October 31st, 2013, 13:48
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Ok let's avoid moving anything until he plays. Make sure they goes first in the timer, then us. (I would avoid logging in multiple times at the start of the turn to possibly avoid any future disagreements.)
October 31st, 2013, 13:59
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Sorry, just taking screenshots for msg to Yos which I sent.
As I said, all units unmoved. Didn't made any change with cities either.
After GG finish his turn, I could screenshot all our units, to prove that there was no double move, if needed.
October 31st, 2013, 16:52
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OK, good to know.
Tomorrow I'll try to send messages to 'touch base' on all teams we've met (except GG of course).
I'm thinking we may want to avoid badgering GG beyond a simple in-game message, since the more we send them the more they might be inclined to go after us. But really, going east-west in this game makes more sense than north-south from a military perspective...
November 1st, 2013, 02:21
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GG didn't finish turn yet. Its 9 hours left on the clock.
I'll try to be back before turn rolls, but its a possibility that I can't.
In case you could finish the turn after GG played:
- Chariot from CM cover MIT for happiness
- 2 workers finish cottage between CM and MIT, it could be working by MIT
- Pigs could go to CM. If we wanna grow it to size7 and slave another settler.
- Another option, take another hamlet from Stanford by CM and put Stanford on GHmine, which finish Spear T76.
- Scout moves 2-3 and spawnbust forested river area. Warrior from there moves inside our culture to reduce costs a bit.
- Chariot on the roads moved closer to Cornell, most likely. Same with warrior who fogbusting for Yuufo.
- South units moves depends on GG action.
Please, ask for pause in tech thread if need it, I don't wanna post it now to not announce we at split turn mode with someone.
In case you can't play, I'll send e-mail to Yos and maybe India, asking for pause. They are both know the reason.
November 1st, 2013, 09:36
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Nevermind. The game is reloaded.
Thats posiible our team will be punished by reload, cause barbs in the fog could spawn/move differently and GG played T75 before reload, so they could get some more info about our units close to silver.
Nothing we could do, I suppose.
November 1st, 2013, 14:59
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Chatted with Yos a bit:
Yos don't want us to tell LP team about him.
Just in case you send any msg to LP.
November 1st, 2013, 22:53
(This post was last modified: November 1st, 2013, 22:58 by DMOC.)
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Sorry Teddy, I underestimated how busy I would be this weekend. I have an important deadline coming up on the 4th so I'm not sure how much time I can dedicate to the game. I'll try my best to do something on Saturday, but no guarantees. Also --- I'll take note of not telling LP team about Caledorn. What do you mean by that? And do you have a chat log?
Edit: did a quick refresher of civstats. I think this is the updated info as of turn 74 (assuming no civ founds a city this turn). We need to expand...
(7) Vicky/India (CB): Turns 28, 37, 42, 50, 58, 59
(7) Pacal/NA (SutOxy): Turn 36, 43, 59, 63, 71, 72
(6) Willem/Ottoman (M & Ast.): Turn 38, 52, 62, 71, 73
(5) Sury/Byz (Us): Turn 33, 50, 58, 66
(5) Isabella/Inca (Yos): Turn 33, 46, 62, 67
(4) Ragnar/Rome (GG): Turn 38, 54, 60
(4) HC/Dutch (Orgy): Turn 42, 56, 67
(4) Mansa/Zulu: Turn 38, 53, 69
(4) Darius/England: Turn 39, 55, 71
(3) Nap/Sumeria (Pony): Turn 49, 63
Last thing: where is the silver city going to be founded?
November 2nd, 2013, 04:08
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No hurry. Beside the game is reloaded again, let's hope for the last time.
Part of chat log where we've talked about LP.
Thanks for cities update. India will plant 2 more on T75.
Our next 2 cities should be founded on T75-79 with current settler and one from UC. We could get another one from CM pretty fast I suppose.
I have no idea, should we play safe with city#6 or settle as we like and try to defend that city from chariots/Praets.
We've chatted with Yos about Rome mostly. Here is some of his quotes.
November 2nd, 2013, 09:53
(This post was last modified: November 2nd, 2013, 09:54 by DMOC.)
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I'm not sure why everyone's so scared of Lord Parkin … I kind of wish people could view these games player-asymptotic, that is we judge players based on their performance in this game, not on past reputation. When we were playing together on Team Saturn, LP and I (and others) didn't really have a good plan and thus we expanded slow and didn't do so well, after all.
I'm happy to know that we'll found cities on turn 75-79. I think we should try and gamble a bit, settle the sixth city with crabs as well. We need the commerce and with only five/six cities, we want the best ones we can get for now and save the fillers for later. We can park some units on the silver tile, which is where GG will have to go to attack us anyway. We'll definitely need axes here.
November 2nd, 2013, 15:29
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Replayed T74 after GG.
GG didn't play his turn as he should.
There is no chariot on silver this time.
So, last time he could scouted our units on T75 and now he decide to perlay turn differently, knowing about 2 workers and wounded chariot.
I don't think he forgot about how to move this important unit.
Its maybe better for us this way, but its kinda cheating still, imo. OTOH, last thing we need is another reload now.
I did move all units as before, including south chariot.
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