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RBPBEM FfH V [SPOILERS] Sareln of the Amurites

Note: I'm well aware that my/out dotmaps are incredibly aggressive towards the clan.

Goals for a conversation with Iskender:

  1. A Settling Agreement that gives me rights to the bottom of the flood-plain valley without giving up the Mirror of Heaven.
  2. An agreement to settle towards the clan first after we've negotiated our own split.
  3. An NAP agreement.

EDIT: Uncolored Text has not been sent.

Sareln Wrote:Iskender,

I've plotted out a preliminary dotmap and I think we can come to an amicable agreement. As stated earlier, I want the Mirror of Heaven under my control. I'm playing Amurites, so this shouldn't be all that shocking. I don't know how far along you've scouted, but there is a nice set of flood plains south of your capital. as well. I'd like just a small piece of them, mostly the overlap that will happen when I settle on the river in your south / my east for a rice/banana spot between myself and the clan. In return, I'll be giving up any contention for land in the north, including that gold/fur/corn spot that looks particularly awesome, as well as a mana-node hanging out on the northern peninsula stretching out to the west.

If this sounds like a good deal to you, we can start working with landmarks/screenshots to reach a solid understanding.

Additionally, I'd like to set up a more formal NAP structure for us if we go through with a settling deal, something along the lines of until T100 for starters, with extension opportunities starting at T80. Let me know if that interests you.

Now let's talk about the Clan. You've mentioned earlier that both our CIVs are late-bloomers, and that's definitely true. We have for a neighbor the Aggressive/Organized Clan of Embers. They're about equidistant from the both of us as I eyeball it here, but may actually be closer to you. They are the penultimate rush CIV. I am, understandably, somewhat worried. When I got into contact with Bob, he stated that he's trying to put together a soft-contain of the clan in the early game, basically constricting their land opportunities since they're in a middlish portion of the map, instead of on an edge.

The initial, low cost, step of this contain is to make sure that pretty much everyone's first city goes towards the Clan. I've agreed in principle to the idea, if he or I can bring you onboard with it. Bob is talking with Sqaureleg about it as well. I'm talking with you about it because you don't have contact with Bob yet, and this sort of agreement needs to get hammered out before we plant our second cities. I think it's a reasonably good idea, especially since the land to my east is solid as well and I wanted to expand into it anyways. I think it's much the same with you, if my assumption of the flood plain south is correct. Up for it?

Thanks for your time.

-Sareln-
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Diplomacy:

Sareln Wrote:[COLOR="Magenta"]
Tredje & Mardoc,

Yes, I've been having some trouble with the barbs. There was a C1 Lizardman that leveled on Iskender's warrior that I had to deal with. I waited for a bit hoping it would just make a run on the capital but eventually got impatient and had to move out with my warriors. I ended up trading a warrior for a C1 Lizardman, so I'm reasonably happy with the trade.

I've been scouting around in the south as well as the north and have just found your borders. That's some nice land just around your capital, with sugars and Dragon Bones to the north. How cramped are you on the other side with the Clowns? Are they about the same distance that I am from you, or closer?

If you don't mind my asking, do you know what special features got place near you? I drew the Mirror of Heaven (which you've already seen) and the Tomb of Sucellus to the south.

-Sareln-
[/COLOR]
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Turn 36:

Great, more lizardmen. Rejigger the capital to get another warrior out pre-God-King revolt. GNP is pretty good at max, 2nd place behind the Sidar (who probably have both their plantations up now).

More scouting around the Clan, the Dragon Bones site is pretty nice. I'd definitely make a grab for it if I were them.

Capital:
[Image: Civ4ScreenShot0493.JPG]

Scout:
[Image: Civ4ScreenShot0494.JPG]
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Sent.

Sareln Wrote:[COLOR="Magenta"]
Iskender,

I've plotted out a preliminary dotmap and I think we can come to an amicable agreement. As stated earlier, I want the Mirror of Heaven under my control. I'm playing Amurites, so this shouldn't be all that shocking. I don't know how far along you've scouted, but there is a nice set of flood plains south of your capital. as well. I'd like just a small piece of them, mostly the overlap that will happen when I settle on the river in your south / my east for a rice/banana spot between myself and the clan. In return, I'll be giving up any contention for land in the north, including that gold/fur/corn spot that looks particularly awesome, as well as a mana-node hanging out on the northern peninsula stretching out to the west.

If this sounds like a good deal to you, we can start working with landmarks/screenshots to reach a solid understanding.

Additionally, I'd like to set up a more formal NAP structure for us if we go through with a settling deal, something along the lines of until T100 for starters, with extension opportunities starting at T80. Let me know if that interests you.

Now let's talk about the Clan. You've mentioned earlier that both our CIVs are late-bloomers, and that's definitely true. We have for a neighbor the Aggressive/Organized Clan of Embers. They're about equidistant from the both of us as I eyeball it here, but may actually be closer to you. They are the penultimate rush CIV. I am, understandably, somewhat worried. When I got into contact with Bob, he stated that he's trying to put together a soft-contain of the clan in the early game, basically constricting their land opportunities since they're in a middlish portion of the map, instead of on an edge.

The initial, low cost, step of this contain is to make sure that pretty much everyone's first expansions go towards the Clan. I've agreed in principle to the idea, if he or I can bring you onboard with it. Bob is talking with Sqaureleg about it as well. I'm talking with you about it because you don't have contact with Bob yet, and this sort of agreement needs to get hammered out before we plant our second cities. I think it's a reasonably good idea, especially since the land to my east is solid as well and I wanted to expand into it anyways. I think it's much the same with you, if my assumption of the flood plain south is correct. Up for it?

Thanks for your time.

-Sareln-
[/COLOR]
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Having folks available on the chat client is always interesting. Right now, I've woken up and am staring at Iskender's name wondering if he's going to respond to the diplo missive I sent out last night. At the very least, I hope he doesn't spill it all to the clan, that would be irksome. I think I've covered myself enough that if he does I can repoint them towards Bob, but I'd still prefer not to have to do that... Oh look he just dropped offline lol.

Perhaps I should draft something off to Squareleg, along the lines of:

Sareln Wrote:[COLOR="Magenta"]
Hey SquareLeg,

Has Bob been badgering you about some sort of loose early-game contain of the Clan? He's come to me with a loose idea of having all their neighbors place their first expansions Clan-wards.

-Sareln-
[/COLOR]
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Diplomacy:

Iskender Wrote:[COLOR="Gray"]
Hey there

Looks like that we'll be able to avoid any quarrels over settlement issues. Yes, I see those Flood Plains, there are five of them I think. We could arrange it the way that one of us gets 3 and the other the remaining two. I'll send you a detailed dotmap on tuesday (no access to FFH at the moment).

I'd like to cover our possible NAP in a separate agreement. I'll get back to you with that in a few days. Don't worry - I'm not trying to avoid or delay the issue! I want us to have a NAP, but I believe it'll benefit you a lot more, so I'd like to bargain a little extra for myself.

Regarding the Clan: I've already chosen the spot for my second city (east of Deep Thought), mostly for economic reasons , but the third city will most likely be founded south of my capital.
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YACWB:

Synopsis: Some banter. He'll place his 2nd city on the following turn, wants to go OO, and is facing lizardmen for the first time. Is curious about what religion I'm pursing with my Mysticism choice, I demur though offer to stay off overlords and strongly hint that I'm going Empyrean. He also makes the not-so-subtle suggestion that I consider war with Iskender, I decline stating that our other two neighbors would love to take advantage of that.

(10:05:09 AM) BobChllingsworth: play your turn, btw- I'd love to get two in today smile
(10:05:18 AM) BobChllingsworth: get to plan my first expansion this coming turn
(10:05:21 AM) BobChllingsworth: plant*
(10:05:31 AM) Sareln: ja, ja, good morning to you too :P
(10:05:41 AM) BobChllingsworth: 5 PM here, buddy :P
(10:06:00 AM) Sareln: 10:00 AM here. Lost a darn hour...
(10:06:42 AM) Sareln: Iskender says no to the contain with his 1st city. Will do so with his 2nd. His loss I suppose since the Clan is already going his direction
(10:06:50 AM) Sareln: but I think that's fine, given that it strings the clan out some.
(10:07:01 AM) Sareln: does make it less likely for Squareleg to hop on the plan though... frown
(10:07:19 AM) BobChllingsworth: you know where the clan are expanding to?
(10:07:36 AM) Sareln: Umm, probably that north spot with the dragon bones and 5 other resources...
(10:07:40 AM) Sareln: if I had to hazard a guess
(10:08:41 AM) BobChllingsworth: I'm slightly worried about their wolf rider
(10:09:17 AM) BobChllingsworth: I'm beating Irgy rather badly in our duel thanks to a single well-promoted wolf rider
(10:09:36 AM) Sareln: ah
(10:13:31 AM) Sareln: this is where you wish there were spears at BW to go with your axes?
(10:14:37 AM) BobChllingsworth: hah, more like copper for my warriors
(10:15:03 AM) BobChllingsworth: So many techs I need... sigh
(10:23:06 AM) Sareln: Played
(10:23:09 AM) Sareln: and yes, I agree
(10:23:25 AM) Sareln: though at least I can now style myself Valledia, God-King of the Amurites :P
(10:23:44 AM) BobChllingsworth: well done, beat me to the tech
(10:24:00 AM) Sareln: well, you'll be getting your first expo significantly sooner
(10:24:03 AM) Sareln: so I think it all balances out...
(10:24:21 AM) BobChllingsworth: I guess. I need to build more troops
(10:24:31 AM) Sareln: yes you do
(10:24:36 AM) Sareln: I have a better power score with just my warriors...
(10:24:59 AM) BobChllingsworth: my has grown very little since like turn 10 smile
(10:25:04 AM) BobChllingsworth: army*
(10:26:39 AM) Sareln: heh
(10:26:41 AM) Sareln: no choice on my part
(10:26:53 AM) Sareln: too many lizardmen to chance it with just 1 or 2 warriors
(10:27:06 AM) BobChllingsworth: I'm chancing it a bit right now
(10:27:10 AM) BobChllingsworth: first lizard just showed up
(10:27:19 AM) BobChllingsworth: capital has two warriors defending, one heavily wounded
(10:27:27 AM) Sareln: your first? :P
(10:27:31 AM) BobChllingsworth: ayup
(10:27:35 AM) Sareln: I've killed 4 already
(10:27:38 AM) Sareln: and there are 2 more incoming...
(10:27:41 AM) Sareln: :D
(10:27:47 AM) BobChllingsworth: thankfully he has no promos, so I think I'm fine
(10:28:25 AM) BobChllingsworth: have you decided on a religion yet?
(10:30:12 AM) BobChllingsworth: I don't play as the Amurites often, but when I do I almost always run Empyrean
(10:30:33 AM) Sareln: nope, I was just picking up Mysticism for God-King and Elder councils with which to tech and build better wink
(10:30:46 AM) Sareln: I'm not going to try and run you out of the Overlords race, if that's what you're wondering...
(10:30:56 AM) BobChllingsworth: mostly, yeah smile
(10:34:20 AM) Sareln: ah, then you can sleep safe in that regard
(10:34:43 AM) Sareln: I have yet to make my own religious choice, but I'll let you know when it becomes clearer :P
(10:35:07 AM) BobChllingsworth: Wasn't just trying to mislead you with the Empyrean suggestion btw smile
(10:35:20 AM) Sareln: I know, Chalid is awesome :P
(10:35:24 AM) Sareln: Sun 2 is awesome
(10:35:25 AM) BobChllingsworth: it does work pretty well- keeps you neutral for those Channeling 3 druids, and super-Chalid
(10:35:33 AM) Sareln: the Mirror of Heaven is right next door.
(10:35:37 AM) Sareln: so...
(10:35:42 AM) Sareln: probably Empyrean, but we'll see :P
(10:36:00 AM) BobChllingsworth: oh also the shrine will reveal those nasty Sidar ghosts
(10:36:20 AM) Sareln: haha
(10:36:22 AM) Sareln: that too
(10:40:06 AM) Sareln: though I think I'll be content for the timebeing to landgrab and tech
(10:40:10 AM) Sareln: no need to go pick a fight
(10:40:31 AM) Sareln: esp. since the weakend survivor of that fight might get jumped by Golem-Dwarves or Orcs... :P
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Turn 37:

Bob was hopeful we might get a 2nd turn in, so I sandbagged this report hoping that it would happen. Sadly not to be. Turns have been stalling on Sqaureleg, he's probably just busy - same reason we didn't get a blitz this weekend. No big deal. Gave me time to do the Werewolf writeups etc.

Mysticism comes in, I revolt to God-King. Lizardmen threaten the capital again, and I'm forced to move the worker back into the cap to shelter, and the two warriors who were covering him must move into the jungle for the better bonus. The difference would've been another 10%. So many lizardmen. Once I come out of anarchy, I should probably pump out the elder council + some more warriors and then get started on my settler.

The scout finds the pyre of the seraphic, but it is unlikely that he will live much longer as he is in range of another lizardman. Oh well.

Research next turn will be crafting.

Scout:
[Image: Civ4ScreenShot0496.JPG]

Capital:
[Image: Civ4ScreenShot0497.JPG]
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Got a short missive back from Squareleg. He does not intend to settle towards the clan which scuttles Bob's plan. Time to negotiate a settling agreement with the clan methinks. If I can get that agreement, it frees me to settle south by the goblin fort first. This'll let me hook up the wines with crafting sooner than the gems/sugars of the southern tomb site, since I'll need bronze working to improve those resources. It should also be better sheltered from marauding lizardmen from the many desert ruins.

I'll post Squareleg's message later today.

SquareLeg Wrote:[COLOR="Sienna"]
Hey Sareln,

How's life in the land of magic?

Yes - bob has been trying to interfere with my foreign affairs. My ambassadors are still considering his proposals but my next city site has already been planned and won't be changed.

Are you considering settling towards the Clan? I must admit that settling towards the most dangerous early game civ on this map is likely to get you some slap if you're not careful. I can't see them being happy about it. I suppose it depends on the distances.

Cheers,
SL
[/COLOR]

Sareln Wrote:[COLOR="Magenta"]
I'm pinned in between the Sidar and Clan so I really don't have much choice in the matter to be honest. The land in the Clan's direction is order of magnitude better than the land in the Sidar's direction. It's about 3.5 cities worth of space.

As to life in general, it is full of lizardmen. We're managing but it's putting a serious damper on my expansion plans.

-Sareln-
[/COLOR]

YACWB:

Letting Bob know his containment option won't be working.

[14:05] Sareln: SquareLeg and Iskender are both making noises like they've already decided where their 2nd cities are going (and they're not towards the clan). Iskender sounds like he's willing to consider it for his 3rd. I don't think the contain will work the way your describing it, and I've found a better southern site which will help me much more as a 2nd than the jungle/gems I was looking at. Sorry, but I think I'll have to bow out of any loose contain with 2nd cities. My 3rd will go Clan-wards though.
[14:05] BobChllingsworth: well hi there
[14:06] BobChllingsworth: not a problem
[14:06] BobChllingsworth: I already planted mine, but like I said I was gonna put it where I did anyway
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Diplo messages added to the above post.
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