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wesnoth successive game

Fun set of turns, got Bruindane in the action, though he bled mostly. Two bosses down, two to go in the east and northeast.

[Image: west_itc13_nw.jpg]
[Image: west_itc13_se.jpg]

I moved Fire&Ice across the center, though he's a slow mover in the robes.
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fire&ice' Wrote:I just realized we should have pushed east with our heros before we moved north for more villages.

picture will be along in a sec along with me complaints to who ever hired those thunders.

Not sure if I understand why east would have been better. I did decide to split our heroes my last turnset, as the eastern boss might be tough due to low level wounded units, but the southeastern one went down easily enough without our heroes.

Those thunderers are quite fun actually. They took down bats with one shot and defended well on the mountains.
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We should have pushed east with our heros first so we could claim the clump of villages in the corner faster.

Thunders deal (7-9) damage vs skeletons who we mainly are facing.

Its not worth it compared to poachers and dwarfs who can deal a shitload of damage to skeletons and bats.
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One thing I've gleaned from our game so far, is that villages are not too important if you keep getting early finish bonuses.
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Killed the big undead boss, levelled two dwarf fighters, captured villages, pressed onward. Someone level Lewwyn by the by.

Pic of two areas with fights.
North:
[Image: Screenshot2011-03-14at33914PM.png]
East:
[Image: Screenshot2011-03-14at33900PM.png]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I'm surprised you guys are actually using thunderers especially vs undead.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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antisocialmunky Wrote:I'm surprised you guys are actually using thunderers especially vs undead.

I think they were bought due to the unfamiliarity of the weapon type mechanics and resistances. Lewwyn is new to the game and these details are more hidden. Still, I found them passable defenders, and bat killers, they also move quickly in the caves like all dwarves.
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They'll be useful against bats and other stuff you may or may not encounter.

They are okay if you're okay with reloading the game every so often. They are just completely unreliable as a damage source. Almost as bad as Human Heavy infantry.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Reply

Turn 16-17 push to the leader *YAWN*

Turn 18

Their last leader the lich pushed forward so I made sure to trap him good.
Although I got a bit agressive so we will most likely lose a dwarf scout thats about to level up. Sorry.

After turn:

We did lose the dwarf and another outlaw on 60% with full health I mean what are the bloody odds. This is what our 4th/5th one?

[Image: xukhe.jpg]

The leader has only 30hp left so it shouldn't be to hard to kill him.
Err also I failed to level up lewwyn so far.
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Great trap Fire & Ice. We kill some minions, knock down the Lich's health further before moving in Fire&Ice to crisp it.
[Image: west_cave19.jpg]

So our apparent nemesis escapes, but we find plenty of gold.

[Image: west_caves19_victory.jpg]

Bruindane and a small party pursue, apparently without the rest of the army. Oh and antisocialmunky decided to split, taking all but one of the dwarves with him.

[Image: west_pursuit1.jpg]

Well, there's a fort ahead. Lewwyn, you are now a master archer, but severely injured cry.
[Image: west_pursuit3.jpg]
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