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spacemanmf Wrote:Heh, he didn't take your bait.
I take it that you are very much looking forward to completing the Hanging Gardens at the end of the next turn, gaining presumably the best part of 40 points. Well be fun to see our demographcs before and after too. (This is all assuming, of course, that it is not built when the save comes back round to us.)
Yup, seeing the Hanging Gardens complete will be very satisfying, at least if we're the ones completing them.
I figured we'll be dogpiled soon, so might as well start annoying our rivals. ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif) Ah well, I guess he knows not to feed the trolls.
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![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif) at the tech thread discussion.
novice Wrote:I figured we'll be dogpiled soon, so might as well start annoying our rivals. Ah well, I guess he knows not to feed the trolls.
The positive thing if we are dogpiled is that we have an ally, and hopefully one that will cover our backs by giving us a safe border and advance warning of any eastern attacks (although I daresay there's a way to sneak through navally if all coastal cities have not been founded). And it's in his interests to provide us direct support, for example by donating troops to the cause.
It would be fun, anyway. We just have to get & stay a tech era ahead of our rivals. :-)
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Let's hope Ad Hoc is okay.
I suppose there's no point in running EPs against Ruff anymore. We should put 2EPs on Pegasus for now. He's going to be our biggest competitor so research visibility would be nice - although that's unlikely to happen, given his cheap Ziggurats. Maybe we can keep his graphs and prevent him from seeing our research, at least.
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I brought our sandbox up to date.
Due to prince difficulty we have 65% odds to whack the barb warrior with our warrior. So let's try that, and whip the warrior in DMH if the attack fails. If it succeeds, we can go back to building a granary.
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Okay, a few more micro notes based on fiddling with the sandbox.
I think we should whip the worker in Speed Limit, and send another worker there, to chop two forests and finish the granary there before the food box is half full (at size 1). Then have two or three workers dedicated to that city, it's going to be a monster of a city and should be allowed to grow as fast as possible onto improved tiles.
I would not whip the worker in Kojak, since it's so low on food. I would slowbuild the worker to completion (working gems and rice), then chop two forests for a granary.
We should not wait for the library in Pocket Bullets before we put science back on, we need Monotheism (or rather Theology) asap. I think that translates to saving about 100 gold and then turning science back on. It should give us Monotheism on T79.
Big Slick builds a worker at size 4 after completing the Hanging Gardens. A worker build is good not only because it halts growth, but the unhappy citizens don't eat food whilst building a worker or settler.
Sailboats whips the workboat and builds another. It works the clams once they've been netted, the marble before that. I suppose we should get some workers over here to chop some infra.
NFD can go back to a forge if the barb axe is taken care of. Two-pop whip the forge and overflow to a worker.
One thing to consider is to build the Great Lighthouse in sailboats (I know, I know...). We might well have the world's first port city, in which case we should have a good shot at it. We also want the Colossus at some point, but I doubt anyone will try to race us for that wonder.
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And even more musings:
I think Big Slick and DMH can be our settler producers for a while. Big Slick has to wait a bit on running scientists, so it can whip some settlers and grow back on the library build. DMH can build military and slowbuild settlers while waiting for tiles to be improved. Of course we build some workers instead of settlers if that's what we need more.
IF we can get a suitable candidate ready in time, we might run pure engineers in Big Slick for a 400GPP great engineer, and get our 300GPP scientist from another city. I suppose that city would have to be Speed Limit.
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Good musings. You coulda renamed the cities in the sandbox. Confuses my poor little brain to look at it.
Big Slick has a good chunk of whip anger so we need to leave those poor citizens alone for a while, but we can use the building of workers & settlers to control the growth until it has worn off (as you alluded to earlier).
I saw that unhappy citizens don't eat food in another thread recently... :-)
I haven't got a feel for what our finances look like once we've got the Hanging Gardens boost plus natural growth, but at the moment it will take the best part of 6 turns to get 100 gold, never mind researching two techs. I suppose I should look at the sandbox.
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spacemanmf Wrote:I haven't got a feel for what our finances look like once we've got the Hanging Gardens boost plus natural growth, but at the moment it will take the best part of 6 turns to get 100 gold, never mind researching two techs. I suppose I should look at the sandbox.
Believe me our economy improves freakishly fast, just try the sandbox. Growing onto some juicy tiles really helps. I was 1 beaker short in the sandbox for getting Monotheism on T79, and in the game we'll get bonus modifiers from Ad Hoc knowing Polytheism and Monotheism. Of course the exact date will depend on what the barbs do, so no point planning every detail.
I believe I saved 100 gold and then Polytheism and Monotheism were both 2-turn techs at 100% science.
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spacemanmf Wrote:Good musings. You coulda renamed the cities in the sandbox. Confuses my poor little brain to look at it.
I want something to remind me that the screenshots are from the sandbox and not from the actual game. Although I suppose the score box and the "Novicespaceathlete wins a conquest victory" message should be enough of a visual clue.
spacemanmf Wrote:Big Slick has a good chunk of whip anger so we need to leave those poor citizens alone for a while, but we can use the building of workers & settlers to control the growth until it has worn off (as you alluded to earlier).
Big Slick will have 42 turns of whip anger when the HG complete, which isn't too bad really when you consider all our happy resources. On T83-ish we'll have ivory, gold, gems and silver for +7 happy, which means that Big Slick's happy cap before whips will be size 11. That still leaves room for happiness from religion, furs, incense, silks and whales.
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novice Wrote:Believe me our economy improves freakishly fast, just try the sandbox. Growing onto some juicy tiles really helps. I was 1 beaker short in the sandbox for getting Monotheism on T79, and in the game we'll get bonus modifiers from Ad Hoc knowing Polytheism and Monotheism. Of course the exact date will depend on what the barbs do, so no point planning every detail.
I believe I saved 100 gold and then Polytheism and Monotheism were both 2-turn techs at 100% science.
Wow, yeah, straight up to 60-70 beakers/turn and 100 GNP.
The warrior won the battle against the barb, woo. And I founded Hinduism in Kojack, erm, yay.
So, another worker in Pocket Bullets after the library, then an axe or two to bust the fog and uncover new city sites?
Tech-wise, after Polytheism and Monotheism, are we going Hunting-Sailing? Then Currency & Code Of Laws?
Once we have got those two techs and built up our seven cities, we can easily afford settling some more.
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