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move from normal thread.
It's about changing unit's figure, if it possibly to change it? I mean make hero-unit's figure to use normal-unit or summon-unit figure (such as make Chosen use Angel's figure), not make normal unit become hero.
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(May 13th, 2013, 06:18)BiG Wrote: move from normal thread.
It's about changing unit's figure, if it possibly to change it? I mean make hero-unit's figure to use normal-unit or summon-unit figure (such as make Chosen use Angel's figure), not make normal unit become hero. ![please please](https://www.realmsbeyond.net/forums/images/smilies/please.gif) Yes, figures are stored in FIGURE*.LBX, and there's code in the tweaker that lets you extract and replace images.
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Great! It's work like a charmed.Thanks you very much. ![goodjob goodjob](https://www.realmsbeyond.net/forums/images/smilies/goodjob.gif) i'll look for tweaker-manual for some experiments.
Anyway I see your MOD, Anthony. It's very cool, I always think the same ideas in your MOD about hero from others race like from Troll or Death summoned unit(eg. Black Knight to Death Knight)
I'll test for swaping Nature-colossuss with Dwaven Golem, I(personaly) think it'll be look more reasonable when you summon Golem not a rock-wielding fighting machine.
July 7th, 2013, 16:15
(This post was last modified: July 7th, 2013, 16:17 by feanur.)
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Hello !
First, I'd like to thank everybody who contribuate to this forum, with so much useful informations and download links.
I played MoM at its release, and recently came back to it. This oldschool game has no real successor, as far as I know - Age of Wonders being the closest to its concept.
My old mod for MoM is long lost, and I decided to develop a new one, based on 1.31 (my current version).
It's almost completed now, but I'm still unsatisfied and I hope someone around could point me to the right directions (or just wish me luck!).
So here's my remaining problems, I've been searching through many pages here without finding the answer :
- Where exactly are coded the numbers of picks required for each retort (that you have to choose at the start, or that you can eventually find in a lair or node) ?
- Is it a simple way to make 'Dispel Evil' spell work properly ? (at the moment, any hostile target can be selected, not only chaos/undead)
- Is it a way to make the spell 'Wall of fire' stronger ? (fire attack is 4 if I do no mistake, can't it be changed to something like 10 ?)
- Is it a way to prevent AI to produce and stack 9 boats (of any kind), when none is actually used ?
- Is it possible that the +To hit bonus from enchanted (mithril...) weapons should be correctly displayed ?
Same question for the spell 'Holy Weapons' and for heroes with items providing +To hit.
- Any chance the +To hit bonus (eg : High Elves) could be displayed in the producing window in cities ?
- How can I make the demon-skin bonus from Chaos Channels not be applied twice in combat (+6 instead of +3) ?
Or alternatively, how can I change it to a less overpowered +2/+4 ?
- Is it a way to make 'Earth Gate' work between 2 cities of different planes ( Arcanus and Myrran) ?
- Can the spell 'Healing' be changed into a mana-variable cost spell, with invested mana points increasing its effect ?
- Is it a simple way to disable the conversion mana <-> gold function ? Maybe set the max at 0 (instead of 999) ?
- How could I lower casting reduction among those :
13 books (-60%), conjurer (-25%), mastery (-15%)
to avoid casting free Great Drakes ?
I hope this is the right place to ask all these questions.
Of course I don't expect anybody to work for hours and hours on my stupid questions, but any help will be appreciated !
Many thanks !
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First: try to use insecticide mod. this will help answer a questions before
Quote:- Is it a way to make 'Earth Gate' work between 2 cities of different planes ( Arcanus and Myrran) ?
.
this: i think its possible. The main problem is to study the AI to use this new feature.
Quote:- Can the spell 'Healing' be changed into a mana-variable cost spell, with invested mana points increasing its effect ?
I afraid this will change the battle balance significaly.
Quote:- Is it a simple way to disable the conversion mana <-> gold function ? Maybe set the max at 0 (instead of 999) ?
to set max is possible. i have a mod with max=1000.
But sometimes AI uses this feature to prevent disable its summoned creatures. Also, in the "mana short" events.
Quote:- How could I lower casting reduction among those :
13 books (-60%), conjurer (-25%), mastery (-15%)
to avoid casting free Great Drakes ?
Its hardcoded .
July 9th, 2013, 12:53
(This post was last modified: July 9th, 2013, 12:53 by letsdance.)
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(July 8th, 2013, 05:40)Asfex Wrote: Quote:- Is it a simple way to disable the conversion mana <-> gold function ? Maybe set the max at 0 (instead of 999) ?
to set max is possible. But sometimes AI uses this feature to prevent disable its summoned creatures. Also, in the "mana short" events.
does the max also apply to the AI? it would assume that the max is only an interface restriction.
dance!
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Yes. of couse. this is interface restriction only. but there is no impossible . Even 'free drakes' can be changed, if anyone will have a clear idea about the way to change this.
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Thanks both of you for your replies.
I'm aware of Insecticide, an impressive work. But I see it more as a mod than as a free-bugs patch, some original features have been modified sometimes in a large scale.
And I prefer to mod the original game (to get a more balanced and tasty challenge), than to mod a mod...
Actually I was asking some "how to mod" questions only. So everything I asked is hardcoded ? Did I understand you right ?
Have a good day !
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"hardcoded" doesn't mean too much. some hardcoded things are almost impossible to mod, others are quite easy if you can use a hex-editor and know what value to change. finding the value is the problem. unfortunately i can't analyse the code, so i can't help you in this regard.
some of the questions you asked are probably already answered somewhere, or in the txts that describe the files. for example i think there is a flag that makes a spell scaleable. but i don't know if healing will still work if you activate that flag. you'd have to test it out.
dance!
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feanur, all your questions is hardcoded, except firewall strength. it is hardcoded also, but easy.
Insecticide is bugfix project. why do you think it is a mod? what things force you to think its a mod?
Some your questions is resolved in the insecticide. and some of them can not be fixed separately. Is it force you to think its a mod?
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