Okay - some crazy spam text message woke me up early, and the save was in so I decided to play.
First check - event log and "red text of doom" show nothing, so no attacks from Shoot the Moon (yet!) I can only hope his airport wi-fi travelings prevent him from carrying out any kind of detailed attack over the next few turns
Check on ad hoc's garrison and "the" tile
All still as it has been - next workers road, and a "test" Guerilla archer moves to the forested hill to check for more "baddies". None spotted from that vantage point, though of course there are a few tiles still in the fog (stupid Shoot the Moon killing my galley)
First cat goes in for a shot at the G3 longbow who defends at 15.30 (!)
And takes him down to 4.0/6! He had only a 24.6% chance of winning each round, so giving 3 hits out of 7 is a good stroke of luck for me. The longbow still defends at 12.06 so a C2 knight still doesn't have odds, so let's send in some more!
My CR1 cat goes in next and gets in one more shot - longbow now down to 3.3/6, which makes the crossbow the next defender (modified strength 12). First cat goes in and does bupkus (odds returning to normal ) - next one gets 2 hits dropping the crossbow to 4.3/6. Longbow is back to defending, and a C2 knight has 73% odds. The only question is whether or not to send in my remaining catapult. I decide to, and he withrdraws (31% odds to do so), wounding the longbow to 1.3/6.
As you can see here's the garrison after a good old-fashioned catting. The rest of the battle is not very interesting
C2 knight vs. injured crossbow @ 87% - win!
C1 Shock knight vs. injured spear @ 90% - win (I guess I can stop saying "injured" since due to the catting everything is injured )
Unpromoted knight vs. dog soldier @ 95.6% - win
C1 crossbow vs. the good ol' G3 longbow @ 90.9% - win
C2 crossbow vs. (non-injured! ) catapult @ 91% - win
C2 crossbow vs. (non-injured!) catapult @ 91% again - win
C2 crossbow vs. (non-injured!) catapult @ 91% again again - win
Chariot vs. dog soldier @ 92% - win
Unpromoted crossbow vs. dog soldier @ 98.3% - win
Unpromoted crossbow vs. dog soldier @ 98.3% again - win
C1 mace vs. the last dog soldier @ 95% - win and...
Victory! Besides the good news of not losing a single unit (save my suicide cats and I even saved one of those!), a) there is no surprise stack of units in the fog, b) The city came complete with granary AND forge, AND c) that last battle put me over the edge for a Great General :woohoo:
And as you can see he has what we in the business like to refer to as a "darrell-esque" road network over here, so I don't think he can hit me next turn anyways (unless he has a bunch of spare workers in the fog). Actually I'm not even certain he has Engineering yet.
Total losses - 20K soldier count and 132 hammers for me, 59K and 310 hammers + city for him.
And since I only used 3 of my knights for city capturing duty, there's 2 spare - one of them I promote to sentry and stick him on that forested hill, allowing me my first look at the Native American capital of Greyhawk.
Tech-wise, as you can see from the screenshots above, I decided to slip in Literature (1t) this turn so that Cardamom can go right from the pikeman he's building currently into the Heroic Epic. I should then be able to put max science into Gunpowder the turn after that to finish that off in 1t as well, then it's on to Nationalism (Med -> Philo -> Nat).
After I ended turn, we had some border re-adjustment
I'm not sure why it took 2 turns, but borders in the west have now adjusted for the razing of the Byzantine city of Nicomedia. And in the east, I grabbed the roaded desert tile (indicated with a circle), thus reducing (but not eliminating) the threat to my interior.
In the north, the islands are starting to fill up.
The Incan city of Sunset Strip is a recent addition of ~3-5 turns, and this is the first turn I've noticed at least ad hoc's new city of Poverty Point. I think that I'm going to settle 1SE of the horse tile (you can be 2 tiles away from cities if they're on different landmasses) - that will allow me to share one of Basil's fish tiles (it grows too fast anyways with 2 fish)
First check - event log and "red text of doom" show nothing, so no attacks from Shoot the Moon (yet!) I can only hope his airport wi-fi travelings prevent him from carrying out any kind of detailed attack over the next few turns
Check on ad hoc's garrison and "the" tile
All still as it has been - next workers road, and a "test" Guerilla archer moves to the forested hill to check for more "baddies". None spotted from that vantage point, though of course there are a few tiles still in the fog (stupid Shoot the Moon killing my galley)
First cat goes in for a shot at the G3 longbow who defends at 15.30 (!)
And takes him down to 4.0/6! He had only a 24.6% chance of winning each round, so giving 3 hits out of 7 is a good stroke of luck for me. The longbow still defends at 12.06 so a C2 knight still doesn't have odds, so let's send in some more!
My CR1 cat goes in next and gets in one more shot - longbow now down to 3.3/6, which makes the crossbow the next defender (modified strength 12). First cat goes in and does bupkus (odds returning to normal ) - next one gets 2 hits dropping the crossbow to 4.3/6. Longbow is back to defending, and a C2 knight has 73% odds. The only question is whether or not to send in my remaining catapult. I decide to, and he withrdraws (31% odds to do so), wounding the longbow to 1.3/6.
As you can see here's the garrison after a good old-fashioned catting. The rest of the battle is not very interesting
C2 knight vs. injured crossbow @ 87% - win!
C1 Shock knight vs. injured spear @ 90% - win (I guess I can stop saying "injured" since due to the catting everything is injured )
Unpromoted knight vs. dog soldier @ 95.6% - win
C1 crossbow vs. the good ol' G3 longbow @ 90.9% - win
C2 crossbow vs. (non-injured! ) catapult @ 91% - win
C2 crossbow vs. (non-injured!) catapult @ 91% again - win
C2 crossbow vs. (non-injured!) catapult @ 91% again again - win
Chariot vs. dog soldier @ 92% - win
Unpromoted crossbow vs. dog soldier @ 98.3% - win
Unpromoted crossbow vs. dog soldier @ 98.3% again - win
C1 mace vs. the last dog soldier @ 95% - win and...
Victory! Besides the good news of not losing a single unit (save my suicide cats and I even saved one of those!), a) there is no surprise stack of units in the fog, b) The city came complete with granary AND forge, AND c) that last battle put me over the edge for a Great General :woohoo:
And as you can see he has what we in the business like to refer to as a "darrell-esque" road network over here, so I don't think he can hit me next turn anyways (unless he has a bunch of spare workers in the fog). Actually I'm not even certain he has Engineering yet.
Total losses - 20K soldier count and 132 hammers for me, 59K and 310 hammers + city for him.
And since I only used 3 of my knights for city capturing duty, there's 2 spare - one of them I promote to sentry and stick him on that forested hill, allowing me my first look at the Native American capital of Greyhawk.
Tech-wise, as you can see from the screenshots above, I decided to slip in Literature (1t) this turn so that Cardamom can go right from the pikeman he's building currently into the Heroic Epic. I should then be able to put max science into Gunpowder the turn after that to finish that off in 1t as well, then it's on to Nationalism (Med -> Philo -> Nat).
After I ended turn, we had some border re-adjustment
I'm not sure why it took 2 turns, but borders in the west have now adjusted for the razing of the Byzantine city of Nicomedia. And in the east, I grabbed the roaded desert tile (indicated with a circle), thus reducing (but not eliminating) the threat to my interior.
In the north, the islands are starting to fill up.
The Incan city of Sunset Strip is a recent addition of ~3-5 turns, and this is the first turn I've noticed at least ad hoc's new city of Poverty Point. I think that I'm going to settle 1SE of the horse tile (you can be 2 tiles away from cities if they're on different landmasses) - that will allow me to share one of Basil's fish tiles (it grows too fast anyways with 2 fish)