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(August 29th, 2017, 07:35)JR4 Wrote: Graphs and demos: As already mentioned, the world is about to be a more dangerous place to live. Dtay is building a lot of military. I think he`s going for Russia but it`s a bit strange to do it before he`s got those awesome Knights.
Not that strange when he can build Formation (or Amphibious or...) Impis, G2 Longbows, CR2 swords, and (depending on his other techs) maybe G2 Xbows or B2 (or CR2) Cats, to say nothing of Sentry HAs. (I don't think he's likely to have machinery yet, and I don't think he had Construction five turns ago (as of the most recent screenshot I've seen of his core) but I can't be sure. I agree that we could use some Keshiks, partly to make sure we look like a harder target than Russia, partly because getting some Sentries patrolling in key areas would be helpful.
Quote:Also, his crop yield has just gone through the roof here. Seriously, he`s playing a very strong opening/middle game.
Yeah - he has a tendency to do that!
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(August 29th, 2017, 07:31)JR4 Wrote: The Settler from Oghul Qaimish was sent 4NE. We have 2 options here. It could build the city between Muqa and Bulugan or it could go all the way to the site E of Muqa. I`m actually favoring the last one as Muqa really would appreciate the chop in its second ring on the western side of the city. The eastern site has seafood in its first ring.
EDIT: On the other hand, the hill between Muqa and Bulugan can be settled already next turn and can steal the sheep from Muqa to get up to speed. How much do we value that forest?
Are you asking about the third-ring-for-Muqa forest that would be first-ring for a city on the "C" filler between Muqa and Bulugan? If so, I don't think that forest is a central concern; I'd want to take the Eastern site mainly to push our culture in that direction and get another port on that part of the sea. Which site would the Eastern site be though? The forest where the Worker is standing for first ring clams and sharing silver + bananas? Or the hill 1S to share fish + crabs? (I think I favor the former, at least if we can get a WB to hook the clams quickly, but I'd want to look at the tactical considerations more carefully...)
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I`ll make sure to reduce the time span on the graphs to 50 or 25 turns next time it`s time for a turn report. The graphs have indeed been a bit harder to read correctly lately.
Well, dtay could be a big threat to us already if he`s planning to attack us before we get Longbows. Let`s hope he stays out of sight for the next 30-40 turns.
I`m leaning towards taking the eastern spot on the mainland as well. I`d rather build it on the flatland to get access to the seafood right away. We don`t have the luxury to build on the hill for long term protection imo. The timing works out nicely here, the chop will be done on the same turn as we build the new city.The work boat could be built by Kokejin, which has a nice amount of overflow from the Courthouse that was whipped this turn. In that case we`d have to delay the Buddhist Missionary to Oljei Baaji even longer but it`s no big concern I think.
The forest I was referring to was the one in Muqas third ring, between Muqa and Bulugan. My bad. It could be chopped into a Forge in Muqa. It must be better to use those hammers in a big, strong city like Muqa instead of giving a helping hand to a size 1 city that won`t contribute for a long time.
That`s it from me tonight. Have a nice day!
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(August 29th, 2017, 16:22)JR4 Wrote: In that case we`d have to delay the Buddhist Missionary to Oljei Baaji even longer but it`s no big concern I think.
Oljei Baaji needs some source of culture if it wants to keep control of its first-ring seafood. Dark Savant's island city next door has had a Stele for at least a couple of turns, and when it pops second ring borders, it will be putting more culture per turn onto that tile than we are unless the city is making 2+ culture per turn or has popped borders itself.
In order to one-turn a workboat next turn, I believe Kokejin would have to work the forest and borrow the horses from Bayan Khutugh. (The latter could whip its lighthouse in that case, although there might be issues with losing overflow hammers there if the worker is going to finish the pasture-chop on the same turn).
Quote:It must be better to use those hammers in a big, strong city like Muqa instead of giving a helping hand to a size 1 city that won`t contribute for a long time.
I would argue the opposite: A third-ring forest chop at Muqa only saves about a turn and a quarter of its regular production. If there were a Wonder we wanted soon, shaving 1-2 turns off of it could be very worthwhile, but otherwise it's not that big a deal. 30 hammers at a new city is a huge deal by comparison, making the "long time" before it starts to contribute significantly shorter. (Though ideally it would be 37h with Buddhism in the city when the chop comes in....)
Quote:That`s it from me tonight. Have a nice day!
Likewise - and likewise!
August 30th, 2017, 06:42
(This post was last modified: August 30th, 2017, 07:05 by JR4.)
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August 30th, 2017, 06:48
(This post was last modified: August 30th, 2017, 07:00 by JR4.)
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August 30th, 2017, 15:34
(This post was last modified: August 30th, 2017, 15:38 by RefSteel.)
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[EDIT: Note these comments are being made about T123, the current turn-in-progress]
Hmmm ... if the pasture-chop is indeed coming in at Bayan Khutug this turn, I'd consider building a Monastery there (to help us take the clams back). If not, I might even suggest a monument....
Forges provide some soldier points and are of course great buildings to have for other reasons. I think they should take priority over Courthouses in most cities. In particular, I think I'd start a Forge next in Nambui. It'll be 3-pop whip on the following turn (when the city will be unhappy) but it will regrow quickly with two more net happiness, and will be able to slow-build a Market in time to finish before it grows back into unhappiness.
August 30th, 2017, 16:01
(This post was last modified: August 30th, 2017, 16:21 by JR4.)
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I would still suggest building a Forge before the Courthouse in Babukhan, as we'll be faster to the point where we have both, and the difference in coins saved by the faster CH would be ~similar to the difference in hammers saved by the faster Forge.
Looking at Muqa: I think the Jewish Missionary should only go here if we want the happiness from the temple. (Otherwise, we can send it to Borte or any city that's desperate for a little more happiness.) The first missionary was great, giving us several more turns with the Shrine, but even if this second spread is successful (at slightly lower odds) and we treat the Missionary as a sunk cost (i.e. if we don't especially want/need another religion anywhere else) and we manage to get a Forge into Muqa before the spread, that's still 32 base hammers to shave one turn off the shrine - significantly worse than building Wealth.
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