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Spoilers! Time For A Change. ( superdeath spoilers )

Second city on warrior, correct.
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Arrow points to where Cornflakes dropped his 2nd city, roughly 2-3 tiles north of that. JR4 is 11 tiles away. With Cornflakes being 13 tiles.

Thoughts on order of new cities?


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"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Copper - Stone - Ivory seems like a plan.
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With some very helpful conversations with Gavagai, we are off to a pretty good start i think. We are going to be beating most of the field (all?...unlikely) to the 3rd city, while also having 3 workers out.. Kinda nuts. Im kinda curious if ive missed BGN planting their 2nd city? Arent they imp? Very interesting. Planning on going hunting-archery-masonry. Hunting will finish in time for our worker to hook up the sheep, and everything falls into place from there.

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Our 3rd city name will be the infamous Ted Bundy. Thats all i can currently share with whomever be lurking our thread atm, feel free to ask any questions you might have. bow
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

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Hunting finishes EoT, and our worker starts the sheep next turn  jive Love when a plan comes together.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

We are ( before others have played ) leading in food by a fair margin. we will be whipping 2 more workers out in 4 turns, and archery should be in sometime around that. I spotted 2 barb warriors on a potential path towards JR4. This, would be AMAZING.

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"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

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First things first, Barb city spawned and screwed alot of potential in our city placement up there. PLUS it killed a floodplains, because why the hell not. At least it will be a hard nut to crack open, and i figure whichever of us 3 ends up grabbing it will be the most vulnerable.. Speaking of vulnerable..

Gavagai- Here's a potential issue, especially with that barb city being there.. i want to see what your thoughts are on moving the following cities, so that we dont lose out on a floodplains, yet keep a good hill-border city with Cornflakes.

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I have that black circle down at the bottom of the screenshot to show where we can pick up the incense if its that important of a tile.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

1) Barb city needs to be eliminated ASAP. I suggest we whip axes from the capital and Ted Bundy and the capital. Warrior which is currently being build in Ted should be allowed to upgrade into a spear after we connect copper and chopped. Specifically, my advice is to put some a couple turns into a worker in the capital and whip an axe into it.
2) Workers: one of the new workers goes north to help with roading towards the barb city. Another one builds cottages for the core and a road between the capital and Andrei.
3) Why are we saving gold now? Does not seem wise, we need archery -> AH ASAP.
4) In respect to dotmap: we will reassess depending on what happens with the barb city.
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Also, Jack will need MP next turn, I suggest we move a warrior from Ted there.
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I moved the warrior from Ted 1S. Next turn it can garrison the capital if you want to.
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