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wesnoth successive game

Whelp doing ok,

1st turn, got a couple woodsman experience killing off the hurt orc, one of our new woodsmen (int) got the kill, way to go Cent:
[Image: 2mgnihy.png]

Also moved west team around, put the wounded peasant in the village. Wolf attacked the that peasant, but he survived! Lost a peasant and woodsman to 3 attacks over at main battle front though. Neither had experience.

2nd turn, hit the "dwarven" mine:
[Image: nvt6ph.png]
*sigh* not my fault... the led with the dwarven part so I got my hoped up that we'd get a unit or something.

Better news though, woodsman killed the wolf in the west. Peasants carrying on south for villages.

Bad news again, we lost those two units at the main, but worse, the orcs are all coming. I count 3 blue grunts, one green archer close, and another green archer with the green orc lord (on my turn really?) coming out. Its daytime, my advantage will never be better, so I press the attack.

I kill 1 full health blue grunt with woolfsbane (he needs one more exp to lvlalright) and I got the archer with tallin, (archer had 3 health left I figured this was an opportune time to give our leader some experience.)

So I await death and end turn like this:
[Image: 1036crd.png]
We lose 2 archers and 1 peasant at the main battle front. The peasant in the mountains dies too. The one archer actually got killed by the Blue orc boss... wasn't expecting him

I attack while we have an advantage, Wolfsbane upgrades to Bowman, he had the option of poacher, which is the chaotic version. I figure lawful is better since it gives us an advantage in day... better run at night. Zelx gets another kill (he did too much dmg though I was trying to give it to Cent who needs only 6 xp to lvl!) Ended turn, lost two low level peasants yay! Here's what the situation looks like at the beginning of turn 10:
West:
[Image: 2ezjt5c.png]
North East Trolls:
[Image: 2q09j0w.jpg]
Main Center:
[Image: 2z5r98w.png]


So, I recommend we retreat, get Tallin to the main keep and start pumping more troops... Night is coming. Trolls are coming. Sac the new peasant maybe? I tried to focus on saving anyone with experience and leveling them. So Cent is healing in a village NW, he should be on the list to level. Also the woodsman in the west is looking good.

I hope I did good. Seriously... those trolls suck.
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BTW does this mean, we're going forward with the turns? Or are we waiting for someone to sign up.
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I like having two lawful bowmen, as they will be key for a daylight attack on the Orc bosses (when the Orcs are weakest).

I took a quick look at the game, and those trolls are on team 4, meaning that they will fight with the orcs as well. So perhaps we should take out the blue western orcs first and let the green orcs and trolls wound each other?
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Lewwyn Wrote:BTW does this mean, we're going forward with the turns? Or are we waiting for someone to sign up.

I hope we get another.
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Yes actually that's a pretty rosy idea. We should move the main army to the west keep and make that the base to put the blue between us and the green.
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Lewwyn Wrote:oooh I see images from photobucket smile

okay I can switch as well

this is a got it although my game time will be much later in the day
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Looking at the save it might be a good idea to start pushing on the blue leader. the green leader is in his keep so if we fall in behind him. yikes

1 Leader down.

then we clean up what ever the trolls missed on the green side.
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Seeing as my turn will take the entire night I will set up for bruindane to kill blue orcs on his turn. going to gather as many of our troops as I can about 1 turn north of the camp for his turn.
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Quick question to your guys if if I level a woodsman do we want poachers or bowman

Poachers range 4-4
Bowman range 6-3
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fire&ice' Wrote:Quick question to your guys if if I level a woodsman do we want poachers or bowman

Poachers range 4-4
Bowman range 6-3

I think we'll want some chaotic units, though right now 3 bowmen working together will slay those level 2 orcs during a day time assault. Poachers do have the advantage of needing less xp to advance to the next level up (and due to the extra attack, kill red-lined units more efficiently).
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