T66: finished fishing, started … had to think about this a bit.
I’ll eventually need meditation and priesthood to get Monarchy. That would also give me a … 60% (I think) bonus on writing. But paying 208 beakers to get a tech I could use very soon seems foolish. So writing it is.
Worker E starts a mine on the hill shared by Mecca and damascus. A,B,C all move 1 NE and start a cottage for Mecca to grow onto in 1T. D continues farming.
Warrior 4 has discovered the massive expanses of ice to the north and so will head back south. Goal is to have him clean out the fog from that mountain range.
Science goes to 0 to accrue 24 gold.
T67
Turn science back on; writing in 4.
Medina grows and starts working the farmed silks. Mecca grows in one turn.
Next to get the workers improving the gold at Medina. Let’s see how rapidly I can do that.
T68
Mecca starts a settler after finishing the barracks.
Judaism spreads to Damascus! Jewish missionary out of Medina is canceled for an archer. While I’d like to build the archer in Mecca for the extra experience, a 13-T settler is worse than a 9T settler. Especially since that’s likely to be a 5T settler with a double whip.
Micro question here: should I spend the time on the cottages, even though the forest spice is a better yield? It’s 15h vs 14 h +1 commerce.
Mecca
Damascus: there’s not really any point in switching to a workboat now. I should be able to whip the granary in another 6-7 turns or so and can chop the workboat out at that point. Or I can chop the granary and whip into the workboat. Lots of options there. This does make getting the grassland hill more valuable. An extra hammer from organized religion!
In worker turns, I naturally decide that it’s better not to have gold earlier but instead to force workers to run south to put some turns into a cottage that’s going to be unused.
T69
Mecca switches over to the GLH mine to lower the time toward settler 4 to just 7 turns.
Medina grows next turn and I start moving workers back toward the gold. which I decided is really important to have hooked up right away from some reason that escapes me.
T70
Someone completes the Oracle — but it’s not China nor Egypt.
Medina grows to size 5 and, because I am great at CIV, it will spend the next few turns working a plains hill forest. Hooray for my micro.
Double-whip coming in Mecca next turn.
T71
Complete writing and switch to math. If I can get it before I need that workboat, then that makes chopping it significantly better. You all know this, but it’s nice to say obvious things? I am also going to need to chop the heck out of City 4.
Somebody finished the great wall. Not Egypt nor China.
Math due in 12 turns.
Mecca
Done with the settler. After the settler, starts a library.
Medina
Owning that plains hill. Will be able to triple whip something at some point. Probably a library. maybe a worker?
Damascus
Should be able to whip the granary sometime soon, too.
The north and the south