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[SPOILERS]Novice, Spacemanmf and Athlete4life10 are HUYANA CAPAC OF CHINA

spacemanmf Wrote:Where is the next city site? To the wheat/cows hill?

Yeah, I'd say so. Then the pigs.

spacemanmf Wrote:Incidentally, what do you want to use the forests around DMH for? To chop out workers/settlers in quick time?

Sounds good.
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Some more thoughts.

Pocket Bullets will want to grow for a long time now, with its reduced food due to running a priest, and with silver and ivory coming online. So I suggest building a Christian Monastery there next, then build missionaries until we get currency and can start a marketplace.

Also, IIRC Big Slick grows to size 6 this turn. Maybe we can triple-whip a settler there and send it to the fish city south of Big Slick? The area is secure, and we have workers nearby by Kojak.

One thing that bothers me slightly with our early Bureaucracy plan is our lack of an Academy. Of course, Bureaucracy applies to hammers as well as commerce, and it applies to raw commerce pre-multipliers. One way of capitalizing on early Bureaucracy that "synergizes" with a lack of an Academy is to hyperexpand, run a big empire with a low science slider, and fund it with a market/bureaucracy-enhanced capital.

So I guess my conclusion is we should keep expanding as fast as possible. Shocker, huh?
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What the hell, eh. As I mentioned, as long as we're building units and workers to cover new cities I don't mind us expanding quickly. Once we have settled the SW coast, the wheat/cows and pigs sites, the rest are slightly weaker filler cities. But it's definitely worth settling those three cities fairly shortly.
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Got it.
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Played T84.

We now have 7 cities and 10 workers:

[Image: Civ4ScreenShot0906.JPG]

I prepared to settle our southwestern fish city.

[Image: Civ4ScreenShot0907.JPG]

The workers on the forests are supposed to chop a workboat and a granary (chop another forest to finish it) in the new city. I jumped the gun though, since the chops will complete one turn before the city is settled (triple-whipped settler from Big Slick). I guess the workers can road the forests they're on, then road the plains north of the city sign so that the city gets connected to our trade network, then chop the forests.

The work boat will need to wait until the borders pop before netting the fish - in the meantime it can check out that one-tile island and see if there is seafood for a city there sometime.

In the east, we whacked a barb warrior, and will defend the gold against the barb axe.

[Image: Civ4ScreenShot0904.JPG]

The new worker in NFD moved 1S to complete the grassland cottage there. Next I suggest moving him 3NE and road to prepare for the hill wheat/cows city. The worker SE of Sailboats could finish the grassland hill mine, and then cottage the tile NW of that (or maybe road the copper). The worker on the newly chopped plains hill could move W-SW and cottage (Or he could road, or he could mine, or he could move SE and cottage, or he could move SW to mine that hill...) The worker NW of Pocket Bullets is now on his way to camp the ivory.
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Heh, interesting to see how differently we would have played the turn. (I saw the save come in and you were offline, but baby trouble and seeing you come online meant I just left it.)

I would have kept all the workers around Kojak to improve a couple more tiles, but then I wouldn't have switched to two settler builds so the workers wouldn't have needed to have moved north. lol

Good move putting the worker on the shared hill to mine.

I was going to triple-whip the library and overflow into a worker, and also leave the PB worker near PB, letting the SL worker on the floodplain sort out the ivory - but it does need more workers over there so yours was a good choice.
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novice Wrote:The new worker in NFD moved 1S to complete the grassland cottage there. Next I suggest moving him 3NE and road to prepare for the hill wheat/cows city.

So we then have two workers for three cities (PB, Sailboats, NFD) - still need more workers!

novice Wrote:The worker SE of Sailboats could finish the grassland hill mine, and then cottage the tile NW of that (or maybe road the copper).

I like those three in that order.

novice Wrote:The worker on the newly chopped plains hill could move W-SW and cottage (Or he could road, or he could mine, or he could move SE and cottage, or he could move SW to mine that hill...)

Hmmm, so many choices. The grassland hill is nice because it can be worked by both cities. We waste a turn if we don't road but he has better things to do. I'm easy...

On another note, we have some worker naming to do. lol
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spacemanmf Wrote:So we then have two workers for three cities (PB, Sailboats, NFD) - still need more workers!

Yes but atm they all have improved tiles to grow onto.

spacemanmf Wrote:On another note, we have some worker naming to do. lol

Way ahead of you.
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novice Wrote:Yes but atm they all have improved tiles to grow onto.

That's true, but it would be nice to grow the cities quickly because we keep pushing up the happy cap.

novice Wrote:Way ahead of you.

Excellent - I stand corrected. We had some worker naming to do.


I was thinking before that it's funny that we're both all over each turn given that we paired up to share the strain of turn-playing duties (granted, it's still early days and for now the turn is relatively straightforward - my mild panics aside - but still). Think how much further the game would be on if, for example, one of us had paired up with, say, Pegasus...
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Got it, amazingly.

EDIT: And T85 played. I did lots of things Spaceman wouldn't have. No time for a turn report right now, unfortunately.
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