[SIZE="4"]Turn 8:[/SIZE]
![[Image: RB0014-Turn8-1.jpg]](http://i1253.photobucket.com/albums/hh594/VigoShandar/RB0014-Turn8-1.jpg)
Much has happened during the last two turns.
But first more obvious things:
[SIZE="4"]Units movement:?
Warrior: NW[/SIZE]
1. It's the last tile we need to scout, and then we are free to return home.
2. Even if team Gillette sent a warrior towards us (which is very unlikely) we will have our warrior home much before theirs.
3. We are safe from team Pirate now. The closest way between our capitals is covered by our scout. And we can be almost sure nothing is heading our way now.
[SIZE="3"]Scout: SE, SE?[/SIZE]
1. We don't need a contact with Pirates right now. We have team Gillette to put EPs already (at least until we get their demography).
2. It's better to sit quiet now. We will have a Gold city in competition, and the later they know about it the better.
3. I really want team Pirate meet some other team before us, and focus on them and not on us.
4. We gain nothing by scouting their capital and in case we end the turn with our scout next to their warrior, we can loose it. If we do, we would play blindly afterwards.
5. We need our scout to map the entire close area. To give us the true info we need. So we will have a clear view when it comes to choosing the best second city site.
6. We need our scout to cover the south area just in case team Gillette makes something unexpected.
Now, about other teams:
For some reasons we are near the only two non-creative teams. That's good
[SIZE="3"]Team Pirate:[/SIZE]
From all the teams, I would probably choose them as our neighbours. Not becasue they are bad, but because they seem less scary
1. They have non synergistic civ/leader combo. And with Stonehenge, we can keep our borders safe from their culture pressure. They have got +2 culture/turn, but they need to build a granary first (it's 5-10 turns without expanive trait) and we will get +1 cultur/turn but from the start.
2. Their UU obsoletes quite quickly
3. They are non-expansive oriented. At least less then other teams.
[SIZE="3"]Team Gillette:[/SIZE]
Civ and traits wise, they are nothing special compared to other teams, but that team has some scary names (Macoti, SevenSpirit, Kyan, scooter).
1. Fortunately they are non-creative, and we should not worry about culture from that side.
2. Unfortunately, it's the team we should expect something unexpected, like early chariot rush or something similiar.
3. If we could get along with them and focus on the pirates, it would be wonderful. Thats why, our diplo team should prepare a greetings to them ASAP:
a) to be nice
b) to show them that we know of their presence in the south and that we don't let ourselves be surprised by a warrior rush or something.
4. If we are their neighbours, and Pirates are north of us, than their other neighbour could be TEAM or Trolls. They would probably like to have at last one flank secured having any of that teams around.
![[Image: RB0014-Turn8-1.jpg]](http://i1253.photobucket.com/albums/hh594/VigoShandar/RB0014-Turn8-1.jpg)
Much has happened during the last two turns.
But first more obvious things:
[SIZE="4"]Units movement:?
Warrior: NW[/SIZE]
1. It's the last tile we need to scout, and then we are free to return home.
2. Even if team Gillette sent a warrior towards us (which is very unlikely) we will have our warrior home much before theirs.
3. We are safe from team Pirate now. The closest way between our capitals is covered by our scout. And we can be almost sure nothing is heading our way now.
[SIZE="3"]Scout: SE, SE?[/SIZE]
1. We don't need a contact with Pirates right now. We have team Gillette to put EPs already (at least until we get their demography).
2. It's better to sit quiet now. We will have a Gold city in competition, and the later they know about it the better.
3. I really want team Pirate meet some other team before us, and focus on them and not on us.
4. We gain nothing by scouting their capital and in case we end the turn with our scout next to their warrior, we can loose it. If we do, we would play blindly afterwards.
5. We need our scout to map the entire close area. To give us the true info we need. So we will have a clear view when it comes to choosing the best second city site.
6. We need our scout to cover the south area just in case team Gillette makes something unexpected.
Now, about other teams:
For some reasons we are near the only two non-creative teams. That's good

[SIZE="3"]Team Pirate:[/SIZE]
From all the teams, I would probably choose them as our neighbours. Not becasue they are bad, but because they seem less scary

1. They have non synergistic civ/leader combo. And with Stonehenge, we can keep our borders safe from their culture pressure. They have got +2 culture/turn, but they need to build a granary first (it's 5-10 turns without expanive trait) and we will get +1 cultur/turn but from the start.
2. Their UU obsoletes quite quickly

3. They are non-expansive oriented. At least less then other teams.
[SIZE="3"]Team Gillette:[/SIZE]
Civ and traits wise, they are nothing special compared to other teams, but that team has some scary names (Macoti, SevenSpirit, Kyan, scooter).
1. Fortunately they are non-creative, and we should not worry about culture from that side.
2. Unfortunately, it's the team we should expect something unexpected, like early chariot rush or something similiar.
3. If we could get along with them and focus on the pirates, it would be wonderful. Thats why, our diplo team should prepare a greetings to them ASAP:
a) to be nice

b) to show them that we know of their presence in the south and that we don't let ourselves be surprised by a warrior rush or something.
4. If we are their neighbours, and Pirates are north of us, than their other neighbour could be TEAM or Trolls. They would probably like to have at last one flank secured having any of that teams around.

![[Image: RB0015-Turn9.jpg]](http://i1253.photobucket.com/albums/hh594/VigoShandar/RB0015-Turn9.jpg)