July 10th, 2016, 11:18
(This post was last modified: July 10th, 2016, 11:21 by El Grillo.)
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As far as I know, WB saves don't track city growth or production in progress, or worker turns put into an improvement. However, I haven't tested it thoroughly. Another possibility I'm thinking of is adding a Python event in the host's game files that would convert the tile, with the players then syncing to the new gamestate, but I'm not sure of the feasibility.
It would also be possible to add the foregone hammers to his current build, which, assuming no one has finished a worker yet, could address the issue more or less completely.