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If u can spare the worker turns it is possible to settle the corn/crab/horse city as the 4th since it is pretty safely tucked away in the backlines. If we do settle there I think we will need a unit down there to fobust and prevent barbs from spawning down there. Also can we get a shot at the demo's. Also looks like we're going to get locked out of a religion.
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Yea, it hurts me to not settle such a beautiful spot ASAP. I will try to work out the micro to settle that next later.
Demos:
Middle of pack in everything.
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Hmmm, here's a controversial opinion for you guys:
Founding early religions are almost never worth it, and religions are overrated in general.
I wanted to do a study on how well founders of early religions did in past pitboss games but I'm too lazy so I will probably hope someone else does one.
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Well, it depends on the traits. Early religion is mostly for culture, it's the next best option after Cre and Stonehenge. The happiness can also be important in the early game, especially if you're Spi. It depends what you have to give up for it but I imagine 'early' religion is even better in ToW with the cheaper early costs.
In the mid to late game, if you don't have a religion you lose access to a set of powerful civics.
I founded a religion in each of my pitboss games so far and I've been very happy how they worked out for me. They always spread naturally faster than I expect too.
Why do you think they're over-rated?
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I can see it being worthwhile if their isn't a pressing need for other early game basic techs, in which case I would consider early game religion a luxury rather than necessity.
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Why religion is overrated?
My key point is opportunity costs. Founding religions delays other key techs that is important like Math and Currency. To be consistently founding religions you have to make suboptimal empire development decisions. That, to me is not worth it. Building a shrine looks pretty shiny too, but it's a significant investment since it's hard to get great prophet point in a consistent way. Beside there's the meta consideration too. Say if I were to attack someone, assuming both of my opponent were roughly equal strength. I will attack the guy who built the shrine.
Anyways back to the game,
T50
We meet Gavagai:
He is Gandhi of Rome. Extremely aggressive player, relatively high skill cap, however his traits are slow and doesn't help expansion. Probably the neighbour we want the least.
He has two cities:
Very slow to expand, could he be going for the Oracle? As Gandhi, the access to Caste Systems early is very valuable.
He has a size 5 city.
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You'll notice I didn't mention the shrine above. They are an additional investment opportunity that has to be evaluated on its own merits. I view that as a pretty minor advantage of a religion, though on some maps like PB13, a shrine really is godly.
Opportunity costs run through the game but meditation or polytheism are pretty cheap compared to writing/maths, let alone currency. Suppose you were not a Cre Civ and you've picked up all the key techs pre-writing and both religion options are still available to you. Through careful C+D you know that if you go for one next you are guaranteed to land the religion. Are you saying you would not go for a religion in that situation?
If the answer is yes, you would go for a religion, then it might be worth going for earlier if you're able to manage your tech path.
If the answer is no, well, I can add more hypothetical assumptions to the scenario to make the religious path even more appealing. Or just leave it for me please.
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Well, you are Creative here. If Zara picks up a religion before Currency/CoL then he should be shot.
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(August 13th, 2014, 10:25)The Black Sword Wrote: You'll notice I didn't mention the shrine above. They are an additional investment opportunity that has to be evaluated on its own merits. I view that as a pretty minor advantage of a religion, though on some maps like PB13, a shrine really is godly.
Opportunity costs run through the game but meditation or polytheism are pretty cheap compared to writing/maths, let alone currency. Suppose you were not a Cre Civ and you've picked up all the key techs pre-writing and both religion options are still available to you. Through careful C+D you know that if you go for one next you are guaranteed to land the religion. Are you saying you would not go for a religion in that situation?
If the answer is yes, you would go for a religion, then it might be worth going for earlier if you're able to manage your tech path.
If the answer is no, well, I can add more hypothetical assumptions to the scenario to make the religious path even more appealing. Or just leave it for me please. 
Nope, wouldn't go for it. Now how could you make the religious path be more appealing?
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How about I threw in some cake?
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