Ok, here's the couple days late update (although in my defense, I haven't played a turn since then, so it's not actually anything but last turn's update still :neenernee):
First off, here is what I saw when I inherited the turn:
That's one holkan in the city, one archer to the W and two catapults to the N-NW. I attacked with a c1-shock HA which knocked down the defending holkan to 0.4 strength. I then decided to attack with my sentry HA so that I could have the most information possible about whether to keep or raze the city.
Here is what I saw:
Before making my decision, I checked out what was in the city:
I had two thoughts when seeing this: First, the academy makes the city more appealing to keep. Second, who the hell builds a colosseum but doesn't even have one unit for HR happiness?
I really wish I could have kept the city for the academy, but it would have been absolutely engulfed by Mayan culture. Notice that Paprika not only has 60% defense, indicating fourth ring borders, but is also now the capital AND the christian holy city. Add in the fact that all the tiles still would have Mayan culture from the capital, I would have to be able to raze Paprika in order to keep the city. At this point, I only had 9HAs in Mayan territory, and it would have taken me another 2t to attack Paprika. As much as I would like to keep it, with three turns notice Maya can easily defend against 9 HAs, so I had to raze the city.
Small gripe with the civ interface: it is so stupid that after capturing a city you can't mouse over any of the units that are newly revealed. I had to make my decision without knowing what the new stacks I revealed consisted of. Anyway, here is what Maya's military looks like now:
I then proceeded to move the rest of my HAs (and some one movers) to 1N of my sheep:
Here's what the stack now looks like:
Next turn I plan to move those 8HAs (one is on the tile 1W of the sheep after killing a injured holkan that had attacked my stack) to the tile 1SW of Maya's cows. I hope to get a bit of a sneak attack in on Pepper, although if the first HA I move in shows too big of a stack I obviously won't move everything in.
Also notable for the Mayan front is that in 3t I'll get another border pop, which will certainly help there and pretty much deny him settling another city up north.
A couple other things to note: I get a GE in 3t. From demogs, I can tell that Warriorknight has over 200 hammers in a wonder right now. I really hope it is not the GL, as I would rather want it. Anyway, if for whatever reason he hasn't completed it soon, I'd be more than happy to steal it from him. As such I set my tech path as such:
It should only slow down getting feud by one turn anyway (would have 2t left) as I can overflow so much research off aesthetics and lit as to hopefully be able to finish feud in 1t after it anyway. The gold from Maya's capital is certainly a nice boost to my research.
Finally, here's a quick peak at the demogs:
Warriorknight and I have more or less been trading off #1 GNP for a while, and I recently caught up to him in crop yield and production (I think he may have whipped a couple cities last turn as his crop yield went down, so I essentially consider us to be even in those three categories). That I'm keeping pace with his GNP despite his being financial is certainly a good sign. His power is obviously higher, but I have the feeling that I am currently putting my military to better use. HAs are going to be obsolete in the next 10t or so, so I might as well get some use out of them now even if it lowers my power rating.