September 19th, 2016, 00:29
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Wetbandit/ipecac finished wall in their only city, which is size of 6 by the way. Really it will get to the top5 soon if it continues growing.
September 19th, 2016, 13:30
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T80
One self-speaking screenshot:
September 20th, 2016, 00:42
Posts: 2,036
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Joined: Nov 2013
Switched to police state. It is arguable choice, but I believe it will serve me better than representation. I am close to solve my happiness problems by my own and not going to run much specialists, OTOH trebutchets cost a lot of hammers and they are not stronger than catapults against archers, also I must keep in the mind that I will once get crossbows too which are also expensive. Finally I was born in police state, what else could I choose?
Nyles finished dcodea and I really regret that I dont see what does his army consists of. Probably it is time to build proper defenses if I do not want to lose Pyramids city.
September 20th, 2016, 12:50
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T81
I have got some time to make a shots of the nearby lands. I guess here is my next zone of interest:
Land full of gems and lakes will not hurt my economy as much as any other. Not sure if I can get northern one, but I think I must tech IronWorking and start flooding those lands with crossbows as soon as possible. I doubt Nyles has enough workers to improve former dcodea's lands, so I think I got some time.
Domestic business:
Right now I am finishing 2 forges ex-China cities and queue trebuchets which I will probably double whip. But I will check the situation, may be I'd better make a circle of trebuchets by themselves and only then make a circle of whips. Ivory is coming in 5 turns, whales in 6, gems approximately in 15.
Also, I need to think how to use my GE in 16.
Demos:
September 21st, 2016, 00:45
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Hmmm. I think I dont really need to whip much. Nothing to hurry for with wetbandit/ipecac and I doubt I can afford to sacrifice population at this moment. Whether I get Colossus or not I need to grow and start using some lakes/cottages. People started growing and I am already 6th in food.
Another idea which I cant throw is was it worth oracling machinery if I am not going to go for someone. Stardoors power graphs was flat, his land saved a lot of chops at least it looks like so from my borders and he doesnt have horses connected. No horses means no HA stack I can worry about. Anyway I am going to save gold for at least 5 turns and think of my path.
September 22nd, 2016, 15:55
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Finally somebody refreshed the wonder count except me. I started thinking how to build it, though 3/8 of my cities are not coastal.
Meanwhile:
Demos for later analysis. Unfortunately I lost sight of everyone's graphs except ipecac's.
September 23rd, 2016, 01:01
(This post was last modified: September 25th, 2016, 10:25 by OT4E.)
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Joined: Nov 2013
Needless to say that TGLH built by Stardoors is like when your friend asks you what kind of present you want for the birthday. Yes, Stardoors, I want TGLH.
On the other hand I am more and more unhappy about having to tech IronWorking and Archery, it will delay Maths by 8-10 turns which are vital for me. If I get Maths earlier I can try HG or go for MoM with my GE. If I spend 10 more turns in military branch then I cant expect that those wonders will wait for me.
But finally Stardoors can become if not dangereous but harder to kill. His culture in TGLH city is already 40% and is making pressure on my city. I need to watch out for direct naval hit, because now it is me who keeps one unit per city
So I have no clear understanding what to do. I will come for Stardoors but in what timeframe? T105-T110 if I start preparations now or after T120 if I go for Maths first.
Alternatively I can try to build MoM and I fail use GE to boost Engineering and come for Stardoors with better logistics.
September 24th, 2016, 06:03
Posts: 2,036
Threads: 9
Joined: Nov 2013
T85-86
All the Three Rabbits encaged:
My most concerns were refered to Colossus. Everyone has copper and this map contains many lakes which are good by themselves but become great with +1 commerce. I didnt change my situation with cottages by any, so coasts are my only chance to compete.
Last turn I decided to tech Archery. I need to release chars to finish wetbandit/ipecac and building more right now is too expensive. Archers also have defense bonus which I might need. As I can see Nyles is known as desperate guy and I need to be ready to anything. Right now I am trying to set up some sentries.
Some overall screenshots:
Demos and power graphs:
September 25th, 2016, 06:48
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Iron working would cost me 6 turns, 3 turns of saving gold and 3 turns of actually teching. I will wait first 3 before making decision, but right now I lean to skip it. Most of my cities are growing and will hit happy limit before I connect gems (T96, 9 turns from now). Gems will give me time to build hammams but no more because almost each of those cities have 3 food sources available.
I can live 10 turns without Iron for sure, right now I am building trebutchets, archers and chariots, but I need somebody trireme's too.
My economy is improving each turn, I connect coasts and lakes without lighthouses but there is enough food not to worry about lighthouses much.
After Maths Calendar looks very attractive because I have many silks which become as good as well developed cottages, also there are 2 great spots with sugar and spices to push my happiness limit even further.
The micro plan looks like I will use my cap and wetbandit/ipecac's former cap to make units and settlers and other coastal cities will focus on growing building lighthouses, libraries and other stuff. I have 3 newly planted cities which I will not whip before growing to 7-8 intentionally to earn as much commerce as I can because I have really important techs ahead.
RustyHorseShoe will work on HG if it waits for me, may be I try to make some overflow before I get Maths.
September 27th, 2016, 00:50
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I noticed that Stardoor has started supplying wetbandit with cooper, few turns before it was just a cow. Does he really think it can help him? Interesting, is there anything against attacking Stardoors directly without wasting time on wetpecac? His power has started growing but I think it is Maths and may be a couple of spears, so still nothing. I will watch the power curve during next few turns.
Cooper can become serious obstacle in attacking wetpecac. He is currently chopping and can build at least 4 axes before I come. I have just 2, but even if I bring more it is a gamble where wetpecac has nothing to lose but gains general.
For any scenario I wish I could have crossbows, just a couple of them could change the situation drastically. The biggest problem is that I dont have much cities to waste time building those. Everywhere I have some domestic things to do.
The time will show, may be I can delay Maths a bit.
I got Writing last turn, because I need library to start growing my 2nd GP for golden age, ETA is T110. I need to snowball my advantage somehow.
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