At this point I'm reasonably sure this is someone else's territory, at least sphere of influence.
Magellan walks onward...
Got a forest growth. I was reasonably sure of it before, but this does mean we're in the middling southern latitudinal band, and that all deciduous trees we see locally are planted by Xenu.
Not a huge deal, just nice to see, it's not usually a fir-y script.
Gaspar and Pindicator went Hunting first. My kingdom for Ethiopia.
If only you and me and dead people know hex, then only deaf people know hex.
Are you the Lorax or a lumberjack? Mow 'em all down!
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Oh man I'm lazy, plus I don't really like sandbox I prefer my old pen and paper. But anyway here it is:
Turn8 : Sandbox start here.
Turn9 : Start huntung (6t)
turn11 : WorkerA move to wheat start farming. Switch from deer tile to cow. Build warrior
Turn14: Start BW (14t)
turn15: Finish farm wheat. Switch tile to wheat.
Turn16: WorkerA move to wine start farming.
Turn17: City grows to size 2. Work cow and wheat. Finish warrior, start a worker.
Turn20: Finish farm whine. Switch tiles work wheat and whine.
Turn21: WorkerA move to deer.
Turn22: WorkerA start camp.
Turn 24: WorkerB finish move to cow. Switch tiles work cow and wheat.
Turn 25: WorkerB put a turn in farm cow. WorkerA finish camp deer.
Turn 26: WorkerA move to forest 1SE. WorkerB move to hill forest.
Turn 27: BW finish workers start choping. Start The Wheel.
Turn 28: City grows to size3. Finish warrior start settler. Work tiles cow, deer and wheat. Start moving warrior to the next city spot.
Turn 29: Chops finish.
Turn 30: WorkerA move to the cow. WorkerB start mining.
Hopefully you can take it for here Commodore. I need to make dinner and stuff. I may come back later to finish this.
Yeah, I got something similar, but was able to pull a slightly faster second city time of turn 33. I do like the development much better in the Agri-Hunt-BW-Wheel-Pot open, and it gets a clearly faster third city. Note, I was able to get a mine in a happier place here.
Agri-BW gets the second city faster by three turns, but for what? Development is clearly weaker:
If only you and me and dead people know hex, then only deaf people know hex.
Decision point was still able to be waived; don't need Hunting immediately. Agriculture came in but the worker is still making its leisurely way to completion.
Okay kids, I swore to always end the scout's turn on defensive terrain. How does this count?
All these sims do have a goal, people:
Awwww yisssss.
If only you and me and dead people know hex, then only deaf people know hex.