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[Spoilers] Defining the phrase "€˜Hung Like a Horse"€™: Pb & the Kuriotates

pocketbeetle Wrote:In other news, ghosts have been spotted lurking around the settlement of Feiss Mabdon.
A specialist team has been called in.


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I see your bringin the ghost busters, well now you only need somthing to deal the the mythological vampires.
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Buffy, maybe?
"If at first you don't succeed, redefine 'success'"
Lurking:
FFH2PBEM1: Globally Lurking
FFH2PBEM2: Dedicated Lurker to Sunrise089 and darrelljs
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BCAgamer Wrote:Buffy, maybe?

I'd prefer Esmerelda Weatherwax and the Reverend Mightily Oats myself.
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intresting choices but i was not thinking of the trypical vampire slayer

mythological vampires

ya maybe i should let pb host the contests =D
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fire&ice' Wrote:I see your bringin the ghost busters, well now you only need somthing to deal the the mythological vampires.
BCAgamer Wrote:Buffy, maybe?
Brian Shanahan Wrote:I'd prefer Esmerelda Weatherwax and the Reverend Mightily Oats myself.
fire&ice' Wrote:intresting choices but i was not thinking of the trypical vampire slayer

mythological vampires

ya maybe i should let pb host the contests =D
I think the contest is already over before it began!
I really like BCA's suggestion and if I can rename Saverous, he's getting called Buffy rolf (plus SMG was cute).

I'm wondering if I should rename Hemah.
Looking up "mythological vampire slayers" on Google brought up an eHow article that made me chuckle, particularly the comments at the bottom.

As a general note, I'm afraid turns are moving slowly at the moment, not much I can do. frown
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Turn 174:

Sorcery splashscreen on loading the save, plus the Aquae Sucellus mini-movie.

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The first thing I checked this turn, before sending out the hawks or anything, is where that damn hunter is.

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Not only is it unmoved, but the Goblin from the fort has damaged it too. jive

One road later, and ‘Goblin’ strikes!

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Words cannot describe how satisfying it was to kill that unit, I think the best description would be orgasmic (and yes, I will be keeping the Friday appointment with my shrink).

I was thinking of calling the WE something jokey like “aftereffects of Goblin poison” or “severe wasting malady” but decided to stick with the tried and true.
The instant road was pillaged afterwards and the workers have gone back to “building a fort”.

Meep Meep biatch.

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Hawks then flew, nothing interesting sighted, but down at the Urgortheth fort Agrius has lost his Fatigue promotion.

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The ruins of Conrond Mor was also sanctified.
Combined with the two OO priests starting their Inquisitions this turn, means that the AC will eventually be hovering at 36, with Blight starting at 41.
Building the AV shrine adds +5 to the AC and will be my way of triggering Blight, so I shouldn’t sanctify any more ruins in the South for the time being.

More combat this turn, involving the Hill Giant at Ukanever.
Priapus had 13/65% odds with a spare promotion in hand, I didn’t like those so I gave him an extra Combat promo.
He withdrew leaving the Giant at 2.2 health for Elatus to clean up.

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I’m not sure I handled that very well, only gaining 3 xp in total between both CAs, probably should have cast Sprint on Elatus just to get the -10% strength.

Nevermind, hawk flight straight SE from Ukanever reveals how close on the North-South worldwrap we are from the tundra wastes above Caledor.

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Speaking of which, Fuerte was founded this turn, picking up the mana node.

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There were two more combats this turn.
Periquos promoted C1 and cleaned up another Goblin (promoting C2 and using Sirona to heal to str 5.1 afterwards).

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Also Nessus a C2 Cover CA killed one of the Zaonce fort Goblin Archers at 93%, annoyingly ending up at 16/17 xp.
I looked into Mimas attacking a fort archer, but 80% odds on my C4 CA didn’t appeal in the slightest.

Researching Sorcery also means the Kurios can get their first mage this turn. smile

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I’m probably going to take the Spirit II promotion so he can cast Hope and expand some of the cultureless settlement borders.
Speaking of which, those Hope sparkling globes have been springing up all over the continent, first in the Calabim territory and now the Illians.

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Ending turn completed an aqueduct in Kwythellar, a herbalist in Avelorn, and a GPro was born. :hat:

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OO also spread to Fuerte, which was a nice touch.

Part of me wishes that the GP born this turn had been a GSci, because then I wouldn’t have the temptation to found the OO shrine in Caledor.
Nevertheless, I need to found the AV shrine for the Entropy mana and unless I can manage to pull a GSci out of my hat very soon (Undercouncil?) that GPro will be used in Avelorn.

For reasons I don’t understand, the FoL missionary was born in Avelorn, which means it will take two turns travelling time to find out if I just wasted 430 beakers.
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Does the 10% health bonus from fellowship of leave temples get counted before or after other buildings?

Does the mage have to keep casting the hope spell or is it a permanent addition to the city?

Can you do a quick run down of the mana nodes and sources you currently have and elucidate us on your plans for all the future mana nodes? Do you plan to promote any offensive mage spells or do you not have the spare mana to do it?

Do you plan to use the disciple in avelorn because it has the fewest religions? Does council of esus count as a religion for the lowered chance of a religion spreading?

Do I ask too many questions?

Also Buffy is awesome.

I love all the people in that guide who say that being a vampire slayer would get you sent to jail. The wonderful thing about being a vampire hunter is that they turn into dust afterwards! So the police will be "yeah we saw you kill that guy, except we can't find any body even when we were right there".
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Darkmantle Wrote:Does the 10% health bonus from fellowship of leave temples get counted before or after other buildings?

Temples of leaves provide +1 health, not 10%

Quote:Does the mage have to keep casting the hope spell or is it a permanent addition to the city?

Hope lasts as long as there is a spellcaster capable of casting it in the city. It doesn't have to be recast every turn but it will disappear if there is no unit capable of casting Spirit 2 in the city at the end of turn.
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I realy think you should name some of the people you are using to slay vampires after the mythbusters: jamie, adam, Tory, Kari, and Grant. lol
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Thoth Wrote:Temples of leaves provide +1 health, not 10%

Somebody needs to update the fall from heaven wiki then. http://fallfromheaven.wikia.com/wiki/Temple_of_Leaves
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