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[SPOILERS] Washington of Greece

So yeah, hi everyone.

Since I can't think of anything better to put as filler in this post and I need to learn the game settings/rules, I'm putting that in the rest of this post. Of course if I've gotten the rules wrong then let me know. wink

Quote:Written assuming a 24 hour timer with 12 hour clock splits.

1) Settling Races: When settling in a disputed area, teams must wait 12 hours after moving a settler before the same unit can move again. You cannot move at the end of a turn, and then immediate re-move at the start of the next turn.

2) Declaring War: When initiating a new war, the attacker must declare war during the first 6 hours of the turn. Once 6 hours have passed, no new wars may be initiated by any teams. Upon declaring war, the attacker immediately takes the first 12 hours in a 12/12 hour timer split. Because these rules make it impossible to gain the element of surprise - the defender will always have a chance to play the second half of the turn - the attacker should make every reasonable effort to declare war at the very start of the turn, to avoid confusion.

The attacker must also move their units during the first 6 hours on the turn before declaring war, to avoid a double move.

3) Joining an Existing War: Teams joining an existing war on the attacker's side must take the same half of the clock timer, the first 12 hours. Teams joining an existing war on the defender's side must do the same, and take the second 12 hours. Teams must synchronize their turn with their respective side (first half attacker, second half defender) on the turn before declaring war.

4) Turn Actions during War: During their half of the timer split, teams can take all normal civ actions. Once the attacker(s) have all ended their turn, or after 12 hours have passed, their turn is over and the defender(s) turn begins. When it is not their turn in wartime, teams may log into the game, but cannot take any actions whatsoever. This includes moving units, whipping or drafting cities, changing research, changing builds or reassigning tiles in cities, promoting or upgrading units, adjusting espionage or the research/culture sliders, and conducting any diplomacy other than chatting (no gifting or trading units, gold, cities, etc.) Think of it this way: IT IS NOT YOUR TURN. Teams can watch what the other teams are doing, but that is all.

5) Gifting: Teams should act in good faith when gifting units, cities, techs, and/or gold to one another. Gifting and re-gifting back cities (to build a unique building) and units (for Heroic Epic purposes) is strictly prohibited. Gifting cities away as part of a peace treaty is allowable, but gifting cities away to third parties to prevent capture in war is forbidden.

6) Phony Wars: Phony wars instituted between teams for purposes of training Heroic Epic units or manipulating the clock timing rules are strictly forbidden. Don't be a jerk about this.

7) Fair Play: Teams should show good sportsmanship and act in good faith. Play to win, play to survive, and avoid moves that artificially unbalance the game.

Quote:2. No Nukes
3. No War Elephants or related UUs
6. No Pauses
11. No Spies/Missions
13. Settle or Golden Age all Great Spies
16. No Changing Builds/Research Late in Turn in Bad Faith/Consistently
17. The Heroic Epic and West Point can only be built once you have a qualifying unit that has always been yours, and if joined to a GG, the GG was one you spawned yourself
22. No diplomacy until players meet in-game
26. Map-trading at first contact
27. Ivory is Krill's decision (no 'Phants)

Quote:1. Mackoti + Ioan76: Rooservelt of the Netherlands
2. Adlain + DL-Mania Muse: Wang Kon of Arabia
3. plako + DL antisocialmunky: Catherine of China
4. Locke + Cervantes: Isabella of England
5. sunrise089 + DL-Rego: Shaka of the Zulu`s
6. Luddite + Atlas1998: Bismarck of Sumeria
7. Lord Parkin: DeGaulle of Egypt
8. WarlordDr: Washington of Greece
9. Nakor + Gaspar: Asoka of the Vikings
10. Sleeping Moogle + DL-sciz: Louis of Babylon
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I think that is correct, although it leaves out about 37 dedlurkers for Lord Parkin. lol

Don't forget that you are second to act, after plako, on the turn timer.

And again, welcome, and thank you.
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Pre-game thoughts:

Washington of greece huh? That's an interesting combo. I like Washington. Expansive and Charismatic in a game where leaders are restricted. Nice power and synergy. Greece is not quite as good (Odeon is good, Phalanx is mediocre, starting techs are bad) but I guess that's what I have to play with.

OK, so first look at the game:

[Image: PB4%20start%201.jpg]

[Image: PB4%20start%202.jpg]

[Image: PB4%20start%203.jpg]

Hmmm, not exactly the best of news. We have 2 cities (spaced far enough apart so I can't settle between them), an atrocious GNP (I'm first in power in a no barbs game) and a settler under threat from a hostile warrior. The good news is that I have 3 workers and Bronze Working, so it shouldn't be that bad assuming plako doesn't try and kill me. (am I in slavery? forgot to check that smoke)

All those units are costing me money, so I delete the warrior near the fur and move a warrior back into Sparta so I don't have unit costs anymore. The settler is going to have to rely on the scout for defense right now, but at least there are 2 warriors nearby.

Need to get Sparta improved ASAP (the gold especially) so that's next thing to do. Also need to see if I can get peace with plako, last thing I need is AW with him.

End of turn situation:

[Image: PB4%20start%20Demogs.jpg]

Near the bottom in almost everything, this is going to be fun. lol


[Image: PB4%20start%20war.jpg]

Alternative spots to settle. Chokepoints are good and all but the only good tile to work for a long time will be the copper. Granted the other 2 aren't much better but I need copper anyway so might as well try and get some use out of it.
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One benefit of starting in such a position is that it will make whatever you do end up accomplishing that much more impressive.
Good luck!
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And if that wasn't enough to deal with on the first turn, I have a new contact:

Quote:Greetings, and welcome to the game!

Our intrepid explorer stumbled upon your borders this turn, so I suppose that we can officially welcome you to the game. We don't know much about your predecessors to the Greek throne, as we had just stumbled upon his borders on the same turn. Given what we knew about the potential for his departure from the game, we did not bother initiating communication.

I'm sure your hands are full at the moment, as we understand there has been some... unpleasantness between your Civ and China. News doesn't travel especially fast, so we don't know much other than that. Nevertheless, we won't hold it against you if you're too busy at the moment to touch base more substantially. Just saying hi, we guess, and let us know if there's anything you need.

Nakor & Gaspar, the Vikings

Yay, someone who's not at war with me. smile Let's hope I can keep it that way.

Quote:Hi there.

Thank you for the welcome, and let me welcome you to the Greek Empire as it begins a new era.

Lacking a spoiler thread from my predecessors and only having the game itself to learn from, I would be very interested in any information that you have. For instance, do you know why I'm at war with China? (yes, I know it's a silly question). Apart from that though, I'm available to talk anytime but right now I'm preoccupied with learning the current layout of the game, so I hope you'll forgive me for being busy elsewhere.

All the best,
WarriorKnight

From what I've seen this turn, my first guess at the map is that it's some sort of wheel/ring map. In that case, I'll need to buddy up with these guys to prevent being double-teamed (somehow I doubt relations with plako will ever be friendly). Even if I'm wrong at guessing the map, the last thing I need right now is another war.
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In answer to your questions:

1) plako was moving a unit around WarlordDr's capital and events led plako to DoW, with the first war beginning on T22. WarlordDr offered an immediate peace which plako accepted on the same turn, T22. Thus far, no workers/settlers have been stolen and no chokes have taken place. As of now, there have not been any instances of combat between units.

2) There has been some in-game chat diplomacy, and the behavior of WarlordDr in that diplomacy is one of the numerous reasons he was subbed.

These are transcripts of the diplomatic exchanges:

In-game chat, T7 at 3720 BC:


plako: hi
Warlord: you better not rush me
plako: I sent you a msg
plako: Borders close
Warlord: on forums
plako: Private message there yes
Warlord: what did it say?
plako: better means to contact you?
plako: I've gmail: xxxxxx
plako: Mainly hi and I hope to dicuss with you about mutually beneficial deals
Warlord: you want a non aggression pact
Warlord: y
Warlord: we will be in contact
plako: That is one possibility

In-game message sent by WarlordDr T22 at 3120 BC:

are you fucking high dude
declaring war n me on turn 22
suit yourself
i am not called peacelord
i will accept a peace treaty this one time
assuming you are just a noob and dont know better
but if you ever pull any of this shit again i will have war
with you until one of us is out of game!!!!!!

and what the fuck is so important on turn 22
that you would risk war for
i am actually quite pissed you try and noob rush me
i almost want compensation for this bullshit
DON'T FUCKING DO IT AGAIN!!!!!

In-game message sent by WarlordDr T27 at 2920 BC:

For the record I am not being anti social i just dont know who, what, when, or why yet
and being that you are obviously an aggresive neighbor I am not sure what kind of relation we will have in the future
but declaring war on turn 22 is not very kosher if you get my drift
in the multiplayer community these game types are usually played if your neighbor is peaceful you are peaceful
rushing someone early is what scared noobs do
so these are the experiences i have to form my opinions
it appears you are my only neighbor so I suppose we have 2 options
1. play nice in out corner of the sandbox or 2. fill our streets with blood
i am thinking you choose #2 based off your previous actions

In- game chat T33 at 2680 BC:


Warlord: you better not settle another city closer to me
plako: ;-)
Warlord: this is your only warning
plako: I'll think about it
Warlord: suit your self
plako: of course
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Gold Ergo Sum Wrote:These are transcripts of the diplomatic exchanges:

...

OK, that's... interesting. Not exactly what I was hoping to hear, but I guess that's what I have to play with. Better try and fix that.
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OK, here we go.

Quote:Hi plako

The lurkers have filled me in on the diplomatic situation between our civilizations since the start of the game. Unfortunately it seems my predecessor was... let's just say he was far from a good diplomat, which has inevitably lead to war.

I guess that leaves the question, where do you want to go from here? I understand that you probably don't like my civ very much to say the least (in-game) and thus if you don't want peace I can hardly complain about it, but I would prefer peace so that we can both have a chance later on against everyone else.

What do you think?

All the best,
WarriorKnight

Hopefully this leads to a NAP (with a settling clause, a must do against Catherine) so I have a chance to get back in the game.
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WarriorKnight Wrote:OK, that's... interesting. Not exactly what I was hoping to hear, but I guess that's what I have to play with. Better try and fix that.

Those transcripts are more or less complete and represent all of the diplomatic messages your predecessor sent or received, to the best the lurker's knowledge, in case it wasn't clear.

Thanks for stepping in, good luck!
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fluffyflyingpig Wrote:Those transcripts are complete and represent all of the diplomatic messages your predecessor sent or received, to the best the lurker's knowledge, in case it wasn't clear.

Thanks for stepping in, good luck!

Thank you for them, I'm happy to receive any information that I can get on the history of the Greeks. I was just referring to the content which isn't exactly diplomatic and will probably result in the Greeks and Chinese being enemies for a long time.
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