Well we worked something out.
Not what i wanted, but on the marble is fine. It may not cover a lot of flood plains, but the rest of the terrain is decent. Besides i doubt i'll get Masonry untill much later.
Now this leaves a lot of flood plains open for a southern city. In addition that south spot also includes the pyre, which means fire mana. So i wouldn't consider it "junk".
Also i find NAP rather silly this early. Warriors are too brutal on defence and you don't get good offensive units (unless you're certain civs) until later.
Anyway, back to the game! With another 2 turn report.
First of all, both those turns have been run at 0% research. Markets are not important till the cities can start building something new. So gonna squezze in lots of money on the turns in between. Should have enough now for 2 techs at 100% research.
First our scout. Scalie gladly got tired of chasing the scout and have decided the more suicidal approach of picking a fight against the slayer of Orthus. Whatever that's working inside that skull of his, it sure is messy.
Little else to see though. Gonna check the border of his 2nd city and then go back.
Final skeleton done at the capital. Sent Hogwood to the west for scouting. Mines finished on the 2nd turn and gave me the big boost i needed.
Question now where the settler really should go. No longer in a hurry to grab the marble spot and gonna check if there are better locations around.
Hampshire will most likely mine the tile next to the gems.
In the east, Nutters is still alive and no spiders around. Sadly goblins spawned again and i'm not taking the chance of him defending the settler when weakened. So moved him across the river again for better cover.
...and survived! 0.8 health, but with no threat remaining the settler have free access to the destination point.
3rd city up next turn!
Hmm, this is curious. That blue circle shows up on the hill next by. Maybe i'll get a warrior up there to scout the nearby area.
Small notes:
WK, 11 points (tech).
Mardoc, 7 points (pop).
Thoth, 13 points.
Thoth Wrote:[COLOR="Yellow"]Hi Mr. Yellow,
I'd prefer to establish friendly relations with you. As neighbours we can be of assistance to each other. Getting bogged down in an early war would likely have an unfortunate effect on both our empires.
I'm willing to settle 1N of the gold, but I cannot allow you to found a city on the desert 1 W of the lake. A city there would completely choke out my city. If you were to settle on the marble, you would have a solid city with 3 floodplains, sheep, a 2h city tile and enough hills for production. There would be 3 unused floodplain tiles to the south, with rampant desert beyond. I would like to place a city in that area (3 S of the westernmost lake tile) eventually but it's not a high priority as that city would be mostly junk except for the floodplains/oasis..
If you are concerned about good city sites, there is an excellent spot 6 tiles south of your capital that would grab 4 floodplains, reagents and a pile of hills. That floodplain valley continues a long way south. If you were to settle this area you'd fill all of your floodplains needs without close border tension.
Once we get a settling agreement into place, would you be interested in negotiating a Non Aggression Pact?
Sheam to the south and probably east makes sense. I'm at the Western end of our landmass and it doesn't look like there is much land directly south of me. I've found coast down there, but unfortunately my scouting info has been limited by nasty barbarians.
Cheers,
Thoth, Chief Camel Herder[/COLOR]
Mr. Yellow Wrote:[COLOR="Cyan"]Eh, that marble site isn't very attracting, but fine. Me on the marble and you 1 north of the gold. However, i won't go into further settling agreements and consider the rest of that land neutral territory up for grabs.
I don't want to do a NAP for the moment. None of us has any interest in warfare right now and i consider it too early to talk about such things considering i've yet to get a clear view of the world, contacts included. Besides a NAP is there if you aren't really sure about your neighbour.[/COLOR]
Not what i wanted, but on the marble is fine. It may not cover a lot of flood plains, but the rest of the terrain is decent. Besides i doubt i'll get Masonry untill much later.
Now this leaves a lot of flood plains open for a southern city. In addition that south spot also includes the pyre, which means fire mana. So i wouldn't consider it "junk".
Also i find NAP rather silly this early. Warriors are too brutal on defence and you don't get good offensive units (unless you're certain civs) until later.
Anyway, back to the game! With another 2 turn report.
First of all, both those turns have been run at 0% research. Markets are not important till the cities can start building something new. So gonna squezze in lots of money on the turns in between. Should have enough now for 2 techs at 100% research.
First our scout. Scalie gladly got tired of chasing the scout and have decided the more suicidal approach of picking a fight against the slayer of Orthus. Whatever that's working inside that skull of his, it sure is messy.
Little else to see though. Gonna check the border of his 2nd city and then go back.
Final skeleton done at the capital. Sent Hogwood to the west for scouting. Mines finished on the 2nd turn and gave me the big boost i needed.
Question now where the settler really should go. No longer in a hurry to grab the marble spot and gonna check if there are better locations around.
Hampshire will most likely mine the tile next to the gems.
In the east, Nutters is still alive and no spiders around. Sadly goblins spawned again and i'm not taking the chance of him defending the settler when weakened. So moved him across the river again for better cover.
...and survived! 0.8 health, but with no threat remaining the settler have free access to the destination point.
3rd city up next turn!
Hmm, this is curious. That blue circle shows up on the hill next by. Maybe i'll get a warrior up there to scout the nearby area.
Small notes:
WK, 11 points (tech).
Mardoc, 7 points (pop).
Thoth, 13 points.