Well - bottom of the pile of threads... Can't have that can we?
Some Analysis of the opponents coming up:
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Sareln - Valledia the Even / Amurites ORG/ARC[/SIZE]
Organized
Able to build Command Posts
-50% Civic Upkeep
Double Production Speed of Courthouse and Lighthouse
Arcane
Increase the rate Arcane Units gain experience points.
Double Production Speed of Mage Guild
I have commented on the Amurites previously so I'm not going to add anything further at this stage. Something else to note is that they are the only civ in the game to start with Metamagic as a palace mana...
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Seroda - Os-Gabella / Sheaim IND/SUM[/SIZE]
Industrious
+50% Wonder Production
Double Production speed of Forge
Summoner
Summoned Creatures last 3 turns instead of 1
Pyre Zombies are nasty and probably one of the first things that Seroda will head for. They never expire and so he will churn out a
lot of them!
They explode on death causing splash fire damage.. yay. My Wood Golems do not match up too well against them... Even when they can hurl fireballs as they are fire redardant. My main refuge will be in the form of Life II mages to cast "Destroy undead"
â¢Damages all Undead units within 1 Tile
of Caster ~30% Holy Damage with the
capacity to kill them.
Need some of that!
Obviously anything that has Holy damage will be advantagous also. We are talking Empyrean Vicar's or Order... I'd take Empyrean any day of the week.
I guess the best thing to do is see who our neighbours are and go from there!
I Imagine that I will see a few Death II mages summoning 3t spectres in the mid game so those Life II mages are going to be quite important.
Planar Gate:
â¢Under 50 AC: limit of 1 of each unit
per Planar gate, 6% Chance of spawn
per turn
â¢50 - 74 AC: 2 of each unit per gate,
9% Chance of spawn
â¢75-99 AC: 3 of each unit per gate,
12% Chance of spawn
â¢100 AC: 4 of each unit per gate, 15%
Chance of spawn
Gambling House: Revelers
Mage Guild: Mobius Witch
Carnival: Chaos Marauder
Grove: Manticore
Public Baths: Succubus
Obsidian Gate: Minotaur
Temple of the Veil: Tar Demon
All of those units are nasty in different ways... A lot deal unholy damage - worth remembering.
umm... yeah - they are going to raise the AC and adopt AV.
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Bob - Keelyn / Balseraphs CRE/SUM[/SIZE]
Keelyn turns out ot be a pretty popular name in Australia... I discovered this when searching for a picture on google... Anyway here she is:
Loki summoning 3t lasting puppets is going to be a headache... Loki in general is a headache. The best defence is to declare war and slap him about a bit. He won't die but will get bored of stunties chucking rocks at him after a while.
Bob will be creating freaks and throwing them in the arena to see what happens. He will likely get some good results and so will have some unique units. I wonder if he will go down the chaos line of spells?
In honesty I don't know too much about the Balseraphs so I will likely have to read up on them as the game progresses. Plako (or anyone else) if you know anything else I should really be aware of. Speak now or forever hold your peace.
More to come later...