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PBEM8 - regoarrarr takes over for Meatbalz

novice Wrote:Treasury = (StealCost * TotalPop * 2 * (TheirEP + 100)) / (3 * CityPop * InvestigateCost)

Oh and I did try this formula out. Unfortunately, only WK and Serdoa currently have Currency, and I only have visibility on a city from Serdoa, shoot and ad hoc. So digging out my trusty Venn diagram, that meant I could only calculate it on Serdoa.

So Total Pop should be Treasury * 3 * cityPop * investigate cost / stealcost / 2 / (their ep + 100)

City Pop = 2
Treasury = 49
Investigate cost = 777
Steal Treasury Cost = 9
Their EP = 140

So that equaled 52.879.

I don't really have any way of determining if that's right or not, but as a comparison (and the following numbers are after I ended turn so I'm not sure if they're off or not)

I have 33 pop which is 16.02% of the world's pop, which means a total pop of 206.

WarriorKnight leads with 28%, which is 58 or 59 (F8 numbers round down to the nearest whole number). So Serdoa at 53 seems like it's at least in the same ballpark.
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A valiant second line of defence. What is your whip anger like now?
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spacemanmf Wrote:A valiant second line of defence. What is your whip anger like now?

It's actually not that bad. 1 or 2 faces in most cities. I only have one unhappy citizen - at the capital, and that's from losing the furs. I could whip that away, but with silver and gems (and forges) coming online soon, I figured I'd keep it.

Again, I'm intentionally being a bit risky here. If I'm to have ANY chance at doing well here, I need to expand here. And while that has the chance to burn me (as it has several times), if I can just be spared a few turns, I'll feel moderately secure on my borders.

I think Shoot the Moon has no incentive to continue harassing me now that he has relieved pressure on his core city of Vijayanagra.

Ad hoc maybe, but I did show him my cats, and I hope to show him a crossbow here in a few turns to dissuade him from coming forward.

Of course, I have the save back already so maybe this is all moot by now lol
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regoarrarr Wrote:You've probably seen this before in other threads, but here you go. As far as I can tell, only Shoot and myself have cities in here, though there is culture from all 5 players here. I do like this set up btw, so thumbsup to the mapmaker, whoever that is!

That would be plako.
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regoarrarr Wrote:Of course, I have the save back already so maybe this is all moot by now lol

Well do tell.
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spacemanmf Wrote:Well do tell.

I'm at work so can't really "play" the save till this evening (US Eastern time) but I did peek at it and nobody has attacked me (any further)
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Gooooo Creative Ball Courts!!!

[Image: civ4screenshot0010y.jpg]

Also, I finally was able to refound the island city of Thyme

[Image: civ4screenshot0009.jpg]

Man, did that set me back. I think this irks me more even than losing the 2 cities. The 2 cities - that was just impressive force brought to bear on my cities. Losing Thyme though - that was literally a coinflip.

I even had planned to reinforce with an archer when I first took over for meatbalz - but instead diverted my galley to try and chase circumnavigation, which I ended up not getting.

Ah well...

In any case, I was able to shave 1 turn off of Machinery, and I'll have it at the end of next turn. I may even be the first to reach it?

I think that I will probably go next for Currency, Calendar and then I'm pondering a run to Theology
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Also, I did put a single Guerilla 1 archer on my sheep tile. It's not meant to be any sort of choke - just more of a sentry so that he can't take the sheep tile without risking loss.

[Image: civ4screenshot0011.jpg]

I believe it should defend at 25% hills + 20% G1 + 25% hill bonus = 5.4, up to 5.85 when fully fortified. We'll see if it stands. I may upgrade that to a crossbow as time / money and hammers permit.
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Sigh.

As you probably saw in Shoot's thread, he had way more units in the north, and has since flanked my settler and killed him, along with several units.

Obviously any hope I had of getting a city up there is over, and I'm going to be hard pressed to keep him from moving into my core!

I still feel like I had to give it a try though - I've got no other chances here, other than make a bold play. Better to play risky and have a chance of pulling myself back into the game than just hit end turn 100 times.

In other news, WarriorKnight built the Great Lighthouse (unsurprisingly), so I'm glad I didn't really go for that.
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I've been lax on updating I know.

Nothing too exciting has happened - I did finish up Machinery and Currency, and this past turn just researched Polytheism (in 1t)

Next turn is Monotheism (also in 1t at 40% science) and then a run at Theology. I just got a Great Scientist to build an Academy (born at this EOT) and I have about 100 gold saved up, so hopefully Theo shouldn't take more than 3-4 turns.

WK just finished Alphabet (seems like an odd tech choice this early on). I'll try to post a screenie later, but he is visibily up on me:

* Priesthood
* Code of Laws
* Engineering
* Alphabet
* Calendar
* Feudalism
* Monarchy
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