January 16th, 2011, 02:30
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Maybe it's a bit of the old warrior-building panic that we (I) suffered earlier on.
Ad hoc is a bit greedy going for two religions. MP is no time to attempt some sort of hydra...
No sign of any barb animals yet.
January 16th, 2011, 03:49
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spacemanmf Wrote:I guess Seven can go SW first if Four is going to unfog the other tiles round the floodplains on the way back, but going NW first with Four will unfog the most tiles and then next turn he can hopefully get to the coast to see what's there.
I was thinking Four could go W and then NW until he hits the coast, then backtrack along the coast. Seven is heading for the hill, where he'll see the remaining flood plain north of the peak. By going SW-NW he sees the most tiles on his way there.
I have to run.
January 16th, 2011, 06:28
(This post was last modified: January 16th, 2011, 07:03 by novice.)
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You know, if Ruff's map information is correct, we almost have all the map info we need for dotmapping purposes. Taking what we've explored in the east and repeating it in the west, gives us this map:
EDIT: The minimap might be slightly off though
So maybe we should let Seven hug the coast of the southern sea to make sure we don't miss any seafood there.
I have to run.
January 16th, 2011, 07:24
(This post was last modified: January 16th, 2011, 07:50 by novice.)
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I've played turn 23, but I haven't sent it on just yet. Spaceman, are you OK with the following diplo to Ruff?
The last comment refers to Ad Hoc founding Judaism this turn.
Using the turnplayer's executive powers I moved the warriors:
Demographics:
I have to run.
January 16th, 2011, 08:12
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novice Wrote:I've played turn 23, but I haven't sent it on just yet. Spaceman, are you OK with the following diplo to Ruff?
I replayed the turn (deleted the old out-save first) without chatting to Ruff, and sent the turn on. We can discuss the diplo and send it next turn, no rush.
I have to run.
January 16th, 2011, 08:26
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Demographics analysis: Ad Hoc discovered Monotheism.
Ruff's completed his worker and is working both towns to speed up his research. Ad Hoc's GNP increased from culture but he has no tech selected currently, so his pre-req multiplier is currently 1.0. Pegasus grew to size three and completed a third warrior. Both his farms are now completed.
TT's still size 2, working min-commerce and researching The Wheel. Maybe he's chopping a second worker like us.
For the average GNP to work out Pegasus must have a 1.06 multiplier from having met someone, which means he's either met TT and is researching Hunting, or he's met Ad Hoc and is researching Mysticism.
I have to run.
January 16th, 2011, 11:07
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Hey man. Was out of action today - more intensive ante-natal stuff.
Back on the ball now. Happy with your actions, if not exactly where you moved the warriors...
I guess the question is: which one of our two exploring warriors is going to be the essentially heading to meet up with our western neighbour?
Also happy for you to send that stuff to ruff. I did originally think that it was bit early, but you're right that the turns are flying by. Our NAP was to turn 35, I think, so that's not going to be around for much longer.
With Ruff's first warrior having gone walkabout, he probably hasn't got as much map information as us in terms of the immediate surroundings, but I may be wrong.
Nice work on the map building.
January 16th, 2011, 11:10
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For Pegasus to have three warriors (even if one is brand new) and not to have met us seems a bit unlikely. It's probably more likely that we have TT next to us given that he has a smaller scouting party.
January 16th, 2011, 12:37
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spacemanmf Wrote:For Pegasus to have three warriors (even if one is brand new) and not to have met us seems a bit unlikely. It's probably more likely that we have TT next to us given that he has a smaller scouting party.
Yep, in which case the question of which warrior heads back is probably moot.
Here's a stab at a dotmap. I found the western area hard to dotmap.
Lurkers are welcome to make suggestions.
I have to run.
January 16th, 2011, 12:59
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Thanks for doing that.
I suspect that the way to sort out the boundaries between each civ is to settle on the inside of the flood plains, not the outside as bright green is. The problem with that is that it makes dark green and cyan (even more) semi-useless fillers.
On top of that, the wheat city should be 1 line to the west (maybe 1NW), i.e. we claim the wheat that is between ruff and us.
We still need to scout the coasts to see if there is any seafood to support the food for those marginal cities.
Looks like the save has nearly made its way back round. By the way, in future, I'm happy for you to send diplo messages without consulting me, unless they are really controversial.
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