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Turn Discussion Thread

[SIZE="4"]Turn 8:[/SIZE]

[Image: RB0014-Turn8-1.jpg]

Much has happened during the last two turns.
But first more obvious things:

[SIZE="4"]Units movement:?

Warrior: NW[/SIZE]

1. It's the last tile we need to scout, and then we are free to return home.
2. Even if team Gillette sent a warrior towards us (which is very unlikely) we will have our warrior home much before theirs.
3. We are safe from team Pirate now. The closest way between our capitals is covered by our scout. And we can be almost sure nothing is heading our way now.

[SIZE="3"]Scout: SE, SE?[/SIZE]

1. We don't need a contact with Pirates right now. We have team Gillette to put EPs already (at least until we get their demography).
2. It's better to sit quiet now. We will have a Gold city in competition, and the later they know about it the better.
3. I really want team Pirate meet some other team before us, and focus on them and not on us.
4. We gain nothing by scouting their capital and in case we end the turn with our scout next to their warrior, we can loose it. If we do, we would play blindly afterwards.
5. We need our scout to map the entire close area. To give us the true info we need. So we will have a clear view when it comes to choosing the best second city site.
6. We need our scout to cover the south area just in case team Gillette makes something unexpected.


Now, about other teams:
For some reasons we are near the only two non-creative teams. That's good smile


[SIZE="3"]Team Pirate:[/SIZE]
From all the teams, I would probably choose them as our neighbours. Not becasue they are bad, but because they seem less scary smile

1. They have non synergistic civ/leader combo. And with Stonehenge, we can keep our borders safe from their culture pressure. They have got +2 culture/turn, but they need to build a granary first (it's 5-10 turns without expanive trait) and we will get +1 cultur/turn but from the start.
2. Their UU obsoletes quite quickly smile
3. They are non-expansive oriented. At least less then other teams.


[SIZE="3"]Team Gillette:[/SIZE]
Civ and traits wise, they are nothing special compared to other teams, but that team has some scary names (Macoti, SevenSpirit, Kyan, scooter).

1. Fortunately they are non-creative, and we should not worry about culture from that side.
2. Unfortunately, it's the team we should expect something unexpected, like early chariot rush or something similiar.
3. If we could get along with them and focus on the pirates, it would be wonderful. Thats why, our diplo team should prepare a greetings to them ASAP:
a) to be nice smile
b) to show them that we know of their presence in the south and that we don't let ourselves be surprised by a warrior rush or something.
4. If we are their neighbours, and Pirates are north of us, than their other neighbour could be TEAM or Trolls. They would probably like to have at last one flank secured having any of that teams around.
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Interesting stuff. So the Pirates settled their capital 11 tiles from ours. Remember we moved our Settler 2 tiles in their direction at the start; they either moved 1 tile in an unknown direction or settled in place (settled 4000 BC). So between our initial settler positions there was originally 12-14 tiles... thus we might expect Gillette's capital to be 11-16 tiles away for an even distribution of starts, since they'd have to be to the east or south of us. (We might have moved our Settler 1 tile towards them or 2 tiles away from them, and they may have moved 1 tile towards or away from us).
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Lord Parkin Wrote:... thus we might expect Gillette's capital to be 11-16 tiles away for an even distribution of starts, since they'd have to be to the east or south of us.

IMO they are to the south. If they were to the east they would start together with team Troll smile Besides I believe every team had the chance to settle ashore.

And what about the greetings message?
Every turn we delay it, it's worse for us.
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Agree with avoidance. Thought briefly that we might want to discuss scout moving SE-S to decrease chances that we are seen, but even I realize that it will hamper our future scout movement punitively.
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No barbarians in this game if I recall correctly, so nothing to be gained by moving onto the forest rather than the grassland. Well, unless we happen by a rival Warrior and they decide to declare war upon meeting us... that seems unlikely though.

We should just move to the tiles that best suit us for exploration purposes. If we run into another civ in the process, so be it. Sacrificing map knowledge for the minimal chance of delaying contact with someone for a few measly turns doesn't make any sense. We may not be going out of our way to meet them, but we shouldn't go out of our way to attempt to avoid them either.

So yeah, 2SE with the Scout and 1NW with the Warrior sounds good to me. Though I don't have anything against gaining contact... indeed, getting a diplomatic leg in earlier is almost always beneficial. So perhaps 1E-1SE with the Scout (assuming we can get contact via hill visibility and then duck out again)? I really don't mind.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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One main reason is to keep the EPs up on Gillette, right?
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Agree with LP on that avoiding contact for its own sake is bad metagaming. We can solve the EP problem by manual EP assignment, provided the Pirates also has met someone now (which is quite likely).
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Lord Parkin Wrote:So yeah, 2SE with the Scout and 1NW with the Warrior sounds good to me. Though I don't have anything against gaining contact... indeed, getting a diplomatic leg in earlier is almost always beneficial.

It's 8 turn. It's still very early.
After contacting'll have to raise the issue of a Gold City. I personally would prefer to resolve this matter with a fait accompli, and settled there. From that position we can make contact smile

Lord Parkin Wrote:So perhaps 1E-1SE with the Scout (assuming we can get contact via hill visibility and then duck out again) ...

We can't. There is no visible (through fog) hill inside Pirate's borders.
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Mortius Wrote:It's 8 turn. It's still very early.
After contacting'll have to raise the issue of a Gold City. I personally would prefer to resolve this matter with a fait accompli, and settled there. From that position we can make contact smile
They'll almost certainly meet us well before we can plant a city near the gold anyway (~T40). And it's never too early to meet someone and start forging a positive relationship.

Mortius Wrote:We can't. There is no visible (through fog) hill inside Pirate's borders.
Well, we can always walk up to within 2 tiles of the borders, then move in and out.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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[SIZE="4"]Turn 9:[/SIZE]

[Image: RB0015-Turn9.jpg]


[SIZE="3"]Units movement:?

Warrior - return home
Scout - SE, SE (on the hill)?[/SIZE]

IMO there is no other good move for the scout.


BTW: Gillette Team has already met its other neighbor. There is no other way to have 6 EP on us smile
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