Since shadyforce made peace with regoarrarr, this freed up his army, and he was able to use it to capture Sicca. His army is now moving towards Kerkouane. Meanwhile, my fleet of 3 galleys (and caravels to guard them) moved through the channel between Elkad and me. They could have dropped their contents off 1NE of Carthage (Elkad's capital), but Elkad had sufficient defenses by then so they continued around to the south of Carthage. They are meeting up with 2 galleys that came around the south of the Naya penninsula.
I started research on Steel on turn 146. There was some debate on whether we should head for Rifles or Cannons first. I kind of made the decision for us by sticking to Steel research. I'm not sure if it was the correct choice, but I don't think it was too detrimental. Getting Rifling is really great because you can draft Rifles for one population. On the other hand Cannons are really great because of all the collateral damage they do. I went with Cannons because we could get there quicker (we just needed to research Steel, as opposed to Replaceable parts and Rifling).
During turn 149, shadyforce sent the following email to our alliance:
Regoarrarr replied:
I thought it was a great plan. I worked out a plan where (assuming I can finish Steel on turn 155) I can unload 5 cannons next to Carthage on turn 157. On turn 156 I'll drop 4 Maces, 2 Knights, 2 Elephants, and 2 Catapults next to Carthage, and follow up on turn 157 with 5 cannons and an assortment of weaker, outdated troops. I think this has a good chance of capturing Carthage, especially combined with simultaneous attack in the North from regoarrarr and shadyforce. It will be interesting to see how this goes and whether we can prevent Elkad from finishing Rifling and gifting it to the other members of his alliance.
I started research on Steel on turn 146. There was some debate on whether we should head for Rifles or Cannons first. I kind of made the decision for us by sticking to Steel research. I'm not sure if it was the correct choice, but I don't think it was too detrimental. Getting Rifling is really great because you can draft Rifles for one population. On the other hand Cannons are really great because of all the collateral damage they do. I went with Cannons because we could get there quicker (we just needed to research Steel, as opposed to Replaceable parts and Rifling).
During turn 149, shadyforce sent the following email to our alliance:
Quote:Hi guys,
Myself and Rego have been chatting and we've come up with a suggested plan. We are both concerned about Elkad's continued golden age feulled research and him (and thus the other alliance) getting Rifling only a few turns after we get it ourselves. We reckon that we have a window of about 20 turns to either seriously cripple or preferably kill Elkad off. And this needs to be done without Rifles.
This plan is independent of Rego's war with Exploit, of Kodii's plans to retaliate against and capture a few cities of Munro's and also of mine and Daniel's existing plan to try and sneak a raze of a Carthiginian city. Please continue with these plans also.
Since Daniel has about 6 turns left of Steel, we reckon that with a bit of preperation we can have a sizeable army of Cannons 2 turns after we research steel, giving us the next 10 turns to try and finish off Elkad with that army. The plan is thus:
- Kodii, finish Nationalism but then hold off researching Military Tradition. Instead save as much gold as possible along with myself and Sunrise.
- Myself, Daniel and Rego plan to have about 5 Cannons each by T+2 after steel. To do this:
--- Pre-build Trebuchets to upgrade using the saved gold (it is only 80g vs 170g for Cats)
--- Have part-built Trebs in build queues ready to be auto-upgraded.
--- Whip lots of stuff in the 2 turns after Steel comes in.
We can combine these Cannons with my existing stack and a few drafted muskets. Load some onto boats and land them along with some guerrilla muskets on that hill near Utica. Etc.
Thoughts/comments?
Regoarrarr replied:
Quote:I will have my 5 cannons, at least.
I think this is key. As I was talking with Brian - the main problem with Elkad getting rifles is not that Elkad gets rifles, it's that EVERYONE gets rifles. We really don't want to deal with Yaz, Munro, Imhotep, etc drafting rifles. BTW I checked and on this map, Nationhood lets you draft *5* rifles per turn.
Sunrise, when you get back to your Civ computer next week, we'll want you to work with us to draft up a detailed campaign plan
I thought it was a great plan. I worked out a plan where (assuming I can finish Steel on turn 155) I can unload 5 cannons next to Carthage on turn 157. On turn 156 I'll drop 4 Maces, 2 Knights, 2 Elephants, and 2 Catapults next to Carthage, and follow up on turn 157 with 5 cannons and an assortment of weaker, outdated troops. I think this has a good chance of capturing Carthage, especially combined with simultaneous attack in the North from regoarrarr and shadyforce. It will be interesting to see how this goes and whether we can prevent Elkad from finishing Rifling and gifting it to the other members of his alliance.