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[SPOILERS]Novice, Spacemanmf and Athlete4life10 are HUYANA CAPAC OF CHINA

Yeah, I'll take it if it comes, although it's been a busy week and I'm tired too...

If we don't get it we'll get a chunk of cash to power some serious research anyway.
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Got it.
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Currency came in and was a nice boost indeed. Here are the new demographics at 50% science:

[Image: Civ4ScreenShot0277.JPG]

See that we now have 26 commerce from trade routes. That's all 7 cities from Pegasus and all 6 cities from Ruff, with 2 cpt from each.

And here's our lovely capital, now switched to a market with a missionary almost done.

[Image: Civ4ScreenShot0276.JPG]

Code of Laws comfortably in 6 turns, but we'll get it in 5.

Any screenshot requests from the lurkers?
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Looking good. Took a look at the save, not much to add.

It looks like Pegasus is founding a city SW of Speed Limit next turn, and will use our missionary to get the borders expanded.
I have to run.
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I think I did things in line with your previous comments. The only debate I had was over the cows/gold. In the end, I switched Top Kicker to the pastured cows as planned but in order to keep the gold I switched NFD off a mined grassland hill. I did debate switching Sailboats off the coast to borrow a cottage effectively off NFD, but that left NFD growing too slowly.

Oh and I asked Pegasus for an update on that roving chariot of TT.

To complete the city count I did earlier, TT and ad hoc are still on 5 cities.
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Got it.
I have to run.
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Pegasus founded his eighth city, and we gave it a kickstart by spreading Christianity there.

[Image: Civ4ScreenShot0290.JPG]

In that screenshot you can also see how well Speed Limit is developing, with three dedicated workers.

Our eastern explorer is not far from defogging a trade route to Ad Hoc.

[Image: Civ4ScreenShot0291.JPG]

Nothing much going on domestically.
I have to run.
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Ruff has 27gpt available in his trade screen. I wonder if that's his income at 0% science. Ours is 72gpt. The others have no gpt available so they're either running break-even or deficit research.
I have to run.
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State of the empire
Since I have too much spare time, as Spaceman never tires to point out, and it might be a while until we see the save again, I put together a report on the State of the Empire (euphemism for Picture Dump).

Map
[Image: Civ4ScreenShot0322.JPG]

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Advisors

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Cities

Pocket Bullets
Our capital is still far from its happy cap, so will just keep working cottages until it reaches it. A great person is due in 7 turns, hopefully a prophet that can bulb Civil Service to make our capital even more awesome.

[Image: Civ4ScreenShot0295.JPG]

Big Slick
Picture taken after ending turn, so the governor is working the forest. We will switch it to the forested hill to complete the library. At size 6 Big Slick will work an engineer and two scientists to get a second great person out shortly after the prophet from Pocket Bullets.

[Image: Civ4ScreenShot0296.JPG]

Nut Flush Draw
A good city that would have been even better if it wasn't for barb attacks, gold mine duty, and lending the sheep to Sailboats. Top Kicker will soon take over the gold mine, letting this city grow faster onto a bunch of riverside cottages.

[Image: Civ4ScreenShot0297.JPG]

Dead Man's Hand
Completed a worker this turn which is why it's configured for max hammers. Will work the flood plains next turn and grow on to size 4 while completing the barracks. DMH is a pure production city, it will get our Heroic Epic eventually.

[Image: Civ4ScreenShot0298.JPG]

Speed Limit
Just an awesome city. Has had three dedicated workers since the granary was chopped at size 1, and has grown every second turn since then.

[Image: Civ4ScreenShot0299.JPG]

Kojak
Meh city founded for the gems and silver. Will be okay though with some grassland farms and some cottages on the dry grass. Governor is misbehaving here too, Kojak will borrow the grassland hill mine from Dead Man's Hand.

[Image: Civ4ScreenShot0300.JPG]

Sailboats
Is our only port city to the northern sea, and is also working on the Great Lighthouse. Once it reaches size 5 it will double-whip the Galley with lots of overflow into TGL. Then repeat the trick with a forge, then chop the silks, and hopefully the great lighthouse will be complete. After that it might be on to the Colossus. The galley produced here will ship our most experienced Axemen over to the northern continent.

[Image: Civ4ScreenShot0301.JPG]

Gut Shot
Borders expanded at end of turn, a work boat is ready to net the fish. The city will get a lighthouse, a forge and some mines, and will build the Moai statues. There are better Moai locations, but sooner is better than later, and this city will be able to produce it pretty quickly. As such this will be a hybrid production/commerce city.

[Image: Civ4ScreenShot0302.JPG]

Top Kicker
Our newest city. Will grow to size 2 and receive two chops to complete the granary. At size 3 it should be able to take over the gold mine from Nut Flush Draw. This will be a good city, and it will have quite a few forests, so if we have a location-agnostic wonder to be built, this could be the place to do it.

[Image: Civ4ScreenShot0303.JPG]

Demographics

[Image: Civ4ScreenShot0312.JPG]
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[Image: Civ4ScreenShot0321.JPG]
I have to run.
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Thanks for the Dump of the Empire (State of the Dump?), Novice.

That's a pretty close border you've got with Pegasus in the west. A bit of a Mexican standoff between Speed Limit and Britannia.

Also, you seem to be making way too much money. You should build some more cities. smile
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