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One more round of mass-whippings to go (just have to wait until Azza plays).
I just hopped in game and counted the troops ... Engineering comes in 5, and in 6 turns max the elite strike force will be assembled. I can get 12 Maces, 4 Cats minimum. This would include leaving the entire Paradigm army intact (3 maces, 3 cats, 8 axes, 5 horse archers). I'm thinking of tagging a few axes along for good measure, and probably will. We need to have enough units to take the city in 1-turn, because if we don't then Azza's army from the south will be able to kill us outside the city (see map above).
Our spy will have vision on Zombie, and as soon as Azza moves his army northward I'll move in from the south with the Paradigm army. This'll give him a tough choice between moving northward to try and save the capital (and probably force us to raze the city rather than keeping it) or return his army to defend Zombie.
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I've been thinking, and maybe Commodore did us a slight favor by declaring right when he did ... It might look suspicious to Azza if he doesn't see maces arriving on the front lines after all our whippings and massive power spike, but since Commodore declared the turn right before we whipped it would seem logical for us to keep them out east.
With spies turned on there's no guarantee that Azza will be surprised by our overland dash because of his own spies, but with our spy we can watch his movements. If he diverts significant force northward in time we can storm Zombie by brute force combining Paradigm's army with our strike force.
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Leaving now.
Good luck! Butcher them
Have we made the shrine yet?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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(April 19th, 2013, 16:06)Qgqqqqq Wrote: Leaving now.
Good luck! Butcher them
Have we made the shrine yet?
Yes, I have shrined making 12gpt now. Preparations for are well underway.
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Commodore is getting big! 2 more cities founded this turn (if I read civstats correctly) ... bringing him up to 16! IIRC 2metra and I are tied for 2nd with 10 each, and the others are slightly less. We haven't founded a city in a LONG time (no counting Dye's with we no longer own) so it's possible that 2metra may be above us now and others caught up.
No worries though. We'll soon have lots of territory under our control. Then we'll leave Q in charge while I'm out of town for a couple weeks to work his magic on the expansion and economy stuff.
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Logged in to switch EP's over to Azza because I think he's getting close to research visibility (it cost 234 for us and he has 216 EP's on us already). I noticed that Ghast (Northwest of Zombie, southwest of his capital) has a huge Sabotage Production value compared to most opponent's cities. According to T-Hawk's formula which I found 2nd hand in another thread:
Hammers = (SabotageCost * (TheirEP + 100)) / (3 * InvestigateCost)
H = (1173 * (216 + 100)) / (3 * 846) = 146-hammers
This is double the cost of a Mace, so unless he chopped a couple forests and whipped I don't know how he could generate that much overflow (plus I'd question why he'd intentionally waste overflow). I'll watch it in the following turns and see what happens. I'm guessing this is his Heroic Epic under construction. This means (1) short term he's not producing units here, and shouldn't be yet by the time we march, but (2) he'll be able to crank units quick from this city starting in half a dozen turns.
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My rat sniffer tells me something's afoot on the other side of the world.
1) I've been watching Jowy's power spike up and up ... Jowy is Khmer with ivory.
2) Jowy is last in turn order last turn ... BUT doesn't play again immediately at the start of this turn. Presumably to avaod a double move.
3) AT logs in and whips 5 cities
I can't log in for a couple more hours, so we'll see
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No declaration of war yet.
Azza is building up a MASSIVE stack in Zombie!
I am about 3-4 turns away from beginning my march on Azza's capital. My army looks like it'll be composed of 14 Maces, 5 Catapults, 2 shock axes, and one Medic I Impi. This should be enough to defeat Azza's army in an open fight (or on a hill), and maybe even behind walls. With his massive number of Catapults though he could still beat my stack on the attack, so I'll have to tread carefully. I'm bringing workers along to chop the forest NE of Steve to remove that cover from Azza ... I'm planning to keep the city if possible, forcing him to come on the offensive so that his stack leaves his city walls (pluss if he moves against Steve he'll have to leave Zombie open to my ever-increasing Paradigm Army)
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yep. Jowy declared on AT. AT offered Compass for 200g. That's about right IMO, but I value the gold more because i need it to complete Engineering. I can give up 180g and still research Engineering in 3 turns (when I'll be needing it), so I countered 180g + OB (which would net me about 10gpt from trade routes).
TT just research Engineering himself this turn.
April 25th, 2013, 00:29
(This post was last modified: April 25th, 2013, 00:32 by Cornflakes.)
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WAR! what is it good for? ... I look forward to the day when we can get back to building. I never anticipated that sniping Azza's cities would lead to a multi-millennia stalemate. Surely Azza could have don'e better by investing in settlers rather than military. Oh well, the end is (hopefully) near.
But Azza has an insane stack of seige built up in Zombie. ELEVEN catapults!!! Those can cause some damage if I'm in the wrong place at the wrong time, so I'll have to be careful.
Turn after next I get Engineering and plan to begin marching the following turn with 15 maces + 7 cats.
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