Only time for a brief report. I may fill in more later when I have time. (Anyone who "followed" my PBEM3 may commence groaning, eye-rolling, and tomato-tossing).
Layout:
This is for clarity. I put forests on all but the nearest wheat/corn/gold, so the first worker would have something to do before BronzeWorking finishes
Reasoning:
Obviously we want all 4 stone/marble/copper/iron, and after hemming/hawing I figured that would be plenty of "hard" production. In terms of tile yield I'd rather the marble under the city than stone, but need stone sooner for wonders, and quarries take long time to build so put stone on the start tile. Food is king, so every land tile stays grass. In the long run corn is better than gold for research but early game gold is great, I unscientifically guessed that 5 was a good number of early commerce tiles.
A couple coastal tiles seemed like a fine trade, allows overseas trade routes, Harbor and Customs house further boosting. (Harbor health useful too.)
Extra rivers are not for more watermills, but just to make sure resources can be hooked up without Wheel/roads.
Globe + NP solve all your cap problems but not for a while, so it would be good to have some "alternate" resources to raise those caps instead of strictly the best tile yields. (This was part of the reason for water in the first place also).
The lake fish vs. river corn/wheat is interesting tradeoff. The first is 7 food once lighthoused vs. 6 for farmed corn, and an extra commerce (and another with Colossus), the corn eventually ties in food (Biology), wins in hammers (Levee). And of course the fish requires a work boat, and can't have a forest chop either. Seemed interesting enough to try some.
My edits had an unfortuante side effect with levees:
Sponsor's decision on whether to dock me. Obviously its an advantage and "unnatural", though less than floodplains on grass corn...certainly didn't intend it, and here's a screenshot from an early save showing that as far as I could tell, no way to know I screwed that up until building the levee.
Believe I just made those two tiles coast and did not touch those rivers, curious if anyone else wanting sea access had the same problem.
Score: (1735AD finish)
Have everything else to the left.
Darn, Hannibal got Arty just that turn.
By my count I have the following monopolies:
Electricity
Radio
Refrigeration
Mass Media
Superconductors
Computers
Industrialism
Plastics
Satellites
Composites
Ecology
Fission
Fusion
Fiber Optics
Adv. Flight
Genetics
+16
Play direction:
Two workers out of the gate, followed by WBs and starting Pyramids. (mining->BW->masonry). Despite the fast growth, two was plenty for the development stage.
Wanted to hog the water wonders so spend a lot of chops on TGL (weird but wanted something different. Sadly I missed out on Temple Of Artemis, that may have been useful for once), and went Metal Casting before Aesthetics (forge was +3 happy which was nice, but perhaps straight Globe beeline made most sense). Globe came before Great Library/National Epic. With the gold/silver/gems goosing research I delayed Caste quite a bit, actually whipped a lot of wonders (not too bad when you have resource + forge + OR + Bureacracy). After the first half it was a lot more routine for OCC - sling Lib>Biology for National Park, beeline to Superconductors, standard space tech order.
Charlemagned declared once but he was most backwards of AIs. If he landed all 8 galleons at once he could have killed me, but he didn't, allowing some quickly built Modern Armors and one Destroyer (upgraded from my exploring caravel) to deal with it easily. Towards the end I was trading my Oil for Mining resources with Sury, but got nervous, and when I couldn't cancel the deal actually DOW'd him to get it back (right after he launched a cross continental invasion against Charlie). He had more Cavs than I expected, but still had time to build/draft (this was after launch) and withstand that without much trouble.
Decided not to start any other wars myself, but as my continent was more advanced I did some bribing among Izzy/Shaka/Sury. Obviously that paid off in the end with Hannibal becoming most advanced, but could never bribe his neighbors to fight him. All religions save Hindu were founded on my continent so that limited warring opporunities.
Key mistakes:
Not knowing how this was going to go, my tech plans were thrown off. I was assuming I'd get more in trades and realized that I would not want to trade as much until I knew who the laggards were, but did not realize just how far ahead of the AIs I would get. Should have self-researched Alphabet instead of stubbornly waiting for one of them to get it.
Some silly forgetfullness - not getting Animal Husbandry for a long time (see above about expecting trades - no one got Alphabet! should have researched that myself), then forgettign to actually go pasture the damned pigs. In a later golden age, forgot until turn 9 of 12 to adopt free market; another 10 commerce traderoute . Holding off on Astro to milk the colossus, then realzing the observatory made up about 10 times as much as I lost from 6 water tile commerce.
Not founding Mining sooner. I got a great engineer near railroad, but I initially thought mining would be only 5 hammers, while settling is 3, plus 6 beakers, plus I feared corporate costs might make me run <100% science sometimes. Forgot that I could trade happy/health/coal/uranium for more resources; corrected this error with the Fusion GE. But in the end costs were manageable even without a Courthouse (never built one earlier because I hate Spies, and didn't have time at the end).
_______________________
Very cool idea though to be honest I'm not sure the scoring mechanism was the best - even more so than usual you are quite reliant on the vagaries of AI behavior in the competition. Great to see 20 reports as I sneak in under the wire at 11:45 PM PST on 1/10.
Perhaps a 2nd challenge with this setup would be a straight fastest win OCC space race with Always Peace/No Tech Trading, to evaluate in the most "pure" fashion possible the terrain choices
Layout:
This is for clarity. I put forests on all but the nearest wheat/corn/gold, so the first worker would have something to do before BronzeWorking finishes
Reasoning:
Obviously we want all 4 stone/marble/copper/iron, and after hemming/hawing I figured that would be plenty of "hard" production. In terms of tile yield I'd rather the marble under the city than stone, but need stone sooner for wonders, and quarries take long time to build so put stone on the start tile. Food is king, so every land tile stays grass. In the long run corn is better than gold for research but early game gold is great, I unscientifically guessed that 5 was a good number of early commerce tiles.
A couple coastal tiles seemed like a fine trade, allows overseas trade routes, Harbor and Customs house further boosting. (Harbor health useful too.)
Extra rivers are not for more watermills, but just to make sure resources can be hooked up without Wheel/roads.
Globe + NP solve all your cap problems but not for a while, so it would be good to have some "alternate" resources to raise those caps instead of strictly the best tile yields. (This was part of the reason for water in the first place also).
The lake fish vs. river corn/wheat is interesting tradeoff. The first is 7 food once lighthoused vs. 6 for farmed corn, and an extra commerce (and another with Colossus), the corn eventually ties in food (Biology), wins in hammers (Levee). And of course the fish requires a work boat, and can't have a forest chop either. Seemed interesting enough to try some.
My edits had an unfortuante side effect with levees:
Sponsor's decision on whether to dock me. Obviously its an advantage and "unnatural", though less than floodplains on grass corn...certainly didn't intend it, and here's a screenshot from an early save showing that as far as I could tell, no way to know I screwed that up until building the levee.
Believe I just made those two tiles coast and did not touch those rivers, curious if anyone else wanting sea access had the same problem.
Score: (1735AD finish)
Have everything else to the left.
Darn, Hannibal got Arty just that turn.
By my count I have the following monopolies:
Electricity
Radio
Refrigeration
Mass Media
Superconductors
Computers
Industrialism
Plastics
Satellites
Composites
Ecology
Fission
Fusion
Fiber Optics
Adv. Flight
Genetics
+16
Play direction:
Two workers out of the gate, followed by WBs and starting Pyramids. (mining->BW->masonry). Despite the fast growth, two was plenty for the development stage.
Wanted to hog the water wonders so spend a lot of chops on TGL (weird but wanted something different. Sadly I missed out on Temple Of Artemis, that may have been useful for once), and went Metal Casting before Aesthetics (forge was +3 happy which was nice, but perhaps straight Globe beeline made most sense). Globe came before Great Library/National Epic. With the gold/silver/gems goosing research I delayed Caste quite a bit, actually whipped a lot of wonders (not too bad when you have resource + forge + OR + Bureacracy). After the first half it was a lot more routine for OCC - sling Lib>Biology for National Park, beeline to Superconductors, standard space tech order.
Charlemagned declared once but he was most backwards of AIs. If he landed all 8 galleons at once he could have killed me, but he didn't, allowing some quickly built Modern Armors and one Destroyer (upgraded from my exploring caravel) to deal with it easily. Towards the end I was trading my Oil for Mining resources with Sury, but got nervous, and when I couldn't cancel the deal actually DOW'd him to get it back (right after he launched a cross continental invasion against Charlie). He had more Cavs than I expected, but still had time to build/draft (this was after launch) and withstand that without much trouble.
Decided not to start any other wars myself, but as my continent was more advanced I did some bribing among Izzy/Shaka/Sury. Obviously that paid off in the end with Hannibal becoming most advanced, but could never bribe his neighbors to fight him. All religions save Hindu were founded on my continent so that limited warring opporunities.
Key mistakes:
Not knowing how this was going to go, my tech plans were thrown off. I was assuming I'd get more in trades and realized that I would not want to trade as much until I knew who the laggards were, but did not realize just how far ahead of the AIs I would get. Should have self-researched Alphabet instead of stubbornly waiting for one of them to get it.
Some silly forgetfullness - not getting Animal Husbandry for a long time (see above about expecting trades - no one got Alphabet! should have researched that myself), then forgettign to actually go pasture the damned pigs. In a later golden age, forgot until turn 9 of 12 to adopt free market; another 10 commerce traderoute . Holding off on Astro to milk the colossus, then realzing the observatory made up about 10 times as much as I lost from 6 water tile commerce.
Not founding Mining sooner. I got a great engineer near railroad, but I initially thought mining would be only 5 hammers, while settling is 3, plus 6 beakers, plus I feared corporate costs might make me run <100% science sometimes. Forgot that I could trade happy/health/coal/uranium for more resources; corrected this error with the Fusion GE. But in the end costs were manageable even without a Courthouse (never built one earlier because I hate Spies, and didn't have time at the end).
_______________________
Very cool idea though to be honest I'm not sure the scoring mechanism was the best - even more so than usual you are quite reliant on the vagaries of AI behavior in the competition. Great to see 20 reports as I sneak in under the wire at 11:45 PM PST on 1/10.
Perhaps a 2nd challenge with this setup would be a straight fastest win OCC space race with Always Peace/No Tech Trading, to evaluate in the most "pure" fashion possible the terrain choices