Ok, the initial script was Standard Pangaea, low sea level. I liked the map but there was too much space in the east, so I decided to wield the tectonic hammer and split part of the east off into subcontinents. As the players had requested islands to explore, I added some; they're all accessible without Optics, although I'm considering putting a bonus island somewhere out in the deep ocean with an item and a guard.
First, the orcs.
They start in the middle of everyone, in the jungle belt, on top of a large pile of resources many of which are jungled. If they choose to rush, they have no shortage of targets to choose from.
There used to be even more resources than you see here, I redistributed some and changed the Gold they started with to Gems...
To the south I added some islands with useful resources that the southern civs can compete for, and...
A certain dragon, guarding Letum Frigus; if anyone wants Snowfall for their Archmage heroes this game, they'll have to earn it. I think I gave the area quite a natural look.
Going clockwise we have the amurites:
They have a relatively isolated position, 2 wine and silk at the start, but their expansion to commerce resources isn't the best. They do have a good position for island access though with Yggdrasil on the western island and gold on the eastern one. Ilios suggested moving them a few tiles north.
Sidar:
Brigit turning up on that island was actually completely natural. Anyway Sidar have pretty good expansion prospects but probably won't get too involved in the island game. Maybe a bit too good? The northwest of the continent was pretty crappy before I engaged in some resource redistribution (aka: no gold+incense+dye sites in this game)
Luchuirp:
A number of different promising expansion directions to choose from. West or east would bring them into conflict with sidar/sheaim and south would get some nice floodplains and bring them into closer contact with Balseraph/orcs.
Sheaim:
To the top right you can see where part of the mainland was chopped off. An interesting start... with a slightly awkward feeling capital, but great access to strategic resources in the Sepulcher, Incense, copper and horses
And balseraphs:
Not the most impressive capital site ever, although Pool of Tears will give a happy - but the rice/floodplains/gold is one of the best 2nd city locations available on this map.