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[SPOILERS]Novice, Spacemanmf and Athlete4life10 are HUYANA CAPAC OF CHINA

spacemanmf Wrote:Any comments?

Nope, looking good.
I have to run.
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[Image: Civ4ScreenShot0916.JPG]

This is an interesting screen. Pegasus hasn't hooked up a single precious metal, and he has pastured his horses.
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novice Wrote:[img]This is an interesting screen. Pegasus hasn't hooked up a single precious metal, and he has pastured his horses.

Hmm, good point. I did look at that screen for the city count, noticed we had loads more resources, but didn't look too closely. He has got the ivory hooked up for a slightly improved happy cap.

Dropbox is working again now (classic turn it off, turn it back on) so I'll put the photos on.
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With Gut Shot founded, I sent the southern sentry axe along the coastline to clear the fog since we can still see all the tiles. It might have to double back if a barb appears in the Most Awkward Spot Possible ™, but if the worst comes to the worst we can whip an axe in Kojak.

I should probably have moved the axe that was NW of NFD to the square SE of NFD rather than E because the axe built at the end of turn can move 2E along the road but it doesn't matter too much. They are both going to head SE to clear the fog anyway.
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Once Gut Shot's borders expand, Jack is no longer needed as a sentry down there. Since he's our most experienced trooper with 4xp we should then send him north to Sailboats to embark on a barb-hunting expedition on the northern continent.
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novice Wrote:Once Gut Shot's borders expand, Jack is no longer needed as a sentry down there. Since he's our most experienced trooper with 4xp we should then send him north to Sailboats to embark on a barb-hunting expedition on the northern continent.

Go Jack!
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I was bored so I recreated Spaceman's moves form last turn. Hopefully he did actually move the axe onto cowwheat hill, as planned. Our eastern lands:

[Image: Civ4ScreenShot0917.JPG]

With a lookout posted on cowwheat hill, the entire northeast is actually safe from barbs. Ruff has a peak in his borders that has visibility on the tiles east of the river.

I also notice that our axe healing in NFD has 4XP, so he should head overseas once he's healed. I think that calls for a galley whip before the forge in Sailboats. Getting started on scouting and settling the northern continent is important. And farming a unit up to 10XP is important too.
I have to run.
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novice Wrote:I was bored so I recreated Spaceman's moves form last turn. Hopefully he did actually move the axe onto cowwheat hill, as planned.

But of course.

novice Wrote:I also notice that our axe healing in NFD has 4XP, so he should head overseas once he's healed. I think that calls for a galley whip before the forge in Sailboats. Getting started on scouting and settling the northern continent is important. And farming a unit up to 10XP is important too.

Let's do that then. DMH can churn out some more units for homeland defence after building the barracks.
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novice Wrote:I was bored.

You should start another Pitboss/PBEM.
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spacemanmf Wrote:You should start another Pitboss/PBEM.

Well, would you join me?

Should we consider exporting any Christian missionaries? Pegasus might be very interested, he doesn't have religion and Code of Laws is a pretty useless tech for him. I think maybe it benefits him more than us though, at the very least we should get a worker to pay for the missionary cost.
I have to run.
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