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We've made contact with Charriu/Zalson, or rather, they made contact with us from an unknown direction. Probably from the east, because the warrior didn't see anything. Decent neighbour draw for us imo; most importantly, they're not Zulu or Persia. EP investment shown as 4/4.
PB39 spoilers:
July 13th, 2018, 16:32
(This post was last modified: July 13th, 2018, 18:17 by Coeurva.)
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Somehow the worker was building a mine on the hill that was just chopped on this turn. I don't remember queueing this action nor inputting it, I suppose I pressed M or Automate or some shit by mistake while placing a sign or whatever. Micro is fucked as a result, lost a worker turn for nothing, reload can't be requested. Or rather, I will request it but express that any player can veto this reload request and I'm at their mercy.
Mean time I'll sandbox this with the lost turn intact and see whether the hammer loss amounts to anything (probably will because both cities would have hit exact fh counts on the same turn, we lose either 2f or 3-4h (EXP makes this more painful)). It's extremely annoying because moving the worker is a menial action, all that should matter is having the right plan, not falling victim to the interface (better manually cancel all workers every turn in the future).
e: The players' attitude has been benevolent so far. I'll make sure to return the favour to anyone if similar situations arise.
ee: Screenshot proof in case it's needed (I doubt it, but just in case)
The chop had finished on T25 already. The worker is now out of movement and facing northeast, which means that he either ran 19 (which would make no sense, and not even reveal any tiles) or that he executed an action while on top of the hill; given our tech state, that must have been to Mine the hill. (The action was cancelled afterwards, because might as well if the reload is not granted, lest I waste another turn.) There's no reason to mine this hill; the obvious intent was to move 1 onto copper, mine (the sign also says so, but that's irrelevant to judgment). The warrior will obviously repeat its moves already made if the reload is granted. Nobody (including Magic Science who rolled T25) has played their turn yet.
July 14th, 2018, 08:09
(This post was last modified: July 14th, 2018, 08:12 by Coeurva.)
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So the reload was granted and went through, but it's a reload to T26 despite my wish for Magic Science's T25 log-in save (apparently not possible) which might not help at all, because here's what I think happened: I placed that "mine t26-29" sign on T25, fucked up pressing Ctrl+S with the worker still selected, and typed "m" while not actually being in sign placement mode, which caused the worker to enqueue Mine as its next action and I didn't notice. Ironically the worker was selected precisely because I usually cancel worker moves eot unless they just finished something that turn, so I had to press Alt+C on him T25.
Thus if I log in, the bad action will merely execute again ("lol"). Can this be avoided by someone else pausing the game, or in any other fashion -- some game option to force workers to abort actions on log-in or not carry out any without manual input, even while enqueued?
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I thought queued actions execute after all woken units have moved. So if you select the worker before moving the warrior you should be ok. Unless the warrior is himself queued of course.
July 14th, 2018, 08:57
(This post was last modified: July 14th, 2018, 09:04 by Coeurva.)
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Good to know. I keep telling you all, I have no idea how to play this game (thought actions resolved in order of unit age, so worker before warrior). Screenshot for anyone to verify that I moved the warrior 4 as before.
RFS-81 (judging by score) has a size4 city (will possibly 1-whip the settler), the next echelon is on size3. Charriu's theme is FF5 btw, his capital is named Exdeath. I approve. Self-promotion, here's an unfinished FF5 variant I never managed to get past the stupid old bird: Tiny Mages (The Sandworm plan I allude to is to !Call Ifrit without picking up any summons besides him; I might as well reveal that.)
July 15th, 2018, 05:46
(This post was last modified: July 15th, 2018, 05:46 by Coeurva.)
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Someone has 22,000 soldiers. Breakdown: 8000 BW, 2000 Hunting, 2000 Mining, 4000 The Wheel, 1000 from 2-3pop or 2000 if RFS-81. I'm assuming it's the latter (RFS is at size4 so is also likely to have had time to build two warriors, and started with two of these techs); if not, this means superdeath has built an ikhanda and warrior. The important part is that superdeath didn't go for prebuilding + chopping out an impi, otherwise he'd be at 21,000 or 24,000 with ikhanda.
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I forgot to mention that some extra warriors for exploration can pay off better than anything else. 2-3 turns delay in settling is better than losing 100 hammers and more from emergency whips. Especially when we dont really know where to plant.
July 16th, 2018, 10:53
(This post was last modified: July 16th, 2018, 11:02 by Coeurva.)
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We'll finish a warrior eot30 while growing Rome to size4; he might be able to explore some of the southern forest before he's needed at Cumae (~t43).
I'd prefer to scout more extensively with chariots later (~t50 onwards), probably using Cumae or perhaps Neapolis, which will always have high hammers and mediocre food, to produce some while growing. (The granary at Cumae can be delayed -- I agree that's worth it if the payoff is finding more food.) I think I know where our first six or seven cities are going (claim first-ring core, delineate second ring with western & eastern deer, grab gold for happiness) but I might just have a confirmation bias.
The map seems to encourage conservative settling and building up a tall core, growing onto mines early (which is much more profitable in RtR over BtS as well because the 2-whip is less efficient), over taking control of borderlands. But who knows; we do indeed not know enough of it and I do recall that my scouting in PB37 was abysmal, ignoring two ridiculously food-rich peninsulae until what, T100?
There's probably a way to get a warrior out of Antium, or Rome while growing to size5 (though that would require us to 2-whip, or that same warrior would be tied down by garrison duty). The main problem is getting the copper connected efficiently while not connecting it to every city too early. I'll see what I can do, if not today.
T29 report: RFS-81 grew to size5. Someone has a CY of 18, and I do hope that's also him.
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Sentry warrior are not only scouting measure. As I said they are the way to prevent us from becoming paranoid about impi attack. Can we only rely on demos by T50? I think attack before T40 is unlikely but closer to T50 its probability grows up.
July 16th, 2018, 13:56
(This post was last modified: July 16th, 2018, 13:56 by Coeurva.)
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I think it's more efficient to put 5h into an axe ahead of time. If 1-2 shock impi approach, the whip (and copper connection) in that city must happen regardless since warriors cannot defend it, and RtR contrary to BtS makes 1-pop whipping axes more efficient than 2-pop (more overflow possible, easily a 2t worker with EXP) as long as there's spare happiness in the city; both Antium and Cumae can afford to build fh units @ size3/4, so there'll probably be an opening not to waste these hammers. We'll need military anyway, just not too early, but from t50 onwards or so. All that said, I do see the appeal of having a surplus warrior so I'll try to make a plan that gets us one.
If superdeath really wants to rush us with 2 impi and we have to whip axes, let him. It'll just weaken his game as well, nobody loses to impi with copper at the capital, this isn't a PB16 situation. I don't think he'll send impi at us unless we contest one of his city sites, which should happen when we have more metal units anyway. I'm willing to bet he was much more interested in the ikhanda's economic benefits, twice-promoted knights, and claiming Boudicca as a deterrent until then -- never mind that you need some way to reach 5xp to make her advantage felt. Or perhaps he'll chase early stables + HA? Can't tell yet, of course...
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