November 5th, 2013, 19:04
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(November 5th, 2013, 11:03)DMOC Wrote: Cornell: I agree, 2 workers should go and quarry the stone. I'm not sure how much the extra floodplains farm will help us … do you think it would be best to put that worker (who just finished the chop) into the city 7 area (up north for Moai)? I imagine Cornell at size 3 can work the copper … and once the stone is quarried those workers who did it will need to come back into our main area anyhow and they can farm the second floodplains on the way back.
These 2 workers probably move toward city8 after stone, near corn. I'll think about worker actions again, but I think we'll need more food in Cornell soon. Working Copper mine at size3 is fine, but there is also our first riverside GH in BFC here.
And that flood plains farm could be taken by city near Spice later.
And yes, we need more workers.
Math on T86, I think, so should arrange some chops by that time.
(November 5th, 2013, 11:03)DMOC Wrote: Axe at MIT … given that Stanford is building another axe for UIllinois, want to get another worker somehow? We could grow to size 5 and 2-pop whip it, or whip barracks and put overflow into worker. At this point, if we're going to be making a lot of units, we want at least 1 city having a barracks.
Pigs in CM for some time now, Farm in MIT will be ready next turn. I'm not sure we should whip it but I'm gonna start barracks in MIT this turn. Its a bad combination barracks+library in one city, but library is cheap for us.
I think we had to think about another military pump city too. Cornell has potential.
Another option is Moai+HE combination.
We may need another Spear soon.
(November 5th, 2013, 11:03)DMOC Wrote: Other questions:
1. How many cities does Asterix have?
2. Last I checked a few turns ago, India didn't even have their silver improved. Have they mined it?
1. Six, same as us.
2. I didn't check if they improve it, but they didnt connect it last turn. I'll check again this turn.
About HG. Math timing is t86, then several turns in aqueduct, then slave it and one turn HG with chops around T92-94 I think.
Still, we had to have like 9+ cities by then abd be safe on all borders to even think about starting HG.
As you know, LP's deals is over on T90. And India's on T100.
November 5th, 2013, 19:06
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(November 5th, 2013, 19:00)DMOC Wrote: Let's just play before them. If they don't ask for a pause, they shouldn't get it. Wasn't that what we agreed?
Ok, I could play in 15-20 min.
DT (Dino's) kinda login often every turn, what was it about?
Their chariot could appear near Cornell, btw.
November 5th, 2013, 20:04
(This post was last modified: November 5th, 2013, 20:19 by TeddyKGB.)
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T77.
GG login soon after me. I didn't move south units except workers (silver mine next turn).
Masonry next turn.
CM at size7 next turn and happy with silver. I think we could grow it to size8 and slave settler for 3pop, then regrow to size6.
MIT start barracks, farm next turn near.
Stanford put 1t into settler while unhappy, next turn get back on Axe.
UC whiped, settler next turn. What next? Axe and workboat 1t from complition, overflow not big.
Worker finished GHmine between MIT and Stanford. Probably will road to Rome next.
Noone has silver connected yet. Rome whipped capital for 2pop, still no Iron or Copper on trade screen.
Pictures.
Rome's capital was at size6 before GG whip this turn.
Should we pause now?
I think OS just forgot to finish the turn.
I have no idea what DT doing.
And LP's team need another DedLurker or two, who could play the turns.
November 5th, 2013, 21:20
(This post was last modified: November 5th, 2013, 21:28 by TeddyKGB.)
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Yos will send us screenshot of Rome's south. There is some worker action there, as he said.
Quote:Good to locate their workers, they're obviously not able to mine their iron, hopefully it's in am awkward location (or even better, hopefully they don't have any at all)
Oh yeah, they turned in their research, will get wiring in 2 turns
We should meet India next turn
In other news, suttree paused the game not even posting in tech thread about it.
Oh, and LP is back.
November 5th, 2013, 23:44
(This post was last modified: November 6th, 2013, 09:19 by DMOC.)
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Some comments:
1. From now on, let's not pause the game unless requested by someone.
2. Yes, LP is back, I noticed. I'll send a message to their team soon. As long as it's before turn 90 I hope it'll be okay.
Now comments about the actual game ...
1. Let's hope Rome doesn't have iron. That would be pretty funny. And if they're playing no diplo, do they have open borders with anyone? If not, that's got to be costing them something.
2. No one we know has connected silver at all? Really? That's kind of surprising, especially since Care Bears had silver in a great location. (And furs, too.  )
3. Masonry next turn, good. It's going to be a crawl to Mathematics, and I'm honestly wondering if we're going to have to research Currency early, given our high costs. Or we just need more (riverside!) cottages.
4. With the worker that just finished the farm at MIT, do we want him to mine or go up to the 7th city area? And what's the gneral plan for the 7th city?
CITIES!
1. Carnegie Mellon: Doing a 3 pop whip at size 8 might be interesting ... as long as we keep the scientists working, of course.
2. MIT: Grow to size 5, start a worker?
3. Stanford: Ok, axe next turn. When do you think we can get a cottage on the riverside grassland there?
4. UC Berkeley: We could finish the axe or workboat ... I'm getting worried about our unit costs ... we could put overflow into something we know we'll need later (probably not a barracks, though ... I'd like to keep barracks to either MIT or the moai city) ... do we want to put fail gold into the Moai statues or a few turns of overflow into a worker? we should switch production to a workboat when the seventh city's borders pop. Before we found the city should we move the northern warrior just to make sure we're not missing seafood in the fog?
5. Cornell: After the library ... ? I'd really try to avoid emphasizing units but we need to build something while we grow. We still have another turn to decide on this.
6. UIllinois: Continue with workboat, and work the silver asap.
By the way, our seventh city will be "UWashington" for the University of Washington. Next up at #8 is "Princeton."
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Edit: Been thinking more about Berkeley … I guess the question is, do we want it to grow so we can possibly whip an aqueduct later, or will it be ok if it doesn't grow quickly right now? Keep in mind we might need the corn for the 7th city. We could, as I mention, put fail gold into Moai, but it feels wasteful since we don't have stone yet. Still, I'm not sure how much a barracks, library, or lighthouse would really help us out in Berkeley right now as compared to just building gold, and do we want an axe or workboat now and take the unit cost?
Cities, for the start of turn 78. Ten cities for Care Bears, compared to three for Ponies.  I have to say, the expansion rate in this game is a lot faster than what I've experienced or expected. In Pitboss 2, for instance, the Indian team was the first to found five cities …. on turn 78. Here, we already have half the teams with at least six cities, and I honestly think the quality of land in this game is worse than the land in Pitboss 2.
(10) Vicky/India (CB): Turns 28, 37, 42, 50, 58, 59, 75, 75, 78
(8) Pacal/NA (SutOxy): Turn 36, 43, 59, 63, 71, 72, 77
(6) Willem/Ottoman (M & Ast.): Turn 38, 52, 62, 71, 74
(6) Sury/Byz (Us): Turn 33, 50, 58, 66, 76
(6) Isabella/Inca (Yos): Turn 33, 46, 62, 67, 77
(4) Ragnar/Rome (GG): Turn 38, 54, 60
(4) HC/Dutch (Orgy): Turn 42, 56, 67
(4) Mansa/Zulu: Turn 38, 53, 69
(4) Darius/England: Turn 39, 55, 71
(3) Nap/Sumeria (Pony): Turn 49, 63
Is there a way I can format the city information better, e.g., a table?
November 6th, 2013, 09:16
(This post was last modified: November 6th, 2013, 09:18 by DMOC.)
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I updated my previous post a bit, Teddy, but I'm making a new one for a possible message to the Orgynized team.
We should probably wait until we receive Asterix's response to our (long!) message before we send something like this to Orgynized.
Quote:Team Orgynized,
It's been a while since we talked, so I just want to touch base with you again. As you know, our current NAP expires on turn 90. We also have deals involving (1) espionage limitations, (2) confidentiality of messages, (3) no-scouting without consent, and (4) no settling more than 5 tiles from our capitals in our directions.
At the moment, we don't see a need to change much of our deals, other than extend a NAP. Thus, Team EggHeads would like to offer a deal extension, with the following details:
1. NAP until turn 120.
2. Starting on turn 90, no settling more than seven tiles from our capitals in our respective directions (west for us, east for you) without each other's consent. We stick with the five tile restriction that was set in our last deal.
3. No espionage spending unless we agree to both spend to even things out.
4. Open Borders.
5. No-scouting without consent. Since you were kind enough to let us send a scout to explore the northern coast, we'll be happy to return the favor to you if you desire.
6. A continuation of confidentiality of our agreements.
As far as the game goes, how is your civilization doing? Right now, we are busy trying to expand to catch up to the rapid pace of Care Bears and SutOxy's expansion, but we're also balancing things out by trying to get an early Great Scientist to hopefully make up for being non-financial.
Sincerely,
DMOC of Team EggHeads
The seven tile limitation will get us two extra city spots we want, and honestly, two city spots we deserve. Still, we have so much land to settle in Care Bears' direction that we really should prioritize settling east instead of west towards Team Orgynized.
And again, we can add other things to the deals here … if they have a religion (do they? I forgot) then we might consider asking them to send a missionary, I'm not sure we need to spread Care Bears' religion more, in case they get a prophet from the Oracle. Alternatively, they might get an engineer from a forge.
November 6th, 2013, 12:31
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Unless it was clear: I didn't pause the game, SutOxy paused for LP 2nd time in last 3 turns without any post from Orgy in tech thread.
Most likely they talking about it via diplo.
We know about only one other contact GG has, with Yos. No OB between them.
Math>Currency or Math>Constr is possibilities, I'm still undecided.
Talked with Yos and he's kinda like Currency himself. And we have so many TR available.
Construction could be interesting not only for military, but for cheap Colleseum as well.
Worker from farm will go chop into city#7, 2nd one will finish the farm this turn.
I dont think its a good idea to delay that chop till T86, but maybe you think different.
As I understand we both agree on city#7 (potentially Moai city) location: with corn, horses, fish and dye in BFC?
Plan for that city is work horses for 2t, corn for 2t and complete chop at the time, so on T83 Granary done with 14/22 food stored.
Build queue for city#7 could be granary>lighthouse>Moai with some overflow whip into moai maybe.
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MIT: It could grow slow to size6 but worker at size5 is fine by me
Stanford: Yup, we need riverside cottages. I think we could use worker from MIT GH and one worker from UIllinois to road toward each other and cottage that tile in the process maybe.
UC: Moai now no point - no stone yet. Worker will slow grow if we wanna build HG there. How about library? I still think we should complete Axe, tho. Its a long road to Rome's border and one Axe could be not enough there if they suddenly connect Iron. Damn, I wish we could simply talk with GG. Units costs at 6-7gpt now. Ugly.
Cornell: Maybe put some turns into unit (Spear) and start Mids after stone connected. Sadly, for failed gold.
Long time since PB2. Players learned something, thx to RB and PB2 report.
I'll post something about diplo tonight, I hope. Now I wanna take a look in game to know why DT's points jump so much.
I won't move any south units except for workers.
November 6th, 2013, 13:05
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T78. Didn't finish the turn.
Forest grow between UC and projected city#7.
Barb warrior appear near SouthWest sentry.
Silver connected. We are 1st to connect 2nd happy resource, afaik. We are 1st with 7pop city, still behind LP's capital in the top city list.
All workers moved except one between MIT and Stanford. I was gonna slowly roading toward UIllinois with him, but I'm open to other ideas.
We are currently pay for units: 7+1 gpt. Still, our power isn't top.
LP connected Horses.
Most of military units unmoved.
Pictures. Some cities management not final.
As I understand, midterm is over? Maybe you could login and play some turns or at least point on my mistakes.
November 6th, 2013, 13:24
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I do have a midterm over, and a fellowship application is over, but now I've got other things on my hands.
Still, I can log into the game before the end of today (it should be within the turn timer but I'll be in touch if I can't just to double check). Just to reaffirm, I'll have a lot more time during the winter and spring due to the way my schedule is structured.
No time to talk now but I'll post some more detailed feedback on the turn 78 stuff later.
November 6th, 2013, 13:39
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Ok, lets hope we'll be alive during winter and spring
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