Warlord mod version 1.4.7 is released with 4 new spells for each realms (now each realm has 12 uncommon and 14 rare spells).
https://www.moddb.com/mods/caster-of-mag...arlord-143
Change log version 1.4.7
Units and Heroes
- New unit: Valkyries, life realm rare creatures, flying cavalry with +2 resistance for all, teleport, and 2 charges of Exaltation
- New unit: Sacred Ancient, nature realm uncommon combat summon creature, immobile tree with +2 resistance for all, and 4 charges of Fairy Dust
- New unit: Kraken, sorcery rare creatures, heavy armor creatures which could attack air in melee and highly resistance to range attack
- Dwarf hero change to Dwarven Master Engineer, loses constitution and armsmaster and -3 attack but gains logistic and guiding beacon, +6 rock ranged attack, 8 ammo, +1 defense, wall crusher, and 3 charges of flame blade.
- Dervish hero lose logistics but gain prayermater instead.
- Gladiators's thrown strength change from 4 to 5
- Longbowmen cost increase from 45 to 50
- Paladins cost decrease from 290 to 270
- Increase production priority of swordsmen, and bowmen
- Rampage cost of Night Stalker and Great Lizard are reduced
- Rampage cost of Great Lizard
Spells
- Now all realm has 12 uncommon tier and 14 rare tier spells
- New spell: Zeal, life uncommon combat unit enchantment, grant unit first strike and nagate first strike
- New spell: Spirit of Community, life uncommon global enchantment, grant all city +6 productions and all outpost's growth rate is double
- New spell: Heart of Solidarity, life rare global enchantment, eliminate racial unrest from caster wizard's cities
- New spell: Valkyries, life rare overland summon
- New spell: Venom, nature uncommon unit enchantment, grant unit poison attack +1 and poison immunity
- New spell: Sacred Ancient, nature uncommon combat summon
- New spell: Colossal Strength, nature rare unit enchantment, melee and non-magic range attack increase by 40%
- New spell: Hurricane, nature rare combat enchantment, all flying units lose flying and all range/thrown/breath to-hit -25%
- New spell: Mariner Mastery, sorcery uncommon global enchantment, all newly trained ship get +3 movement
- New spell: Magocracy, sorcery uncommon global enchantment, magic market and wizard's guild generate gold equal to power they generated.
- New spell: Kraken, sorcery rare overland summon
- New spell: Aether Sink, sorcery city curse, enchanted city power output reduced by 50%, base SP (before buff) of Monument, Linking Tower, and Amplify Tower reduced by 50%
- New spell: Insulation, chaos uncommon unit enchantment, grant unit fire immunity, cold immunity, and lightning resistance
- New spell: Blaze of Glory, chaos uncommon combat unit enchantment, grant unit first strike and doom damage but lose all base defense (not included defense from buff)
- New spell: Chaos' Blessing, chaos rare city enchantment, newly unit trained from enchanted city gains effect of chaos channel and could synergy with Doom Mastery and generate all 3 types of chaos channel on the same unit.
- New spell: Shadow Strike, death uncommon unit enchantment, grant unit thrown attack at strength 1/3 of melee strength
- New spell: Revenant, death uncommon combat unit enchantment, grant unit melee death touch 0 and regeneration 1 but unit permanently becomes undead
- New spell: Vampiricism, death very rare overland unit enchantment, unit becomes undead and gain bloodsucker and create undead.
- Zeal, Venom, Colossal Strength, Insulation, Blaze of Glory, and Shadow Strike could be appeared as part of effect of Mystic Surge.
- Nature Embrace lose ability to grant -1 unrest and +3 power through animist's guild
- Chaos Embrace nolonger have direct synergy with Doom Mastery due to introduction of Chaos' Blessing but double power generate to compensate
- Max population cap increase from Abundance reduced from +9 to +7
- Cloud Giant's research cost increase from 4000 to 4800
- Doom Mastery move to very rare, research cost increase from 4400 to 6666, research priority increase from 1030 to 1666
- Disintegrate returns as chaos rare spell with research cost decrease from 12000 to 6000 and research priority decrease from 1770 to 1270
- Warp Reality move to rare with research priority decrease from 1825 to 1225
- Reaper Slash returns as death rare spellwith research cost increase from 1280 to 2560 and research priority increase from 510 to 1020
- Summon Demon renames to Demon and move to rare with research cost decrease from 6000 to 4800 and research priority decrease from 1890 to 1390
- Inner Power casting cost increase from 390 to 600 and upkeep increase from 12 to 20
- Purity's research group change from high-tier unit enchantment to mid-tier unit enchantment
Item
- Death and Stoning could nolonger able to enchant on wand and staff
- +4 health cost reduce from 600 to 500
- +5 health cost reduce from 1200 to 850
- New item power: +6 health, cost 1300
- Mystic Power item power nolonger give unit aura and now could stacking with lionheart
- Vampiric item power how life steal -5 and make attack from hero create undead
Others
- Compatibility update to Caster of Magic for windows version 1.4.03
- Wizard would gain 12 uncommon spell have start with 9 books
- Update AIProd.cas
- Update AIRes.cas
- Death Touch and Stone Touch nolonger apply to magic range attack
- City names list updated and 60 names for each races
- New abilities: Zeal, Venom, Colossal Strength, Insulation, Blaze of Glory, Shadow Strike, Revenant, Mariner
- Grammar and syntax correction of descriptions