February 9th, 2011, 15:40
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spacemanmf Wrote:Damn, you won by milliseconds. Good that we came to the same conclusion. ![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Yep.
Now, what the hell are people researching? It feels like ages since anybody discovered anything. I guess what we see is the effect of people mining their coppers.
EDIT: I call with an extended micro plan.
Maybe you noticed I started noodling with a post T50 microplan. It is not ready for use. One of the things I was debating was the build order in Pocket Bullets. Either Oracle->Granary->Forge or Oracle->Forge->Granary. I think granary first is slightly better. Once the granary and forge is built (slowbuild both I think, maybe put some 16h chops in), PB is size 5 or 6 and ready for another settler or worker.
For Big Slick, the best plan seems to be to grow to size 4, putting some hammers into a worker on the way. At size 4 (unhappy), whip a forge. Grow back to size 4 while building an axeman, putting two turns into a worker on the way, to wait for the unhappy face from our granary whip to fade away. At size 4, whip the worker with max overflow into an Axeman and then another worker or settler. Grow back on a library build as happiness allows. The city will have two unhappy faces from whipping but will get +2 happy when the gold is mined on T63.
Nut Flush Draw won't be doing anything exciting, just slowbuilding a Granary, I would think. Really the biggest event will be the border pop on T62 that allows us to mine the gold.
I have to run.
February 9th, 2011, 16:19
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novice Wrote:I call with an extended micro plan.
Show of cards then...
novice Wrote:Really the biggest event will be the border pop on T62 that allows us to mine the gold.
Aw, is that it? That doesn't sound like a big event to me. Oracling Metal Casting gets my Biggest Event vote (if we get to do it, that is).
Yeah I saw the microplan. I'll leave you to that stuff.
City-wise, white then red then light green then black / mid-blue?
Tech-wise, I think you're right, plus we're seeing some Animal Husbandry researching going on, as it's relatively time-consuming (compared to the cheaper techs anyway). But Pegasus already has it and has been researching a tech for 9 turns! Perhaps he has changed his mind or his queuing techs (he needs too many for an Oracle run, though).
TT, ad hoc and Ruff have been researching a new tech for 8, 7 and 6 turns respectively. For a lot of the time everyone has been at size 3 so perhaps not working the town (just wheat, rice, copper) whilst building settlers.
February 9th, 2011, 16:43
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spacemanmf Wrote:City-wise, white then red then light green then black / mid-blue?
Maybe purple after green.
- it already has improved tiles to work.
- it allows us to start scouting north.
I have to run.
February 10th, 2011, 09:15
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spacemanmf Wrote:So that's 13 cities, albeit with quite a lot of overlap.
If I had known you were going to make dotmaps like this I would have picked Victoria...
I have to run.
February 10th, 2011, 09:41
(This post was last modified: February 10th, 2011, 13:40 by spacemanmf.)
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What, and miss out on our glamorous wonder chasing? Never!
I've even done a dotmap showing how many exclusive workable tiles each city will get as well as counting up those that are shared. Man, these games move too slowly...
Edit: here it is:
February 10th, 2011, 14:48
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I think I like your red dot, not because of any great fit into the larger dotmap or a staggering 8 exclusive tiles, but because it has the pigs in its first ring. Should let us kickstart it. I think the overflow from an axeman in Big Slick needs to be a fifth worker, whereas Pocket Bullets can build the settler for Red dot after the granary and forge. We need two workers by Nut flush draw for hooking up the gold, and two workers by red dot for improving the Pigs and gems. Fifth worker out of Big Slick can start preparing for Green dot.
Christianity will probably be founded in Red dot, so the above reasoning may be moot, but we can't predict confidently where Christianity will go.
I have to run.
February 11th, 2011, 01:40
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Got it.
Forewarned is forearmed. After seeing Pegasus not play another evening and send the save in the morning, I kept an eye on the gmail inbox before heading to work. Lo and behold!
More to follow.
February 11th, 2011, 01:59
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No response from ad hoc so I sent him a trade screen reminder. He converted to Hinduism last turn:
You can see in the above screenshot that we have met another of Ruff's warriors, this time Burglar, so he looks to be favourite for circumnavigation right now. I asked if there are any nearby barbs since he has a decent vantage point there.
Pegasus, as we have established, sent the save in a bit of a rush so hasn't had chance to dotmap the eastern area yet. He will get back to us next turn. He said that TT is northward, although presumably he means roughly NW direction. There is still undiscovered land along the southern coast so we can head that way for the time being, and then move NW a bit later.
On the home front, we discovered Meditation, with Priesthood due in a mere 3 turns. I whipped a granary in Big Slick, as per the microplan, and moved Jack (our axe) SE to the hill after the warrior completed. Workers were busy so no need to interfere with them. Here is a view of the domestic scene:
And finally, the demographics:
February 11th, 2011, 02:05
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Both TT and Pegasus discovered a tech at the end of last turn. The only change in power was for TT, since bottom (ad hoc) and top (Pegasus) didn't move, nor did Ruff.
With rival average power going up 5k, that means AH + Barracks? I wonder what Pegasus researched. Perhaps he is queuing techs for a surprise Oracle run.
Oh and Ruff whipped a worker not a settler. He confirmed.
February 11th, 2011, 03:56
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spacemanmf Wrote:Both TT and Pegasus discovered a tech at the end of last turn. The only change in power was for TT, since bottom (ad hoc) and top (Pegasus) didn't move, nor did Ruff.
With rival average power going up 5k, that means AH + Barracks? I wonder what Pegasus researched. Perhaps he is queuing techs for a surprise Oracle run.
Oh and Ruff whipped a worker not a settler. He confirmed.
Good job Spaceman.
AFAICT rival average power increased 0.5k, which means that total rival power increased 2k. So that is consistent with TT discovering Animal Husbandry. Pegasus also researched something expensive, so maybe writing? He needs a way to pop his borders so that could make sense. EDIT: We should check if Pegasus can sign Open Borders.
I see Ruff sent the save on at 3:51 am New York time, so apparently you're not the only one having problems sleeping. Let's see if everyone is on the ball today and we can get another turn in this evening.
I have to run.
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