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[SPOILERS]Novice, Spacemanmf and Athlete4life10 are HUYANA CAPAC OF CHINA

Ooh, I got it (the naming scheme). Very prescient of you to get that second axe queued up.

EDIT: Will Ruff actually remember those city names, though.
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spacemanmf Wrote:EDIT: Will Ruff actually remember those city names, though.

Depends how often he finds his hands on the wrong place on the keyboard? wink
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for those that already know the theme

nstvr;pms
drbo;;r
vptfpns

barcelons
sevlle
cordobs

Found it, :neenernee

one letter to the right on the keep board.(note this works on all keyboards and I am assuming they are standard across all keyboard)
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[Image: Civ4ScreenShot0221.JPG]

Our beloved capital, identical to everyone else's of course, except that it is home to both Stonehenge and the Oracle, as well as a forge (and granary).

It has both commerce and production potential, although it should be noted that the second ring northward is the first ring of Sailboats (although obviously we'd prefer Bureaucracy-boosted riverside cottages).

Currently building a library for a nice research boost and, by the time it's completed, it may well have got up to size 6 and its temporary happy cap (gems are currently being hooked up plus there's some whip anger to wear off).

However, given the lack of developed tiles to grow into (currently we just have the cottage & the lake as decent tiles), we will build a worker next.

Then, if the worker can keep up, we will let it grow whilst building an axe or two interspersed with a Christian temple (if we get it). After that, possibly a market, depending on timing, or another worker, if decent tiles are hard to come by. And a barracks at some point.

We have no desire to whip the capital now since we want it to grow and grow before we get Civil Service.

Workers can focus on the riverside cottages and then mine some of the hills. We will pasture over the horse town at some point, but not much point yet given our lack of HBR (or indeed Archery).
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[Image: Civ4ScreenShot0222.JPG]

Our second city and the place where you will find the Hanging Gardens (book early to avoid disappointment).

Eventually, we probably want to hand over the cottaged floodplains to Speed Limit. Given that Big Slick will need some farmed grassland to keep the growth strong, it's looking like it will be more of a production city. I don't mind that given it is a frontline city.

That said, novice has talked about building a library and hiring scientists here (with the aim of getting a great scientist, I presume). So we might want to keep it as a hybrid city. We'll definitely need more farms to support scientists anyway. Novice is the expert on farms, though, if the latest Werewolf game is anything to go by...

As novice alluded to earlier (oh yeah, good joke by the way... rolleye), Big Slick is suffering from the blues, something which will be partially rectified by our heroic Four returning home for a ticker-tape parade, not to mention the gems being hooked up.

While the whip anger wears off, we can build a couple of workers. Not sure about doing any more whipping. And then a library I guess. Then maybe a settler for the southern coastal city. And more workers. Given it will have decent production, it can then build a barracks and churn out some frontline units.

Improvement-wise, there's a floodplain waiting to be cottaged, three grassland hills that can be mined. We can chop the forest on the hill once we can get an anti-barb unit there, before farming the three lakeside grassland tiles. I'd also like to road the floodplain on the way to Speed Limit as a reasonable priority.

EDIT: And we have an axe to finish off, of course. We can build that when the happy cap allows us to grow.
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spacemanmf Wrote:[Image: Civ4ScreenShot0222.JPG]

Our second city and the place where you will find the Hanging Gardens (book early to avoid disappointment).

Eventually, we probably want to hand over the cottaged floodplains to Speed Limit. Given that Big Slick will need some farmed grassland to keep the growth strong, it's looking like it will be more of a production city. I don't mind that given it is a frontline city.

That said, novice has talked about building a library and hiring scientists here (with the aim of getting a great scientist, I presume). So we might want to keep it as a hybrid city. We'll definitely need more farms to support scientists anyway. Novice is the expert on farms, though, if the latest Werewolf game is anything to go by...

As novice alluded to earlier (oh yeah, good joke by the way... rolleye), Big Slick is suffering from the blues, something which will be partially rectified by our heroic Four returning home for a ticker-tape parade, not to mention the gems being hooked up.

While the whip anger wears off, we can build a couple of workers. Not sure about doing any more whipping. And then a library I guess. Then maybe a settler for the southern coastal city. And more workers. Given it will have decent production, it can then build a barracks and churn out some frontline units.

Improvement-wise, there's a floodplain waiting to be cottaged, three grassland hills that can be mined. We can chop the forest on the hill once we can get an anti-barb unit there, before farming the three lakeside grassland tiles. I'd also like to road the floodplain on the way to Speed Limit as a reasonable priority.

I think long term, Big Slick will be a production centre and/or a GP farm.

The flood plain SE of Speed Limit is currently being roaded, but with one turn remaining, the worker in Speed Limit is whipped to completion, and those two workers should then move onto two forests and chop a granary. The worker being built in Big Slick can finish the road and then cottage the remaining flood plain in Big Slick's BFC. Or we could leave that job for the worker chopping the forest 3N of Big Slick, and have the new worker from Big Slick go improve Pocket Bullets.
I have to run.
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[Image: Civ4ScreenShot0219.JPG]

Speaking of which, here is Speed Limit, a potential commerce monster.

novice Wrote:The flood plain SE of Speed Limit is currently being roaded, but with one turn remaining, the worker in Speed Limit is whipped to completion, and those two workers should then move onto two forests and chop a granary. The worker being built in Big Slick can finish the road and then cottage the remaining flood plain in Big Slick's BFC. Or we could leave that job for the worker chopping the forest 3N of Big Slick, and have the new worker from Big Slick go improve Pocket Bullets.

So build order is worker (whipped) -> granary (chopped) -> forge -> library. Then a market. Keeping it simple. We can build a worker in here if needed, but it would be nice to let it grow as much as possible given all the good tiles.

The borders will expand soon, at which point we need workers to develop the wheat, cows and ivory. However, we will already have two there chopping forests (1W, 2E). So the one 1W can move straight to the wheat, whilst the eastern worker can hop onto the ivory to camp & road, improving the happiness situation.

Whilst this city is strong for commerce it is weak for production, so we should probably keep the forest on the ivory for as long as possible.
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Can speed limit not borrow the 2nd cottage from Big Slick while it is building the worker while working the corn, rather than working the unimproved FP?
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Square Leg Wrote:Can speed limit not borrow the 2nd cottage from Big Slick while it is building the worker while working the corn, rather than working the unimproved FP?

Hmm, good point. I've not been the recent turnplayer is my excuse... lol
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[Image: Civ4ScreenShot0225.JPG]

Our sixth city, which is a bit of a hybrid city, and one which I have misspelt - oops! We can correct that next time - I was fooled by the Jack reference...

Not much food, as novice has previously mentioned, but decent commerce and reasonable production.

It currently has a warrior and worker queued up.

novice Wrote:I would not whip the worker in Kojak, since it's so low on food. I would slowbuild the worker to completion (working gems and rice), then chop two forests for a granary.

So worker -> granary (chopped) -> warrior (finishing off) -> forge. Then probably a library to take advantage of the high commerce tiles.

Gems are currently being mined and roaded, and will be done shortly, after which the workers can move to the rice to farm. Next steps are to chop the forest 1W and, after the borders have expanded, chop the forest 2W and mine the silver for a nice happiness boost. The grassland 1E should be farmed for extra food, but also for chain irrigation to the rice once we have CS.

We can then cottage (or possibly farm) the riverland grassland tiles, then mine the hills.
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