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Pitboss 35 IT and Tech Issues Thread

Yeah it seems leaving Diplomacy victory technically on and just saying 'no one make resolutions" same as "no one make nukes" is the easiest and best solution.
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The snake-pick is complete, excellent. jive

Before we begin though, I would like to clear up a unintentional rule mistake I spotted:

(July 17th, 2016, 23:10)WarriorKnight Wrote: After considering the alternatives, I have decided to ban all aerial bombardment as a solution to plane turn split abuse. Reasons for turning down other alternatives (from least to most viable) are as follows:
  • Bombardment ban only on strategic resources - Solves the most broken aspect of aerial bombardment, but doesn't solve all issues regarding bombardment. Since differences between the 1st and 2nd person in the split should ideally be minimized, this is not viable.
  • Sequential turns - Solves vast majority of all turn split issues, but absolutely kills turn pace with 5+ players without adjusting player order according to play window (and even then, 7 players simultaneous is too much even with that addition). A possibility if down to 3-4 players, but has to be considered on a case-by-case basis.
  • The 1-2-1 turn split - The best compromise that tries to equally balance both turn split issues and turn pace, but complicates the turn split more by adding a third slot. A viable alternative but IMO it is better to avoid a third split to keep the game running as simply and smoothly as possible.
It is true that banning all bombardment nerfs air power, but being enacted before T0 means that everyone is still on the same boat so no unbalance has been caused. First post has been updated to include this rule.

The intention of this rule was to ban bombing of all tile improvements to help ease turn split issues, however by bombing all aerial bombardment I have unintentionally disallowed bombing of cities too. I would like to ensure we are all on the same page before we begin and propose to re-allow city bombardment. Since the snake pick has come and gone though, I need every team to agree with the rule change before it can be done. Therefore, can I get everyone to agree/disagree on this rule change? (RMOG agree)

If, for some reason, someone doesn't want to re-allow city bombardment then it will remain banned. I'm not sure how many people realize that it isn't allowed as the game rules state, so at least we get clarification before we begin.

Apologies for asking this of everyone, but far better to discover this now rather than after the game starts. And I don't think the map is ready yet regardless. (Speaking of which Mardoc, any ETA on the launch date?)
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(August 12th, 2016, 20:38)WarriorKnight Wrote: The snake-pick is complete, excellent. jive

Before we begin though, I would like to clear up a unintentional rule mistake I spotted:

(July 17th, 2016, 23:10)WarriorKnight Wrote: After considering the alternatives, I have decided to ban all aerial bombardment as a solution to plane turn split abuse. Reasons for turning down other alternatives (from least to most viable) are as follows:
  • Bombardment ban only on strategic resources - Solves the most broken aspect of aerial bombardment, but doesn't solve all issues regarding bombardment. Since differences between the 1st and 2nd person in the split should ideally be minimized, this is not viable.
  • Sequential turns - Solves vast majority of all turn split issues, but absolutely kills turn pace with 5+ players without adjusting player order according to play window (and even then, 7 players simultaneous is too much even with that addition). A possibility if down to 3-4 players, but has to be considered on a case-by-case basis.
  • The 1-2-1 turn split - The best compromise that tries to equally balance both turn split issues and turn pace, but complicates the turn split more by adding a third slot. A viable alternative but IMO it is better to avoid a third split to keep the game running as simply and smoothly as possible.
It is true that banning all bombardment nerfs air power, but being enacted before T0 means that everyone is still on the same boat so no unbalance has been caused. First post has been updated to include this rule.

The intention of this rule was to ban bombing of all tile improvements to help ease turn split issues, however by bombing all aerial bombardment I have unintentionally disallowed bombing of cities too. I would like to ensure we are all on the same page before we begin and propose to re-allow city bombardment. Since the snake pick has come and gone though, I need every team to agree with the rule change before it can be done. Therefore, can I get everyone to agree/disagree on this rule change? (RMOG agree)

If, for some reason, someone doesn't want to re-allow city bombardment then it will remain banned. I'm not sure how many people realize that it isn't allowed as the game rules state, so at least we get clarification before we begin.

Apologies for asking this of everyone, but far better to discover this now rather than after the game starts. And I don't think the map is ready yet regardless. (Speaking of which Mardoc, any ETA on the launch date?)


I assumed that was a typo. I think we should be able to bombard defences.

Actually I think the issue with this rule (regardless of timesplit faff re healing) is how I think at somepoint there will be a misclick and a tile bombardment.

I was the only one to have fighter/bombers and I accidentally bombarded a city that I wanted to air strike (the city was at about 2/3%)

The issue is the icons are incredibly similar. Indeed scooter ran foul of this I read in his thread with the transport unload/upgrade button.

Here we have a real issue if this stack is in the field. If I had done this to one of scooters stacks on a fort, well that would have been a pretty big deal really. Less so on a tile improvement, but still a rule breach.

Also just a straight reload isn't ideal either as by the nature of this it will be a war turn and combat may have happened.

I don't have an answer for this, but I think I certainly would have misclicked at some point over the game and there is a high threshold for an innocent misclick. There should be a plan for dealing with this. I think that sadly it should probably balance on penalising the misclick really, but I'm unsure.
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I have no objections to the proposed rule tweak for air missions.
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(August 13th, 2016, 07:05)ReallyEvilMuffin Wrote: Actually I think the issue with this rule (regardless of timesplit faff re healing) is how I think at somepoint there will be a misclick and a tile bombardment.

I was the only one to have fighter/bombers and I accidentally bombarded a city that I wanted to air strike (the city was at about 2/3%)

The issue is the icons are incredibly similar. Indeed scooter ran foul of this I read in his thread with the transport unload/upgrade button.

Here we have a real issue if this stack is in the field. If I had done this to one of scooters stacks on a fort, well that would have been a pretty big deal really. Less so on a tile improvement, but still a rule breach.

Also just a straight reload isn't ideal either as by the nature of this it will be a war turn and combat may have happened.

I don't have an answer for this, but I think I certainly would have misclicked at some point over the game and there is a high threshold for an innocent misclick. There should be a plan for dealing with this. I think that sadly it should probably balance on penalising the misclick really, but I'm unsure.

You make a good point that misclicks are inevitable. However I can't think of any solution other than discouraging misclicks by penalizing them. Aside from that, all we can do is deal with each scenario as it comes.
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For a regular non resource tile improvement for example it may be fair to delete the air unit rather than reloading over multiple combats. But just something to consider.


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No problems with reallowing air bombardments on cities. The deletions for accidental tile bombards isn't a bad rule, but I trust the other players to simply try to not make mistakes of that kind.
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(August 13th, 2016, 09:23)Nicolae Carpathia Wrote: No problems with reallowing air bombardments on cities. The deletions for accidental tile bombards isn't a bad rule, but I trust the other players to simply try to not make mistakes of that kind.

Even if everyone playing is honorable and careful, mistakes happen, and it would be wise to have a ruling you can look to in the circumstance.
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So if I understand corectly, we can bombard cities but cant bombard and destroy improvments?I supose bombarding units with bombers is ok ....
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I think the problem is not all bombardment misclicks are created equal. If a random road gets destroyed, there's likely very little harm done. If it's something like REM suggested where that fort of mine gets wrecked, that's absolutely massive harm done. Unfortunately, that makes it hard to follow a hard-and-fast rule. That side, air bombardment usually happens before dice roll combat, so it does seem fairly unlikely to me that it would happen AND a reload would be out of the question.
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