I'll echo haphazard1 in saying that the wildly varying levels of forest and jungle cover near the starts creates a significant problem. The Sidar have the best start BY FAR: two food resources PLUS four flood plains (all of which yield 5 food with Agrarian farms) PLUS two non-forested commerce bonuses AND 16 out of 20 riverside tiles in their capital's BFC. Their expansion opportunities are also spectacular. The river leads to even more flood plains, copper, and pigs to the south AND to the godly Remnants of Patria to the east. Compared to that, the other start locations are simply laughable: the Sheaim with a potential 7 desert (hill)/1 mountain inland site or a coastal spot with no seafood; the Amurites with precisely one non-forested riverside tile; or the Clan with three such tiles, surrounded by jungle. Sorry to say, but I would judge this map seriously imbalanced. For the first ~30 turns, players will be doing little but building farms, plantations, and roads. Enough time for the Sidar to get the snowball rolling while everyone else waits for Crafting-->Mining.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |