Got an absolute bomb of an email from Serdoa. He's hardcore about KO'ing Dazed
. I've been trying to figure out how to respond to this for like half an hour. I think I'm on board with the idea, but... it's just one of those messages that leaves you at a loss as to how to respond. Here ya go. It's long. Very long...
Oh boy. Anyone want to write up a response for me?
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Seroda Wrote:scooter,
I thought about tilted axis when I read your last email, but as I have never played it, I was not sure. I am looking at an old screenshot and it seems you are right. That would be great, because then expansion is a little bit more feasible.
Btw: By my rough estimate our continent (without the isles as I have no clue how big they are) will only be a little bit over 1/4 of the total land mass available.I first thought we have exactly 1500 land tiles, but after the first border pop it appeared to be more like 148x tiles. And if I am not mistaken, our continent should have around 400. Anyway, there is enough land for us both I guess - we only need to take it
But anyhow, on with answering your email. I had also plans pushing overseas soon, so I can fully understand you. The reason I want to get Dazed out of our way is that we do not need to fear him going to war when we push out quickly and start to rack up score points. And I am pretty sure that we will do that as it seems that we both have civs and leaders which are suited for a fast expansion.
The other thing is that I can tell you right now that you have copper under your cap - because I have it there.
For the war plan itself. It all depends a little bit on what he is doing. Do you have espionage points on him? That could help to determine what he is building in his cap. I try to get myself again going with the demos, so I know what he might have as defences. Anyhow, the plan would be to either
1a) push my settler out before his gets to the site south of me (and I am pretty sure I can do that with Imp), secure it with an Axe or two and depending if we can get knowledge about his builds wait with all that till his settler is near enough to take it away from him before he can settle (yeah, I need ~43 hammers for a settler and 30 for a worker - it really does not make that big a difference for me if I get his city or not)
1b) push my settler out, but settle southwest of my cap, building up axes and kill his city (but I would rather do plan a honestly, because I will not have to start a bloodbath if he has an archer or two and not letting him build the city will make the remaining part of the war much easier)
After that I would try to start discussions with him so that he hopefully does not build units all the time till we do the 2nd push.
2) In the meantime, you settle to his north, basically giving him only breathing room on his island or to the west
I would think that all of that will happen till turn 25 latest, what do you think?
3) At around turn 30 (again, we need to get more knowledge about what he is researching and building) I go with 5+ axes and if he has AH with some spears, and you with either axes, spears or chariots (I do not want to push AH as it seems there are no resources for it on our landmass). If we both bring 5-7 units, we should have enough to kill his cap.
Depending on what he does, it might be better to have 10 each. That will cost us some pop by whipping and maybe some forests but I think it is a good deal for having more room and one less opponent to think and worry about. Oh and we will need the axes for our big expansion push after that anyway for barbarian reasonsWell and by my calculations I will be able to push 1 axe per 2 turns at turn 20-25 without issues with still 7 food more then I need (5 pop). That should be the same for you. So turn 35 and 7 axes seems doable for me right now. Sure, we stunt our early expansion with that, but that is the reason for NAPs and settling rights with your other neighbour right?
If all goes according to plan, we should be finished by turn 40 and be able to push out expansion then. But as I said, that is all a rough plan, without me calculating exactly the time needed to grow, possible overflow, research and so on. Really, the only thing I am worried is that he would start to produce soldiers already at turn 20 if I can kill his settler. But that is something we have to see then. Still, we should have at least double his forces, probably a little bit more.
You see, that plan will need to be finetuned really and the first thing is to get espionage points on him and city visibility to track his builds and find out what he is researching. Well, and getting your ideas because that is really rough and dirty done and there are probably some things to be done better.
For your last question: Whatever we do, I do not think that we need a NAP or something like that. If we work together on something like that we should trust each other enough to not get issues until we are the last ones in the game.So really, I would hope that we work also afterwards together - for example, you will stunt your expansion for that as will I. But I can produce settlers faster then you. On the other hand, you have a religion. I am sure there are possibilities. Also when it comes to expand to the islands or terra-like continent. There are only two others which can expand there when Dazed is gone and if we work together, we should have it easier there as well. Some months till then, but still, we DO have some good reasons to work together even after that war.
Ok, enough from me for now, I think that email got rather long anyway.
Kind regards,
Serdoa
PS: I forgot to ask you about dividing the land of Dazed. Well, not really forget, I do not like to talk about those things before we have won the war, but anyway I guess it should be done before so: we agree that north of you is yours, south of me is mine. Regarding the 5 tiles where his cap is - well, one will get the cap and the other one a city west of it - agreed? We also might think about that the one who is getting the cap (as I attack after you I might have higher chances for that if we do plan 1a) gives the other one something in return as he will be at 3 cities and the other one only at two. Maybe a settler or the gold which we get for taking the city. I do not mind really. I want to get that land free for us, not discuss if one of us invested a hammer more or less then the other but I do not want to get to a point where one of us has hard feelings because he feels he got the short end.
Oh boy. Anyone want to write up a response for me?