Ok, we can promote our injured axe and move him NW with a view to moving N next turn and baiting the barb axe. We'll probably lose him but it will buy us some turns and injure the axe.
We can also get the warrior from Nut Flush Draw to Sailboats and promote it to an axe in time, even if the barb axe isn't distracted. However, if the axe doesn't take the bait then we would have reasonable odds of losing the city.
We can also switch Pocket Bullets to an axe in order to whip next turn, so that it can be of assistance if the barb axe does take a detour.
EDIT: We could also emergency whip the PB axe now, although that wouldn't make a difference if the barb axe beelined for Sailboats.
We can also get the warrior from Nut Flush Draw to Sailboats and promote it to an axe in time, even if the barb axe isn't distracted. However, if the axe doesn't take the bait then we would have reasonable odds of losing the city.
We can also switch Pocket Bullets to an axe in order to whip next turn, so that it can be of assistance if the barb axe does take a detour.
EDIT: We could also emergency whip the PB axe now, although that wouldn't make a difference if the barb axe beelined for Sailboats.