Turn 185:
As hinted in the previous post, the Svartalfar declared war this turn and razed Gaene and Ukanever.
Total economic loss for the Kuriotates: 4 gpt :rolleyes:
He shouldn’t have received much cash from them either.
Flew Kes over the Khazad lands, Cull didn’t attack Vanilla Ice between turns.
Military advisor counts 10 warriors and 1 trebuchet in that screenie.
Turnlog shows that the Calabim received a motherlode event at one of his gold mines (nice to have multiple sources of gold!).
I haven’t bothered looking it up but it probably means free cash.
RNG Gods, please cast your light over here.
So what does the vampire stack look like?
About the same, just the extra 3 ritualists (which I think still have a promotion in hand) providing the threat.
Oh and the 31+ vampires.
So where to start?
Well, those chariots offend me for sure.
Can’t kill the top one safely, there’s still 3 more chariots in Acaia, but the lone buggy 1N of FML is beyond dead.
Elatus steps up.
Way too much damage for a 99% battle, but nevermind.
He sprints back to the Radonnor fort and heals a bit via Sirona.
Next up, Sareln needs a slap.
Unfortunately I can’t reach any of his cities (smart move by Bob sticking the spectres on the cow), but that hunter can die.
A good trade for me, hammers must be at a premium for the Svartalfar.
Dictys won the battle without taking any damage, so there’s no need to sprint him out of range of the hunter to the South.
That other hunter can either run or die next turn.
I then evacuated FML’s garrison to the Radonnor fort and and recruited a few mercenaries in the settlement behind (can only be done in cities).
The mage (reached 17xp this turn) and an adept started work on the Metamagic node.
As per a lurker’s suggestion a while ago, I renamed the likely-to-die worker to something appropriate.
Quick note about the Radonnor fort: currently provides 10 + 25 (hill) = 35% defense to units stationed in it. In two turns it will upgrade to a castle for a total 50% defense.
The advantage forts/castles/citadels have over cities is that City Raider promotions (like the ones Bob has on several of his vamps) don’t function against them, nor can catapults etc collateral the defense bonus down.
On the downside, I can’t cast Wall of Stone on a fort.
Sprinting all the CAs in Riedquat down, then topping them up with Courage from an adept:
Hemah and Saverous are at the Staging post, just West of Riedquat, roughly 2t travel away.
Distributing the CAs and renaming FML gives this picture:
There are 20 CAs in the fort, a further 9 and the mercenaries behind, I’ve kept the highly promoted CAs (such as Mimas) at the back.
Again, the best Bob can do is throw spectres at them, better that the lower levels get some more xp (possibly levelling up) while the highly promoted doorknockers remain undamaged.
Ending turn completed a couple more units, cash rushed the adept in KK, put a turn into the CoA at Caledor because of overflow.
Overall analysis:
I know I shouldn’t be glad to see an invading stack on my borders, but so long as I can hold onto the mana node for enough time (and prevent it being of any use to Bob), I’m happy that he chose FML over Zaonce.
I’ll continue to execute rolling retreats until Hemah arrives, at which point if the Calabim want a final showdown in the Blasted Lands, I’ll give him one.
Demographics:
Lots of carnage in there.