I had a lot of fun with this one, thanks for hosting.
20 riverside tiles, one ph to build on and whatever resources I want. This is going to be sweet.
Initial thoughts:
I'll want either stone or marble on the PH (for a 3 hammer city tile) and the other resource available early for some serious wonder spam. I decided to go
with stone on the centre tile instead of marble due to my plans for an early Stonehenge. It means I lost out on some hammers by working the marble instead of the stone, but it meant I didn't need to wait for the stone to be improved before starting my wonder parade.
Other than wonder boosting resources, what else do I need/want? Food, lots and lots and lots of food. Some luxuries would be nice to tide me over until Globe gets finished. Strategic resources iron definitely, copper (boosts Colossus, SoL + spaceship), horses? nah. I'm not planning any offensive wars so horses can go. Luxuries there are 5 pre calendar luxuries (Gold, silver, gems, elephants and fur) so I grabbed one of each. Health is going to be an issue so I plunked down a Deer as well. Since I wanted coastal access 2 Fish were in order. Other than that, I'll want one of each grain (health will be the growth bottleneck between getting Globe and getting the National Park). I added in one extra copper (hammers). Everything else got corn. Then it was a matter of placing forests on most tiles. I wanted 1 6 food source, a commerce tile and the marble available before bronze. So one corn, the gold and the marble were left unforested. Everything else (except the 2 fish tiles) got a forest.
4000Bc:
The early plan: Run the table on all of the early Wonders while teching hard and growing as fast as possible. I'm aiming for 10 Great People by 1 ad with Globe, Nat Epic and Oxford all complete.
Opening tech path:
Mining (gold)
Mysticism (Stonehenge)
Masonry (Stone and Marble, Gwal and Mids)
Bronze
Hunting (happy and health)
Poly (TofA)
Priesthood (Oracle)
Wheel
Pottery
Writing
Code of laws (from Oracle)
Sailing (trade routes)
Math
Initial builds: Worker, workboat, warrior, worker
Stonehenge (2760 BC)
Great Wall (2480, I queue swapped a bit with Mids and ToA to delay Gwall a few turns to cut the odds of generating an unwanted GSpy)
ToA (2080)
Oracle in 1960 bc (again I queue swapped this a bit waiting for writing to finish)
Finished the pyramids in 1680 bc
Great People so far:
G. Prophet (2160 BC, settled)
G. Prophet (1660 BC, Confucian shrine (gold, +1 Gpp, and 3 priest slots)
Once the Mids finished, I made my first civic swap of the game to Caste/Republic. (pic is from the turn I completed Mids, pre-revolt)
Once the Mids were up, I focused on getting some basic infrastructure up (as can be seen from my build queue above).
At this point, my focus was growing to my happy cap (13 pre forge) and getting some scientists up.
Tech path from here was:
Metal casting (a forge was worth +3 happy -->size 16)
Aesthetics
Literature
Civil Service (825 bc) -->Revolt to B-cracy
Drama
800 bc Isabella teched Alphabet and I picked up Alphabet, Meditation, Animal Husbandry, Iron working and Archery in trades)
Philosopy (founded Taoism in 650 BC)
Music (I generated a Great Artist, so I bulbed Music, then settled the Music GA)
Paper
Education (300 BC)
(picked up currrency in 275, my notes are not clear if I teched it or traded for it)
Gunpowder (100 bc)
Machinery
Construction
Engineering (25 Ad)
Along the way I'd built TGLib, national Epic, Globe, Missed the GLH by 3 turns and missed the announcement and wound up finishing the Hanging Gardens by
accident, they'd been sitting in the queue with one turn to go waiting for my pop to grow a bit more). Finished Oxford in 100 BC.
At 1 AD I was one turn (8 freaking gpp) short of Great Person #10 (#1 G prophet->settled, #2 G prophet->shrine, #3 G scientist (low odds)->Acadamy, #4 and #5
GS (settled), #6 G Artist (bulb Music), #7 G prophet->Taoist shrine, every other GP I settled.
Diplomatically, I avoided adopting an early religion. Izzy founded Budhism and I used the free misionary from Col to spread Confucianism to Sury. The early shrine helped auto spread Confucianism to Shaka. This set up some nice inter AI hate (they don't have to love me, so long as they hate each other) although Izzy managed to convert Shaka at some point. The three of them waged a few wars over the centuries.
Surry made the first DOW against Izzy in 400 BC, and a few turns later (250ish BC) I finally adopted Confucianism and Pacifism
At this point I was pushing out over 600 bpt and a solid 248 GPP/turn. I'm on track for getting the National Park up by ~500 AD and I starting to think a 1700s launch might be possible.
(to be continued......)
20 riverside tiles, one ph to build on and whatever resources I want. This is going to be sweet.
Initial thoughts:
I'll want either stone or marble on the PH (for a 3 hammer city tile) and the other resource available early for some serious wonder spam. I decided to go
with stone on the centre tile instead of marble due to my plans for an early Stonehenge. It means I lost out on some hammers by working the marble instead of the stone, but it meant I didn't need to wait for the stone to be improved before starting my wonder parade.
Other than wonder boosting resources, what else do I need/want? Food, lots and lots and lots of food. Some luxuries would be nice to tide me over until Globe gets finished. Strategic resources iron definitely, copper (boosts Colossus, SoL + spaceship), horses? nah. I'm not planning any offensive wars so horses can go. Luxuries there are 5 pre calendar luxuries (Gold, silver, gems, elephants and fur) so I grabbed one of each. Health is going to be an issue so I plunked down a Deer as well. Since I wanted coastal access 2 Fish were in order. Other than that, I'll want one of each grain (health will be the growth bottleneck between getting Globe and getting the National Park). I added in one extra copper (hammers). Everything else got corn. Then it was a matter of placing forests on most tiles. I wanted 1 6 food source, a commerce tile and the marble available before bronze. So one corn, the gold and the marble were left unforested. Everything else (except the 2 fish tiles) got a forest.
4000Bc:
The early plan: Run the table on all of the early Wonders while teching hard and growing as fast as possible. I'm aiming for 10 Great People by 1 ad with Globe, Nat Epic and Oxford all complete.
Opening tech path:
Mining (gold)
Mysticism (Stonehenge)
Masonry (Stone and Marble, Gwal and Mids)
Bronze
Hunting (happy and health)
Poly (TofA)
Priesthood (Oracle)
Wheel
Pottery
Writing
Code of laws (from Oracle)
Sailing (trade routes)
Math
Initial builds: Worker, workboat, warrior, worker
Stonehenge (2760 BC)
Great Wall (2480, I queue swapped a bit with Mids and ToA to delay Gwall a few turns to cut the odds of generating an unwanted GSpy)
ToA (2080)
Oracle in 1960 bc (again I queue swapped this a bit waiting for writing to finish)
Finished the pyramids in 1680 bc
Great People so far:
G. Prophet (2160 BC, settled)
G. Prophet (1660 BC, Confucian shrine (gold, +1 Gpp, and 3 priest slots)
Once the Mids finished, I made my first civic swap of the game to Caste/Republic. (pic is from the turn I completed Mids, pre-revolt)
Once the Mids were up, I focused on getting some basic infrastructure up (as can be seen from my build queue above).
At this point, my focus was growing to my happy cap (13 pre forge) and getting some scientists up.
Tech path from here was:
Metal casting (a forge was worth +3 happy -->size 16)
Aesthetics
Literature
Civil Service (825 bc) -->Revolt to B-cracy
Drama
800 bc Isabella teched Alphabet and I picked up Alphabet, Meditation, Animal Husbandry, Iron working and Archery in trades)
Philosopy (founded Taoism in 650 BC)
Music (I generated a Great Artist, so I bulbed Music, then settled the Music GA)
Paper
Education (300 BC)
(picked up currrency in 275, my notes are not clear if I teched it or traded for it)
Gunpowder (100 bc)
Machinery
Construction
Engineering (25 Ad)
Along the way I'd built TGLib, national Epic, Globe, Missed the GLH by 3 turns and missed the announcement and wound up finishing the Hanging Gardens by
accident, they'd been sitting in the queue with one turn to go waiting for my pop to grow a bit more). Finished Oxford in 100 BC.
At 1 AD I was one turn (8 freaking gpp) short of Great Person #10 (#1 G prophet->settled, #2 G prophet->shrine, #3 G scientist (low odds)->Acadamy, #4 and #5
GS (settled), #6 G Artist (bulb Music), #7 G prophet->Taoist shrine, every other GP I settled.
Diplomatically, I avoided adopting an early religion. Izzy founded Budhism and I used the free misionary from Col to spread Confucianism to Sury. The early shrine helped auto spread Confucianism to Shaka. This set up some nice inter AI hate (they don't have to love me, so long as they hate each other) although Izzy managed to convert Shaka at some point. The three of them waged a few wars over the centuries.
Surry made the first DOW against Izzy in 400 BC, and a few turns later (250ish BC) I finally adopted Confucianism and Pacifism
At this point I was pushing out over 600 bpt and a solid 248 GPP/turn. I'm on track for getting the National Park up by ~500 AD and I starting to think a 1700s launch might be possible.
(to be continued......)