1020 AD come and played.
Just 2 turns left on my Please Shoot don't invade me with a giant knight stack world tour!
He did move up a bunch of units this past turn
but I'm pretty sure that was just an incense plantationing worker guarding stack. Mmmmm
I did end up moving my holkan back off that hill, because I felt like he could whack that with a mace and probably cover it with enough materiel that I wouldn't be able to kill it. That does run the risk that he'll just move those units up on my plains hill mine, but really I've been under that risk for awhile anyways....
2 Christian missionaries produced this past turn, and I realized that I forgot to actually revolt to Christianity
So I went ahead and did that this turn. I don't think it cost me anything, since I'm under the happy cap and the 2 cities that have had Christianity have been producing units (missionaries) for the past few turns. I did send one of the newly produced missionaries to Cardamom, and gained 5 hammers on the forge it's building. It's going to build another missionary next turn before I revolt over to Theocracy in 2 turns.
Speaking of Cardamom
I'm at 55% on the spice tile outlined. I got control of it a few turns ago, so it does seem like my control is rising. If I can keep control of this tile for awhile, I might be able to make some inroads with enough cats and knights (or maybe even cats and maces?) Something to keep in mind...
I started Moai in an offshore city near Serdoa
I decided to build 9t Moai over 8t forge (which is what I had originally queued up). Base production is 10h but really only 7h so a forge would only gain me 1hpt. Moai gives me 4hpt plus 1 more with each growth. Forge does give 3 happy but I've got a bunch of happy coming online soon.
I need a few more settlers.