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Oh, other thing I forgot to mention. Those borders across the water to the north look like Hashoosh. Don't know a ton about him, but def a possible target later on. I should try to get that island between us sooner rather than later though.
Fear cuts deeper than swords.
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Whosit actually has scouted north now!
Horses popped up on my desired city site. So I'll move the spot 1 south, but that impacts the dotmap along the entire coast.
GNP has dropped cause I'm researching a tech with no prereqs
This barbarian is being annoying. I'll hold in current locations on the front, and I moved the warrior from Wilfork into range to cover Mankins if the Barbarian moves to the plains forest hill.
Fear cuts deeper than swords.
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Preparing the deer city
If the oracle hasn't falled in 5 turns I'm going to start teching priesthood, settle the island Marble, and take a shot at the oracle in the deer city.
Edelman is just growing for that purpose, so I can immediately slave/chop out a galley right when sailing comes in
Notice Krovice's new city. This stops me from settling up on the rice. In fact, there are no legal spots left in the area between the lakes. Pretty strategic spot for Krovice to pick, creates a very stable border which they'll have control over because of creative.
I'm building the stele b/c I need to grow to size 4, which took 6 turns from when I completed the worker. Stele takes 4, spearman 2, and I might as well do it stele first for more culture. Stele at all b/c i want to settle over by the icense on the right but would like to pop borders before then.
Demos
Fear cuts deeper than swords.
June 3rd, 2014, 11:36
(This post was last modified: June 3rd, 2014, 11:36 by dtay.)
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Settling city 6 next turn
Preparing the Oracle shot. The 5 forests nearby are exactly enough to 1t the oracle, except I don't have 5 available workers. I'm mentally working out the precise micro still, but either I'll just accept a 1t slower completion time, do some overflow tricks, or move over more workers.
Turn ~70 oracle seems pretty dang late though. Did 33 players seriously psych themselves out of it? I think damaging empire growth to land the oracle ~t50 is generally not worth it, but oracle at little cost at t70? That's a great deal.
I'll check the copper again on the way back, but it appears Krovice still has neither horses nor copper. Bowmen be useful for that I suppose given they can easily defend v copper units. Their cities are pretty widely spaced though, a dedicated chariot rush could probably raze 2-3. Unfortunately, I don't have horses yet or I might have attempted this myself. Whosit?
Demos:
I'm noticing a pattern b/w here and PB13, in general (though obviously this is only a sample size of 2, so grains of salt needed) I seem to prioritize early manufacturing more than a lot of other players, given I held the #1 mfg spot for much of the early-early-mid spot of PB13 and am solidly holding #1 mfg here while fluttering up and down on CY and GNP.
Fear cuts deeper than swords.
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hammers at this stage are just future crops, nothing wrong with leading that category!
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Krovice feels like your scout is impacting their moves re: barbs and such. Would it be possible keep things sequential with them?
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(June 3rd, 2014, 15:00)Ceiliazul Wrote: Krovice feels like your scout is impacting their moves re: barbs and such. Would it be possible keep things sequential with them?
Ah sure. I can do that. I'll aim to move before them since I think that's what usually happens.
Fear cuts deeper than swords.
June 4th, 2014, 18:51
(This post was last modified: June 4th, 2014, 18:51 by dtay.)
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Founded Mayo
Player Profile:
Jerod Mayo, Linebacker, #51
Mayo's the patriots best Linebacker, was the defensive rookie of the year back in 2008, was a Pro Bowl reserve in 2011, and finally elected to the Pro Bowl in 2013, Like basically everyone good on the Patriots, had a season-ending injury last year so didn't do much in the 2013-14 season. With him back this year, he's will hopefully be another key piece in the new, revitalized, patriots defense that I dream of being top tier for the first time in a decade.
Not super flashy, but this is a pretty good smackdown play of his:
https://www.youtube.com/watch?v=t_4wEr1NEGs
I mostly have the Oracle-Sailing dance worked out. Brady will 2 pop whip a settler just in time to get on board a galley made right after sailing (by overflowing hammers from a granary whip then whipping the galley. That will get the Settler over to the Marble Island, settled unfortunately if I'm doing my math right 1 turn after I get priesthood. Right as marble comes in I'll then chop 4 forests and overflow a granary whip into the Oracle, getting 120 hammers from the forests and 30 from the granary overflow and actual hammer production (~40 hammers overflowed, cut down to ~20 by the granary multiplier, then multiplied by 1.5 from the marble to get to ~30). The squiggles are cause I forget the precise amounts, but it crosses the thresholds.
Other side of the empire:
Not sure if this is another continent or an island, but either way I think I'm going to settle on it. I only need 2 more cities (in reasonably marginal locations that I don't think will be contested) to totally solidify the southern border, so I'm starting to concentrate some on northern expansion since I assume I have island competition.
Why not just go after the Whosit marble? Because if I were whosit I'd be in meltdown mode and looking for someone to invade to get out of my predicament. And settling right up against Whost's capital culture seems like something designed to make me the target, as opposed to Cheater Hater or (hopefully) Krovice (more on that below).
Look at this, you'll see below on demos I'm #2 in land area, I'm pretty sure Krovice is #1. They've really taken up a lot of land with widely-spaced creative cities. Pretty good move to take advantage of the cheap bowmen defenders, but they just won't be able to mass them in any particular spot to stop a chariot stack, the cities are too apart.
They have as many cities as I do, and I'm EXP and basically got a 2-5 turn head start
I would dearly love to call them on this successfully with chariots, but a few things mean I almost certainly won't:
1) I don't have horses hooked yet, won't for 6 turns, 5 if I accept massive worker inefficiency. And right now my military is pretty nonexistant, more of the latent-type with half built axes and spears ready to whip.
2) The fact my start has been so excellent gives me incentive to abuse it rather than risk a war
3) They've been super cautious with their city placements against me. All cities are placed on hills, spaced decently far away from my cities, giving them reaction time, defender bonus, and again, giving me less incentive to attack them b/c I'm getting my fair share of the land between us. The one who's getting screwed is Whosit.
Anyway, kudos to Krovice (not really surprised given who they are) on a smart unorthodox (like, isn't lesson #1 overlap cities?) opening.
If I were whosit though, in a long term losing position, I would probably go for it.
Demos:
Fear cuts deeper than swords.
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Hightower founded
Player Profile
Dont'a Hightower, #54, Linebacker
Hightower's just finished his 2nd year in the league and has had what I would describe as a solid start. He's turned into a reliable starter, especially after he had to take Mayo's spot as the leader of the defense for parts of the last season when Mayo was injured. He isn't pro bowl quality or anything yet, and is still a bit of a problem in coverage, but he's developed into a 'good' starter who has potential to keep improving. If anything he's set up to perform even better this next year, since if the base defense linebackers are Mayo, Collins, and Hightower as expected he won't have many coverage responsibilities.
Back to civ, here's a shot of the uh, actual city as opposed to football player
[/screenshot]
You can see the beginnings of the forest prep. The only problem is estimating the finish time to priesthood is affected by city maintenance, which has been increasing.
Gronk finishing out that spear. I'll settle the border-sealing city with Krovice in about 10 turns or so, settler guarded by ax, spear, and warrior to discourage any funny business.
Just growing cities over here, wilfork will work on another settler once it hits size 6
Demos. The city push is putting me back to average GNP.
Fear cuts deeper than swords.
June 7th, 2014, 18:19
(This post was last modified: June 7th, 2014, 18:20 by dtay.)
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Well, 2 quick updates here.
Judiasm spread to Mankins. Luckily, the Stele my last screenshot showed Mankins building wasn't actually being built, I switched it to a worker last turn after I took the screenshot. So now I didn't waste hammers. This is another good spread, i needed a border pop to get those crabs
Demos, slightly better GNP, still have #1 slots on food and mfg, though tied for food now
I'll do a chart dump here cause there isn't really a ton to report on the turn itself
Solid local lead in MFG
GNP lead, but it's never been massive
You can see Krovice catching up to my CY
Power I've been at the bottom locally, but not by a lot, and you can tell no one particularly has a ton of military, since my 1 ax put me almost equal to the local leaders
Fear cuts deeper than swords.
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