Turn 26
Sir Gallahad leaves the safety of our borders (border pop kept him safe last turn even though he technically left them), heading to the forest hill. My deceased scout has been through here recently, and also revealed the majority of the tiles during his one turn on the ancient tower before the bear ate him so I'm feeling pretty sa-
Turn 27
Oh come on
The game pretty much owes me a GP from a lair at this point, what with the way the barb spawns, hut pops, and the combat RNG has been treating me. The silver lining to this bad luck is that I haven't been harassed by the ruins lizardmen since that first one attacked the capital.
I think for a long, long time... and decide to build a (third!) scout instead of another warrior for my settler escort in order to get visibility on the spider and plan my moves to the site accordingly. I may or may not have both of my remaining warriors leave the capital with the settler while training a third warrior there. For now I garrison both warriors in the capital.
As shown in the event log I also got this event:
City Screen after hitting end turn:
Mapping out my movement plants to keep an eye on that spider...
Can someone confirm to me that spiders will always try to end their turn in a forest (unless there is a unit to attack)? If so, only risks involved in this plan is
1. The bear being on the grasslands indicated on turn 30, leaving my scout a sitting duck. Might bring up a garrison warrior to potentially get revenge if that happens, not sure if it's worth it with the spider around to potentially revenge kill the warrior though.
2. A few areas where a gryphon could swoop in and ruin my day by killing the scout. According to my chats with Kyan and Sir Robin's death there are already two confirmed gryphons to the farish west, but of course a third could spawn around here :T
Don't particularly like running a 1 scout/1 warrior settler escort that far outside the city but I'm not quite convinced that delaying the settler yet another two turns for a warrior is really worth it. If worst comes to worst I can always settle in the old spot or 1S of it.
Other happenings
Someone who's not the clowns has a GNP of 22 which beats my current GNP of 20. Hoping that that's with a prereq bonus and not a raw GNP.
Demographicswise we are still fairly competitive. A solid #2 for MFG, #2 for GNP, #4 for crop yield but a fair bit above rival average so probably tied with some players.