Turn 71
Okay, whipped the capital as requested. Also whipped Tzeentch since you explicitly said so, even though it already had a Chariot 1 turn from completion. I guess you want to use the overflow on something else?
The Axe requires 2 turns to heal, not 1 turn as you thought. As you didn't specify which promotions you'd want, I had no choice but to let him take the 2 turn heal.
Looks like dazed's Axe moved twice before I could log in. He's now, um, underneath your Quecha. Moving the Quecha would not reduce the threat, so I just left him where he was.
There was one Worker sitting in Tzeentch which you left no instructions for. After some thought I sent him 2SE to build a road this turn. This will speed up your Chariot's movement from Tzeentch by 1 turn if you choose to finish it next turn.
Demographics.
Free advice, based solely on the knowledge you have of the world:
- I would recommend very strongly
against this attack. You have 4 cities, 4 Workers, and no source of happiness at T71, which is not a good position to be in. However, your position will not be improved in any way by merely razing other players' cities. Perhaps it's cathartic, but it won't help you out in the long run.
- You have no fewer than 6 quite reasonable city locations marked out, and I think you could manage more if you made some effort. Instead of focussing on attacking your neighbours (which gains you nothing except
maybe a future site to settle), why not concentrate on expansion you can easily achieve and work towards a respectable empire of 10+ decent cities? You even have a Settler at 93/100 hammers which you're delaying to build Chariots.
- Why do you want Stone anyway... are you planning on building Moai soon? I don't think you're in a realistic position to make a shot at any of the early wonders (even if it wasn't a 34 player game).
- Cottages! All that uncottaged riverside grassland around the unhappy size 3 city of Waaagh makes me sad.
- Get yourself some happiness. Monarchy is a sure bet, since you have a source of Wines and can make great use of Hereditary Rule. The land you have is actually quite excellent - mostly grassland with plenty of food - so once you raise the happy cap you can spam cottages and vastly improve your situation.