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[PB29 Spoiler] In which Joey, then mackoti, swing happy go lucky

two more player "previews": ("preview" not really being a good word anymore, 62 turns into the game...)

Fenn + Wetbandit - Wang Kong (Fin/Pro) of England (Agr/Fishing/Redcoast/StockEx)

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Our PB28 runaway is fielding a combo that I don't like very much. Fin England is pretty solid by itself, with Fin picking up half-priced Banks for half-priced Stock Exchanges. However, I don't like Pro very much and especially not with Fin. I think its extremely anti-synergistic. The only Pro combos that really make sense to me are Pro/Ind (Qin, Haram) and Pro/Imp (Charley, Dreylin), and I mean that in terms of all possible Pro pairings. On the surface, the Wangster would seem fairly similar to our pick of Viccy, in that you have an early expansion trait combined with Fin for economic recovery. And indeed, England is near the top of the city count charts, recently putting down their 6th city. However, they've hardly whipped, making me think their infrastructure is poor. Pro mines/camps are nice, but they shouldn't be staying your whip hand because the whip is still stronger at low city sizes. Furthermore, if you're working mines then you're not growing onto cottages. Those mines should really only be doing heavy work if you're building big junk, like wonders, for example. The biggest problem with Fin/Pro is late game. Fin is a trait that shines when you've got every goddamn tile in your empire bringing in +1c, so you want to spam cottages. Pro is perhaps the strongest late game trait, and it shines when you're in Caste, State Property, and have Factories+Coal Plants in every city. So, you want to spam workshops on every damn tile. Now, how do you put both a workshop and cottage on every tile? You can't! So, at best, you can try to specialize your cities, half for Fin, half for Pro. But then you're only using half of each trait. So what's the point?

As a player, I'm not exactly sure how to read wetbandit, which makes me nervous. I guess my impression of him is cautious competence? I've played with him in 3 games now; PB18, PB20, and now PB29. In PB18, he was in the middle of the map and had sloppy setback after sloppy setback and eventually got embroiled in Other Peoples' Drama. In PB20, he took over for Kuro and got into a decent position, which is an impressive feat in and of itself, but then dropped off heavily due to lack of planning. I think he did win PB11, and is certainly winning PB28 (a causual game) handily. That said, PB28 was sort of a perfect storm for him; the two other continents were embroiled in early war, while his two neighbors have been checked out. (yuris probably due to early setbacks, and Borsche due to putting 110% of his civ efforts into bgpb4, which is a diplo game). So, as much as it shows that he knows how to run an economy while ahead, I haven't seen him conquer anyone successfully or recover an economy. Fenn, on the other hand, is taking a little more than half the turns. He's a green whose sole game, AFAIK, is in PB28. I wasn't impressed by his play there at all.

Haram - Qin Shi Haung (Ind/Pro) of Sumeria (Agr/Wheel/Vulture/Ziggurat)

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My old nemesis from PB20 is fielding quite a power-combo here. He used both traits to set up a powerhouse Pro-capital early, gaining 3fpt and 18hpt on *anything*, or 24hpt on workboats/workers and 27 hpt on wonders/forges. For reference, we gain 5fpt and 13hpt at size 5 on ordinary things, and 19hpt on settlers. While growing up to size 5, Haram claimed Stonehenge, which is extremely powerful on this map. In my sims, I've found that I end up wanting monuments in a vast majority of cities; SH will pay itself back many times by the end of the classical era, not even counting the easy shrine. Haram's civ of Sumeria is also really awesome here. Ag/Myst isn't terrible for a Pro civ, as Pro doesn't need the whip as urgently, while his uniques are perfect. As I've said before, the map dimensions in PB29 are small and so maintenance is pretty high. Easy courthouses at Priesthood let him Oracle MC for quick forges (amazing here with 3 sources of metal happy) without tanking his economy. In hindsight, with knowledge of the map, I think he has best picks of all 9 players in PB29. (IMHO ours is still pretty close to the top though)

As a player, I consider Haram to be extremely dangerous, probably in the top 5%-10% of players at this site. In PB20, I made the mistake of assuming that, as a new player here, like myself, he would be quite green, and thus wouldn't be able to defend against a hard rush. However, I couldn't have been more wrong. (If only he had been swapped to HAK's place, sigh alright) First of all, even though he hasn't played many games at RB, he's a big veteran at, IIRC, some Polish civ forum. I have no idea how many games Haram has played there, but a.) their games use a special modded version of civ4 to enable 20-30 player games, and b.) they're up to "Dyplo 11", for which Haram himself was the mapmaker. (I helped him use my civ4mapcad tool to make the 25 player map, and he in turn patiently helped me find some bugs in the tool before we used it to make the PB27 map). At any rate, it was very clear to me in PB20 that his micro was extremely tight and very clever, and that he was much more experienced than I was in MP. (maybe not anymore though, this is my 8th PB game). My rush was unsuccessful but still set him behind significantly, and yet he was still able to catch up to the leaders, for the most part, despite fighting nonstop and getting very little spoils in war. Haram being my neighbor here, and already grabbing two key wonders while still keeping up with expansion, is very worrisome.
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T62.

Blugh, Haram accepted OB with Dreylin. Well, he's your direct neighbor, man - your funeral if you help him get ahead.

We settled our 7th city this turn, John Lee Hooker (JLH):






We may have been beaten to 5 and 6, but we are first to 7! (I may have raced to log in right after the turn rolled, before Brick got the chance to abuse that poor deer... [Image: hoD4tj1.gif]) The plan for JLH is to be a workhorse city, able to single-handedly supply this island with settlers, workers, and skirmishers once its got a Granary and some improvements online. This is so our capital, 2nd, 3rd, and 5th city can concentrate on getting infrastructure and hamlets up; later, JLH will work cottages too.

Also notice we have marble! Our economy is going to get pretty bad pre-Currency though, so I doubt we have a real chance at the major classical-era marble wonders. (MoM/TGL) I will be extremely happy if we can just land TGW and the HG, and have a feeling that we won't get either.

A hell of a thing happened on the inter-turn:




Our skirmisher, standing on a hill across a river, was attacked by a barb warrior. No problemo, right? Even odds are listed at 0.0%. But! - the little bastard somehow got in 4 hits!!! He only had 22% chance to get a single hit, and he manages to get 4??? Arrgh! Goddammit. I wanted to move the skirm down to meet our southern neighbor, and to see if there are indeed gems here, as there is in the north. It's probably wise to heal in-culture for a few turns first.




Demos:




Lookin' good... especially since we'll grow 3 cities at EOT. That massive GNP figure is Haram, who has 24 culture from wonders, 5 monuments, and at least 5 more from religion. (Buddhist founder) Not that our GNP is great, though.

City counts:
7: Us
6: Borsche, Fennbandit
5: TBS, Haram, Dreylin
4: Jowy, Scipio (founded 4th this turn)
3: Tsargon

Whip Counts:
TBS: 18 pop total; four 3pop whips, two 2pop whips, two 1pop whips
The Blues Brothers: 17 pop total; five 2pop whips, seven 1pop whips
Borsche: 5 pop total; five 1pop whips
Fennbandit: 5 pop total; one 2pop whip, three 1pop whip
Haram: 4 pop total; two 2pop whip
Tsargon, Jowy, Dreylin: 1 pop total
Scipio: 0 pop total
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I think Scipio rushed Tsargon and failed. That would explain why both are so behind. Scipio is definitely not Mackoti. Sorry for the accusation Mack, it just seemed to make so much sense at the time... alright
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(November 11th, 2015, 16:27)GermanJoey Wrote: I think Scipio rushed Tsargon and failed. That would explain why both are so behind. Scipio is definitely not Mackoti. Sorry for the accusation Mack, it just seemed to make so much sense at the time... alright
I had my fun reading that, and i hoped Scipio will be a good player, looks like he is not experienced.I used only ''reddog'' but right now I intend to return to Mackoti .Look like you have a nice game going here and with some food to use, ye is pbem 63 refence here...
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Glad to hear that you're enjoying the thread! smile

I am very much enjoying this game and love this map. Yeah, we have quite a lot of food here compared to PBEM63, and it makes for a very exciting game. A lot of food doesn't make it easy to play though - this is probably the most difficult to dotmap land I've ever done because it feels like the ways to play it are both endless and so different from each other. On top of that, the maintenance on this map is quite high, meaning we can't just blindly REX. We need to carefully pick and choose where to expand from hereon out... basically, balance expenses vs landgrab until we get to Currency. That's interesting, I think, because I expect this game to explode like a powderkeg in about 20-25 turns, as people start fighting over the islands, and when it comes to islands having boots on the ground first is the most important thing! hammer
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Thoughts for the day:

1.) I think I want to cottage the wines, perhaps permanently. As of this turn, I've found all 3 forge resources, all 4 market resources (eventually - with Calendar, optics, and ~20 cities), and 3 calendar happy so far (dyes were just revealed next to the silks, in addition to our mainland spices). That's enough by itself to get to like size 21 or so, and there's very few cities I want even close to that high anyway. Thus, the +1 happy from wines is no big deal, especially since I have no plans to get Monarchy for quite a long time. On the other hand, a cottage on the wines immediately gets the Fin bonus to be a 1/1/4 tile, and 1/1/5 after 10 turns. Working that from T70ish to T95ish, compared to a grasshill river mine, is probably enough additional commerce to cut about 5 turns off my currency date by itself, or alternatively pay for about 2 additional cities above my current plan. Not bad.

2.) Given that we need to self-limit expansion to 12-13 cities pre-Currency, I wonder if the HG is still even worth it at all. It costs us 4 pop worth of whips in Howlin Wolf, which is an important, slow-growing city; a too-early whip in Willie Dixon to get culture on the stone faster (costing about 3 food, 4 hammers, and 20 commerce); Masonry (slows Currency by 2T if we get Masonry immediately after Math), and a whopping 32 worker turns at minimum. That's something like +2 workers needed just to try for the wonder! Or, in other words, about 2-3 additional workers need to be built pre-HG for the same number of improvements. It also carries some risk with it if we fail. If we were just talking about a 400h wonder, I'd be happy to have whatever failgold we can get at this point; however, if the wonder falls on the turn we complete the Aquaduct, but before we can chop multiplied hammers into the wonder itself, we'll be left with truly nothing for our trouble. I'd still love to land it, but I don't think it's worth hustling for unless we can ensure we land it with at least 15-16 cities.
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T66.

Nice Guy Joey kindly backed away from Jowy's barb-mangled 0.4/2 hp warrior a few turns ago, and then even agrees to his OB request last turn, despite not even having defogged routes with him. How does he repay my kindness? By being totally freaking annoying! Shoo, go away little warrior. Arrgh, I need to chop that forest next turn to complete a new worker with the overflow from the double whip, but can't do it if you're loitering nearby! rant




We've confirmed that the furs in the northeast are also on the island, along with the gems. Resource icons aren't shown in the second secreenshot, but gems are 4S1E of JLH, and the tile on the lower-left is the same tundra forest fur. We can also see the borders of our southern neighbor, who by color is Tsargon. I suppose that's one of the better draws, as he's super behind right now for some reason. I wonder if my rush theory is correct, and Scipio is Tsargon's southeastern neighbor? We might have to gamble and try grabbing any island land to our southeast. I have a theory about what's there but I'm not 100% sure yet...







Demos:




I'm amused at being second in MFG, after railing against it recently. lol But, I think its just because we have a ton of pop points and we're currently building a bunch of workers and settlers right now, for which mines are fine. All of these tiles, other than the silver, are swapped around quite heavily, so that we only work them in cities that are building a foodhammer unit, and rarely need to idle them during regrowth periods. Our only "hammer tiles" for our 2nd place MFG are the 3 grasshill mines, the copper mine, the plainshill silver, and the plainsforest ivory - 21 hammers for 6 tiles out of 19 pop. Then 8 hammers from city centers, and the rest are stuff like the grasscows, the deer, etc. Does anyone care about this? Probably not! Why am I even bothering to write it? Well, whatever! There you go! Confessions of a mine worker! lol

City counts:
7: Us
6: Borsche, Dreylin, Fennbandit, TBS, Dreylin
5: Haram
4: Jowy, Scipio, Tsargon

Whip Counts:
TBS: 22 pop total; 5 tripop whips, 2 doublepop whips, 3 singlepop whips
The Blues Brothers: 19 pop total; 6 doublepop whips, 7 singlepop whips
Haram: 7 pop total; 3 doublepop whips, 1 singlepop whip
Borsche: 6 pop total; 6 singlepop whips
Fennbandit: 5 pop total; 1 doublepop whip, 3 singlepop whip
Jowy: 3 pop total; 3 1pop whips
Dreylin: 3 pop total; 1 doublepop whip, 1 singlepop whip
Tsargon: 1 pop total
Scipio: 0 pop total

TBS is starting to pull ahead in total hammers, but he's Exp so that's to be expected. At any rate, around now is when we'll start de-emphasizing production so much and start focusing on commerce, building up lots and lots of hamlets in parallel to make up for not building any early. Also notice that Haram is starting to catch up on whips some but falling behind a bit on city count. It's likely he's pumping out forges right now and will catch up on cities later.

By the way, someone landed Judiasm last turn; based on score increases, possible candidates are TBS, Haram, Fennbandit, and Jowy, in order of likelihood.
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T67.

Sigh, Jowy did indeed move onto the forested hill. My chop is delayed for now; I can still get it next turn without really harming anything, but then any slower than that messes my micro in that city up a bit. The problem is that if that WI warrior gets a full fortification on the forested hill hill (+120% defense bonus), the only thing that can dislodge him is either an axeman or wardeccing once SRT's borders pop. I sent him a trade offer of copper for copper+SRT to let him know I'm annoyed about it; he saw my worker was there last turn but not this turn, so hopefully he gets what I'm trying to say and goes away.

I have no problem with him coming in my borders FWIW, but I don't like him fucking around the edges near my workers in a passive aggressive attempt to slow me down. Gavagai tried doing that to me in PBEM59 as did Pindicator in PB26, and it did not work out well for either of them at all. It doesn't really hurt me significantly because I'm quite able to micro around it, but it just pisses me off because of its pettiness. I LOATHE pettiness, just absolutely can't stand it. I hate haggling, I getting nickle-and-dimed, and I hate people that try to optimize away droplets of goodwill from other people over trivial gains. shakehead I guess its an American cultural thing, maybe even specific to the midwest, I dunno.

I feel like this is an especially poor move for Jowy, even in the short-term; maybe he trivially "slows me down" by forcing me to whip out a quick axe before my next worker, but then that axe will be heading towards him next so he'll have to respond in turn. On top of that, he'll lose 6 commerce per turn (8 cpt soon) from my routes. Just stupid.
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FUCKING JOWY. And here I was thinking I was just all hyped up cause my wife was freaking out about the baby yesterday. Nope, I was right. Jowy ACCEPTED THE FUCKING OFFER even though he knew city trades were banned, just to see if he could cause some havoc. Fuck him, seriously.
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Well this game is probably fucked now. This is why I didn't want to start a game unless I had a dedlurker. frown
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