So, turn 13 strode forth in all its splendor and gave us... mysticism!
The real prize here is of course our beautiful desert shrine +2 exp for disciple units is key in getting strong priests, and the priest specialist we can acquire after building this holy place of worship will give us a great prophet to use hopefully to bulb RoK.
A lot of new stuff to do then. First of all start on agriculture, a mere 5 turn tech! And at the same time our second warrior is completed, and it gets garrison duty. Production is started on a worker, 6 turns until it is completed, so it lines up pretty well with agriculture. Still no sight of any barbarians, so I move our northern scouting warrior a bit further away again, to see what he can find, but he finds just more ocean. Sigh. A shot of our northern lands!
Pretty decent land up there. Only one resource, but hills aplenty, which we need for production, and rivers for financial farms is very nice. Lots of cool grassland as well. I can easily see two cities fitting in up there, though no dotmap yet as it is late and i am tired. In a few turns when I have scouted a bit more land perhaps. Also a look at our southern lands:
Nothing new here, still the same view Thoth left us with, as I have not scouted more in this direction since Redshirt 1's unfortunate death. However there is potential for quite a few decent cities here. Only problem is the massive amounts of desert of course. We really do need some source of water mana to get all this land useful. We won't be able to found OO i'm sure, and making use of our one single mana node for water seems like a waste right now. Hopefully we find more mana nodes soon, or maybe we are neighbors with the Lanun and maybe can arrange a trade of water mana. We only need one adept promoted with water after all.
The C in the top right is still my first choice for a city, as the capital hardly needs that wheat with all the FP, so it can get growing quickly, and the hills and gold will be very useful to us. Cows doesn't hurt either. I thought that C to the southwest looked pretty shabby at first, but when I look at it again it's pretty good, dunno how I could have missed that it picks up wheat and a flood plain for good food and also gold when we get aristocracy.
A good amount of hills as well for production, and it will become even better when springed. Of course a big problem with all this desert is that our cities will grow pretty far apart, as you can see with the western C. But we will have to make do with what we have. The southern C will also become a good city, even though it lacks production it has great commerce potential to make up for it, and when we spring all that desert maybe we can bloom some forests for some decent production as well.
So that's my opinion then. Those three C's in the southern map and two cities in the northern parts can be our first six cities together with the capital. Not bad at all, when I saw all this desert I thought it'd be much harder to find good city locations.
The real prize here is of course our beautiful desert shrine +2 exp for disciple units is key in getting strong priests, and the priest specialist we can acquire after building this holy place of worship will give us a great prophet to use hopefully to bulb RoK.
A lot of new stuff to do then. First of all start on agriculture, a mere 5 turn tech! And at the same time our second warrior is completed, and it gets garrison duty. Production is started on a worker, 6 turns until it is completed, so it lines up pretty well with agriculture. Still no sight of any barbarians, so I move our northern scouting warrior a bit further away again, to see what he can find, but he finds just more ocean. Sigh. A shot of our northern lands!
Pretty decent land up there. Only one resource, but hills aplenty, which we need for production, and rivers for financial farms is very nice. Lots of cool grassland as well. I can easily see two cities fitting in up there, though no dotmap yet as it is late and i am tired. In a few turns when I have scouted a bit more land perhaps. Also a look at our southern lands:
Nothing new here, still the same view Thoth left us with, as I have not scouted more in this direction since Redshirt 1's unfortunate death. However there is potential for quite a few decent cities here. Only problem is the massive amounts of desert of course. We really do need some source of water mana to get all this land useful. We won't be able to found OO i'm sure, and making use of our one single mana node for water seems like a waste right now. Hopefully we find more mana nodes soon, or maybe we are neighbors with the Lanun and maybe can arrange a trade of water mana. We only need one adept promoted with water after all.
The C in the top right is still my first choice for a city, as the capital hardly needs that wheat with all the FP, so it can get growing quickly, and the hills and gold will be very useful to us. Cows doesn't hurt either. I thought that C to the southwest looked pretty shabby at first, but when I look at it again it's pretty good, dunno how I could have missed that it picks up wheat and a flood plain for good food and also gold when we get aristocracy.
A good amount of hills as well for production, and it will become even better when springed. Of course a big problem with all this desert is that our cities will grow pretty far apart, as you can see with the western C. But we will have to make do with what we have. The southern C will also become a good city, even though it lacks production it has great commerce potential to make up for it, and when we spring all that desert maybe we can bloom some forests for some decent production as well.
So that's my opinion then. Those three C's in the southern map and two cities in the northern parts can be our first six cities together with the capital. Not bad at all, when I saw all this desert I thought it'd be much harder to find good city locations.