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Lewwyn Wrote:Noone is double moving anyone. That penalty period of all game already applies to everyone LP. You're the only one gunning for double moves. That is the point you keep missing. You act as though not being able to double move is a handicap. It's not its the norm.
As much as I haven't been double-moving anyone... huh?
Quote:Double moves (please read, comprehend and play accordingly):
Allowed. [...]
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SevenSpirits Wrote:As much as I haven't been double-moving anyone... huh?
I understand that, but the point is that people aren't double-moving every turn. It's not that we're all focusing on double moving. This is part of the spirit of the game. Double-moves will happen, but hopefully not as a form of plan or gaming the timer.
Say I move in to attack someone in the morning. There are 10 hours left on the clock, 6 people are left to play. 5 hours later all 6 have played and the new turn has started an hour ago. I log in and play my turn. I double moved my opponent, but I wasn't gaming the timer or specifically aiming for the double move. I just happened to get lucky that my opponent didn't log in during those 5 hours or whatever. That's what I mean by acceptable double-moves that are not ultra competitive.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Lewwyn Wrote:I understand that, but the point is that people aren't double-moving every turn. It's not that we're all focusing on double moving. This is part of the spirit of the game. Double-moves will happen, but hopefully not as a form of plan or gaming the timer. I may be way out of touch, but I'm pretty sure that's not the game most people signed up to either. Double moves only allowed if they're purely accidental?
I understand the desire to reduce double moves, but I think you might be in the minority here. It certainly wasn't in the rules that double moves were only ever supposed to occur as fortunate coincidences.
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There is a difference between using double moves when you get the chance and using the timer to create the chance to double move.
Agree with Lewwyn on this.
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Seriously, we're still talking about double move rules? Come on, we're not playing for sheepstations, it's meant to be a fun game. If you need an exact definition of what overly competitive is, you're probably going to try and exploit that definition. There's nothing wrong with the occasional double move, it's unavoidable in an AW game of this magnitude. But if your gameplan is revolving around double moving, you're gaming the clock to make double moves, or whatever, everyone else is going to see it, and (especially if there's been prior warning) the other players aren't going to want to play with you anymore.
Not sure this is making sense, but I guess my point is, if you're planning to DM (ie it's not a spur of the moment, opportunistic decision (this includes gaming the clock)) you're probably doing it wrong. And if you do it on a regular enough basis for people to notice, you probably won't be making any moves before long.
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Lord Parkin Wrote:I may be way out of touch, but I'm pretty sure that's not the game most people signed up to either. Double moves only allowed if they're purely accidental? 
I understand the desire to reduce double moves, but I think you might be in the minority here. It certainly wasn't in the rules that double moves were only ever supposed to occur as fortunate coincidences.
Lewwyn's way isn't the required one, even if it fits extremely well to the casual game that we're supposed to have here. Maybe it could be considered to be in the other end of the spectrum, if your way was the other end. If you can't find a reasonable middle road between the extremes I suggest you try Lewwyns way. Log in once, play the turn and wait for next turn.
Azza Wrote:Seriously, we're still talking about double move rules? Come on, we're not playing for sheepstations, it's meant to be a fun game. If you need an exact definition of what overly competitive is, you're probably going to try and exploit that definition. There's nothing wrong with the occasional double move, it's unavoidable in an AW game of this magnitude. But if your gameplan is revolving around double moving, you're gaming the clock to make double moves, or whatever, everyone else is going to see it, and (especially if there's been prior warning) the other players aren't going to want to play with you anymore.
Not sure this is making sense, but I guess my point is, if you're planning to DM (ie it's not a spur of the moment, opportunistic decision (this includes gaming the clock)) you're probably doing it wrong. And if you do it on a regular enough basis for people to notice, you probably won't be making any moves before long.
Well said.
Nabaxo would you be able to take over the turn player duties?
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plako Wrote:Log in once, play the turn and wait for next turn. That's what I was already going to do.
I was merely pointing out that the perspective on this matter seems to have changed from what it was originally. Apparently at least one person agrees with me. That is all.
Can we just get back to the game already?
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Lord Parkin Wrote:I may be way out of touch, but I'm pretty sure that's not the game most people signed up to either. Double moves only allowed if they're purely accidental? 
I understand the desire to reduce double moves, but I think you might be in the minority here. It certainly wasn't in the rules that double moves were only ever supposed to occur as fortunate coincidences.
That is actually kind of exactly what I signed up for. Yes, if I'm doing something that involves interaction with an opponent in which a double move would be beneficial, it would be nice to see happen. But it's not something I will ever count on taking place, and not something I will work hard at accomplishing. In a casual game, EVERY plan should be done as if you had no chance to double-move someone. If you end up being able to do so, that's just a bonus.
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HitAnyKey Wrote:That is actually kind of exactly what I signed up for. Yes, if I'm doing something that involves interaction with an opponent in which a double move would be beneficial, it would be nice to see happen. But it's not something I will ever count on taking place, and not something I will work hard at accomplishing. In a casual game, EVERY plan should be done as if you had no chance to double-move someone. If you end up being able to do so, that's just a bonus.
Well said
March 15th, 2012, 07:05
(This post was last modified: March 15th, 2012, 16:47 by Elkad.)
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Lewwyn Wrote:<snip>.........I don't believe that you will ever be able to live by the spirit of the rules. Unless physical rules are put into place you will break them. It's just who you are........
plako Wrote:......If you can't give up timer shanigans and exploting the rules to the fullest, finding the replacement is best option......
Nakor Wrote:....I do however think that it would be best if LP found a replacement player since I don't get the feeling that his gameplay will change. Despite being an optimist just like Plako...
Edit to add. There are more of you, I just got tired of quoting everyone..
What the <self-mod> He's playing within the rules. Rules specifically designed to create double-move shenanigans. I've been logging in just once a turn since I took over. But if it mattered, I'd be setting my alarm clock for 4AM to grab that double-move too.
Do I want a rule change? Unless it's all the way to a traditional standard where each party gets half the timer, NO, and I'll vote against any minor change designed to alter the balance of power for double-moving.
Play on. Or quit. Stop <self-mod> crying.
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