Is that character a variant? (I just love getting asked that in channel.) - Charis

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Era of defense

(April 1st, 2013, 02:56)plako Wrote: yes I did and improved wines. Happiness situation is under control now.

Good. Let's keep drafting, then. smile Natural builds should be cats, horse archers, and boats.

(April 1st, 2013, 09:47)plako Wrote: Gillette has Compass now. I think we should rely on land units we now have. Gunpowder and Guilds would be great, but I think we can do without and having access to Caravels would be good idea and we either can beat them there or get it at the same turn.

Agree with this.
If you know what I mean.
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Holy crap I logged in and another stack of 10 Knights showed up cry.

Darrell
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April fools mischief

Darrell
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I hate you
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
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I didn't see any workers in range for roading towards those 3 catapults?
Anyway, I think I would hit the knight stack. I don't know our odds but if we can exchange some maces for knights that seems good.
I have to run.
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I agree with hitting the knights. Killing them would greatly reduce Harry's options on offense. Are there more of our cats on the way to help deal with the berserker and catapult stack?
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(April 3rd, 2013, 04:00)novice Wrote: I didn't see any workers in range for roading towards those 3 catapults?
Anyway, I think I would hit the knight stack. I don't know our odds but if we can exchange some maces for knights that seems good.

There are 4 Fast workers close enough to build the road. Trust me wink.

Concerning Knight stack attack this is roughly what should happen (haven't simmed yet).

2 Cats:
* 2 hits max damage 50%
* 12 doses of collateral will consume ~0.6-0.7/hit (for Knight/Berserker)

After this we should have ~7 Knights on average 8.5 health + Berserker ~7 health. Luckily most of the units are unpromoted so we get decent odds. After this we probably would lose on average 5 Maces/spear (we could spare the spear and upgrade it to pike also) during the 1st round of fights and clean up during the 2nd round hopefully giving finishing touch with Chariot that can return to city. We can bring ~3 new units in the city at max. Those Knights in the north and galley stack in the SE means that we can't move everything on range to defend the city.

A bit risky, if RNG is not favourable we could lose a lot more than this, but we need to take risks so I'm also slightly favoring this approach.

We can get a GG out of this fight too that is a big bonus.
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I didn't see how our workers were in range either, until I remembered that we have engineering now.

We probably should hit those knights, yeah. Although it's tempting to take a shot at those three catapults, too, before they can join the main stack.
If you know what I mean.
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About happiness. If White Russian falls, I think the silks will fall outside our borders, too. We could pick up drama and run the culture slider.
If you know what I mean.
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I think slaving more units to get sufficient happiness is way to go wink.

Drama is cheap and temporarily running culture slider wouldn't be that bad so maybe after Optics we could consider this.
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