Posts: 13,214
Threads: 25
Joined: Oct 2010
I imagine it goes something like, if you build the granary right after growing, you store up the max food, but can't use it until way later when you grow again. You don't lose any food per se, but you delay its use. And yes, I'm sure both regoarrarr and Darrell know this and are just trolling for posts.
Posts: 7,548
Threads: 63
Joined: Dec 2005
NobleHelium Wrote:I imagine it goes something like, if you build the granary right after growing, you store up the max food, but can't use it until way later when you grow again. You don't lose any food per se, but you delay its use. And yes, I'm sure both regoarrarr and Darrell know this and are just trolling for posts.
You can only store up half the food box, so as long as you build the granary before the food box is half full you're good.
The advantage to timing it RIGHT when it's half fool is that you only have 1/2 the food box needed to grow to the next size (vs. the whole food box if you build the granary when there's no food in the box)
Posts: 6,471
Threads: 63
Joined: Sep 2006
fire&ice' Wrote:Thats only because Sunrise and Regoarrarr arn't :neenernee
Oh yeah, sunrise is totally guilty of posting too much. In other news, I'll be posting detailed info of when I next plan to be afk, instead of just disappearing for days on end
Posts: 3,916
Threads: 14
Joined: Feb 2011
Hmm, I believe I was wrong.
You suck the food out of the ground first, and THEN the granary completes. Therefore, the best thing to do is complete your granary just as the orange and brown segments combined fill up half your food bar.
Posts: 7,548
Threads: 63
Joined: Dec 2005
Turn 71 played and AH came in
Where our our horses?
Why.... right in the BFC of the city we're about to found!!! Let the cheating allegations commence!!!
We also have another source a few tiles west of Montgomery. None up north, and none anywhere further south or east
Posts: 7,548
Threads: 63
Joined: Dec 2005
To resurrect an old dotmap
The other horses are 3E of the ivory, 1SE of light yellow dot. I was kind of thinking that might be a good city to settle in the nearer term (pigs / ivory), but it isn't coastal of course
Posts: 7,548
Threads: 63
Joined: Dec 2005
I also noticed that mackoti now has writing (and the ability to offer OBs). I offered them in game though I don't expect them to agree. But maybe they will. We'll have Writing in about 4t as you can see, though that may be affected by the settling of Colerain in a couple of turns
Posts: 23,435
Threads: 132
Joined: Jun 2009
Northern dotmap please.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 8,762
Threads: 75
Joined: Apr 2006
And use a photo hosting site not blocked by the great firewall.
Darrell
Posts: 7,548
Threads: 63
Joined: Dec 2005
Something like this? Plus 2-4 cities in between depending on how much we want to pack em in.
I'm torn between settling 1SW of the corn, or S-SW of the corn, which gets the corn and fish, and is coastal, but misses 2 grasslands on the northern edge.
Maybe 1NW of the cows for the other city? No food except sharing the (plains) cows though. Pretty low priority for a city
|