Some more thoughts: England (if serious) and Egypt are both attempting to secure the 1st half of the turn
while DOWing in the second half of the turn. Now I think this was allowed in the Portugal/Rome war, but IIRC it was a 2nd half declaration not a second half unit movement. It doesn't strike me at the time, but Krill moved units during the 2nd half of the current turn, but still wants to claim first half.
My edit to this post early in this thread suggests this isn't even allowed (
http://realmsbeyond.net/forums/showpost....tcount=195).
Now I think we've reached a friendly compromise with Krill, but England's DOW may be bringing this issue back up.
Another issue, did I misspeak when I assumed that Ottomans, Carthage, and India couldn't move their units since Krill had the final part of the turn (pre Krill DOW'ing Carthage at least)? I think I must have (
http://realmsbeyond.net/forums/showthrea...#post66852). Don't think anyone objected when this issue came up earlier and I stated that the attacker's right to choose their half doesn't allow them to deny moves to the defender on the DOW turn.
PS - Ref being prescient (
http://realmsbeyond.net/forums/showpost....tcount=203).
PPS - Man the RBP4 (if we don't like CiV
) movement rule is going to look different. I actually continue to think our rule in this game works well, but I certainly didn't foresee either allies DOW'ing each other to make a turn order impossible or allies not wanting to play in the same half of the turn.
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@People who hate the current rule and/or like the RBP2 regime, I remain unwilling to change the rule mid-game, but as I told Carthage and Egypt today via chat, we can still negotiate a reasonable solution ourselves. I suggest three possible agreements:
1) What Carthage proposed. Group the teams (add England to the Carthage bloc), let the teams play in any order, decide whether teams inside a bloc can overlap movement periods or not, and allow for a "reaction time" at the end of the turn to knock out the main advantage of moving second.
2) Even simpler - just make the two blocs (while there are two) divide the turn in half. We can flip for right to go 2nd. Teams not at war can move whenever, if they want to join the war they join the half.
3) Knock out the turn split rule (since it was only intended as solution for 2-way wars) and just keep the 12-hour unit movement restriction.
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EDIT: @Ruff - This is the strongest compliment I can give, but even after all this I
still prefer Pitboss to PBEM.